How to
take the course (in a nutshell):
Show up.
Attendance is mandatory every week. Do the work and the assignments. Do the
readings and come prepared to ask questions. Turn work in on time. Contribute to
the discussions.
Goals
The
creation of workable game prototypes using a variety of two and three
dimensional interactive multimedia applications and materials for computer, web
and innovative delivery systems. The crafting of
new interface modalities which go beyond existing gaming paradigms. An increased awareness of games as cultural and aesthetic
artifacts.
Assumed Knowledge and Skills
Some background in any of the
following: 2D or 3D digital imaging, programming, animation, human-computer
interaction, or cognitive science.
Students must demonstrate
satisfactory achievement of course objectives through fulfillment of course
projects and by contributing to class discussions and critiques.
15% Short studies (7.5% each x 2)
75% Final Project with Final Game
Design Document
90 - 100 A
80 - 89.99 B
70 - 79.99 C
60 - 69.99 D
0 - 59.99 F
Class Attendance Policy
As an enrolled student, you have
made a commitment to this class and your attendance is a significant part of
that commitment. Attendance will be taken at every class. An absence is considered
excused if the student has informed the course instructor by phone, email or in
person before the beginning of the class and the excuse is considered
reasonable by the instructor. All students are required to be on time and in
attendance for each and every class. Students arriving to class more than 10
minutes late may be counted as absent.
Two (2) unexcused absences will result in a reduction of one entire
letter grade. Four or more absences will
result in a zero for class participation.
Adherence
to deadlines is expected. It is the individual student's responsibility
to keep track of deadlines and to present the work to the class and instructor
on the specified dates. 15% per day will be subtracted from late assignments.
If you are concerned about your
creative trajectory or your grade at any point during the semester, please do
not hesitate to contact your Instructor and schedule an appointment during
office hours.
Statement On Academic Integrity
Class Specific
Collaboration and discussion about
class projects is actively encouraged, and is in no way considered cheating.
This is a studio course, and personal ownership of information is not deemed to
be appropriate. Original images/game designs are required except where
indicated otherwise. Projects are expected to reflect personal endeavor, but
may also be collaborative in nature when the nature of the collaboration is
clearly indicated.
Academic Honesty
Student relationshi
Required Materials
• An active RCS account.
• Approximately 7 CDs
• Other materials on a
project basis
• You may be
making a number of digital prints/manifestations of your work on and off
campus. The costs of digital printing vary, but be
prepared to incur at least $25 in fabrication/material costs.
Electronic Communication
Email: All students are expected to
have an active electronic mail account, and should check mail at least four
times a week for class information. Some essential class information is
communicated by email only.
Work Habits
Always back-up your work frequently;
that is, every time you make something you think is worth keeping.
Systems crash when least expected and you could lose all your work. It is a good idea to make three backu
Also, please keep in mind the
highly addictive aspects of working with computers. Many people lose track of
time and later wonder why they have severe back, neck and eye problems. It is a good idea to take a rest every 15 to
20 minutes. Look up or beyond your
computer or, better still, at a long distance to relax your eyes. Take a walk or stretch. Fatigue can lead to frustration. Stay in
touch with your body's needs.
Try not to harm or deface any
equipment in any way or lose files and folders belonging to our class or other
classes.
Please report studio lab problems
to
Please follow the guidelines for
working in each studio very carefully, as you will be held personally
responsible for problems you incur. At all times please keep the lab clean
after each use.