Lecture Topic:

Introduction to the course

 & Gesture & Emotion

 

What the course is about

The syllabus, important information, due dates, criteria for projects

Who we are

Where we can be located and where we can be reached

 

 

 

Plenary exercise I :

Find and show two examples which exemplify your idea of what digital imaging is.

 

 

Show varied ideas of digital imaging

from pixel art http://pixel.nascimpact.com/pix_tank.php

to high resolution digital photography , http://www.tawbaware.com/maxlyons/gigapixel.htm

 

to interactive multimedia http://www.aec.at/en/prix/awards2006.asp

 

constructs soda play http://www.sodaplay.com/

 

to net art

http://artport.whitney.org/

 

to public art http://graffitiresearchlab.com/?page_id=6#video

 

to animation

 

to visualization http://www.imedi.org/docs/photos/Advanced%20Data%20Visualization/5th_dimensional_data.png

 

to game simulation http://www.msu.edu/~bonddenn/screenshots/secondlife.jpg

to games with insects: http://www.livescience.com/scienceoffiction/060707_pacman_insects.html

 

to ….. Pigeon blog http://www.beatrizdacosta.net/

 

 

The power of images:

911, http://jameshudnall.com/archives/images/911.jpg

Danish artist cartoon of Mohamed, http://thedefeatists.typepad.com/apoplectic/images/mo.JPG

Abu Ghraib prison http://www.sikhtimes.com/torture_in_iraq.jpg

or tearing down Saddam Hussein’s statue http://news.bbc.co.uk/2/hi/in_depth/photo_gallery/2933629.stm

Tiananmen Square, http://en.wikipedia.org/wiki/Image:Tianasquare.jpg

 

the beautiful, the horrific, the sublime, the mundane, images as weapons

 

Living in a Visual culture:

Photography, Painting, Sculpture, Fashion, Advertising, TV, Cinema, Digital Culture

 

Within Digital Culture:

digital sketching, scanning traditional sketches, paintings, objects, etc., pixel art, raster imaging, digital photography, vector imaging, web, animation (2d, 3d, combo), gaming, digital interactive installation, robotics, etc.

 

Resources, Using References, a word of caution on Wikipedia http://uncyclopedia.org/wiki/Main_Page

 

 

Plenary exercise II:

Tangrams, thinking intuitively, non linear

 

Gesture & Emotion

Lecture Topic:

Intuitionand creativity: breaking out of the art/science box

 

 

Screenings:

Genius - Leonardo da Vinci 50 min.

 

 

Visiting artist:

 

 

Readings:

Lev Manovich, “What is New Media: Eight Propositions”

Create a short reaction paper

 

 

Project:

Create a series of 5 different emotion studies using gestures with a mouse, a drawing tablet, and pencil or marker on paper which is then scanned into your computer.

 

 

Studio skills:

* (Software needed for the semester: Photoshop, Illustrator, Dreamweaver, Flash)

 

gestures & emotions

Drawing with traditional tools

Drawing with digital tools (ms paint, photoshop

 

* Photoshop: orientation to the interface and tools, getting started, scaling images, bitmapped/ object oriented images, size and resolution, overview of basic file formats: eps, jpeg, tiff, png, etc. , converting modes, calculating the file size/quality of a bit mapped image, basic color concepts, RGB, CMYK, HSB colors and issues of tone, hue and saturation, re-sampling, cropping

* Sketches and expressive mark making with mouse, stylus, traditional pen, pencil etc.

* scanning

* file preparation for upload

 

 

 

Deliverables:

5, 640 x 480 pixel, 72 pixel per inch, non-representative sketches using the pencil tool in Photoshop with mouse, or with digital drawing stylus, or with scanned in traditional drawings.

 

 

 

Grading Criteria:

1. Assignment completed on-time.

2. Adherence to the size and file format specifications

3. Appropriate use of Photoshop tools. (e.g. if jaggies are intended as an aesthetic, that’s fine, but they shouldn’t be in the image because you used the wrong image resolution for the size of the images)

4. Exploration and application of creative tools in Photoshop.

5. Quality and clarity of class presentation

6. Expressiveness and imagination as illustrated in your images.