Assignments/Due Dates
______________________________________________
1. Personal Game
Archeology
Sept
6
Archeology and analysis
of personal gaming preferences from:
a. childhood and
b. today as an adult.
Research and present a short
power point or html presentation and demonstration of your favorite game/toy as
a child and why it was your favorite, and your favorite game/toy as an adult
and why. Include a brief history of the origins of each game, and why this
is/was a compelling game experience for you. Include references in your
presentation—web links, documentation, the socio-political context of the
game/toy you have chosen and its use.
2. Design the scenario
planning game “Yet to Come”
Sept 13
Working collaboratively
in groups of four, (creating a balanced team consisting of the following
talents: visual artist, programmer, sound composer & designer, manager)
use a process known as scenario planning where a group of people share
information and judgment to create a picture of the future larger than any
individual could produce alone.
Create a short game plan
proposal, including game design document with as many samples of elements as possible:
(ie. art (sketches, treatments, etc.), how the game
will be engineered, time line, sample sounds/programming elements/game play).
Envision the future of game simulation or address issues of the future in some
way.
Using
the physical space,
the intellectual space,
the emotional space,
the economic space,
and the ethical space of
your game concept.
Tell a story or narrative through the use of various multimedia elements which
work together to give form to your ideas.
Consider theorist, Roger Caillois' four dimensions of games and play:
- agon (competition)
- alea (chance)
- mimicry (simulation)
- Ilinx (vertigo)
- and also a possible new element, that of repens (or sequentially embedded
surprise)
Yet to Come, Game Design
Deliverables:
High concept document
consisting of game design document:
See rough sample at: gamedesigndocument.htm
text, drawings, or 3D models, or paper game models, etc. in an html or
PowerPoint document.
Each person in the group must detail their contributions and include the
following:
*Name of Game
* responsibilities of each collaborator
* the premise of the game
* intended audience
* genre (if any)
* unique or
distinguishing points
* target platform
* overall storyline
3. Final Project:
Experimental Game
Please remember that your
completed game project is an innovative, original, purposeful work which goes
beyond conventional style gaming paradigms and shows depth of creative goals,
sensitivity to social issues, and quality of interaction. The game must be
functional, or at the very least demonstrate some dynamic game play with a high
end trailer illustrating the core game play concepts, and it must be
accompanied by a completed, (web ready, stand alone) game design document and a
well designed poster.
see: gamedesigndocument.htm
Phase I Proposal
Sept 27
Rough outline of game
design document, rough storyboards, concept ideas, block out time frame of production,
and obtain any necessary software, SDKs, and APIs needed. Start research on all
technical information needed.
Phase II Rough Prototype
Oct 4
Reality check on scope of project,
semester schedule for everyone in the group including individual responsibilities
and deadlines, more refined game design document, research with artist
statement including treatment, narrative, more refined story board, and at
least 5 citations of games/ websites/readings/ literature/ films that have
influenced you.
(conceptual geography, ma
Phase
III Game Prototype
Oct
11
Definitive schedule for
entire project which will be used for milestones for further project
development, continuation of incorporating critical feedback, gameplay, polishing and refinement of
content, methodology, delivery system, and game design document
Phase IV Game Content
Oct 18
Hooking up assets to
game, further development of game play
Phase V Refinement
Oct 25
Refinement for pre-review
and three week trajectory for individual team work with assistance in class.
Phase VI Further
Refinement & Formal Group Presentation
Nov 1
Formal
presentation of group work to date which incorporates suggested improvements
from individual critique. Additionally fully updated and perfected game
design document is printed and formally handed in.
Phase VII Project Work
Nov 8
Project
work and informal critiques on group game which further reflects project
progress and testing.
Phase VIII Final Project
Pre-Reviews
Nov 15
Intensive
critical analysis of game development, game play, interaction, hardware
testing, etc.
Nov 22: THANKSGIVING BREAK::::::::::::::::::::::ENJOY::::::::::::::::::::
Phase IX- Final Revises on
Game Projects Due, Final input for critiques
Nov 29
FINAL DAY FOR Completed
Game Perfected Project Submissions
Dec 6
submission days for your two cds containing all your work from the semester
for final grading purposes
- CD # 1: your perfected game and your completed game design document in html
format with all relevant files, + posters, in a folder labeled: (your name),
final project
- CD #2: all perfected short studies, in a folder labeled (your name), short
studies