MEDIA STUDIO: Samples of previous student
work: www.arts.rpi.edu/~ruiz/DIweb/index.html
Course Description: Projects
reflect equal attention to concept, expression, and technique. Screenings,
related readings, and discussions of influential themes help give background
to the history and theory of contemporary visual arts practice in a highly
technological and scientific culture. Fall and spring terms annually. 4 credit hours Course Structure: Professor: Studio Lab Instructor:
Sections 1& 2: Kyle McDonald email: mcdonk@rpi.edu office: Studio 214 Paolo Pedercini email: pederp@rpi.edu office: Studio 214 ____________________ Student
Mentors: Kristie Norris email: norrik@rpi.edu office: Studio 211 Jessica Giles email: gilesj@rpi.edu office: Studio 214 Yan Fu email: fuy2@rpi.edu office: Studio 214 Darren Domingos email: domind@rpi.edu office: Studio 214 Jessica Mallow email: malloj2@rpi.edu office: Studio 214 ____________________ Class
Times: (attendance is mandatory and is taken at each lecture and each studio lab) Lecture:
Tuesday,
6:00pm to 7:50pm, Sage 5101 Studio
Lab Sections: ARTS 1020: Section
02 Wednesday, crn 80998, 12 - 1:50AM, West Hall 211 Section
04 Wednesday, crn 81501, 12 - 1:50, West Hall 214 ___________________________________________________________ Course
syllabus: is subject to changes, a current version is
accessible here: Courses Other Media
Studio Imaging Fall 07 ___________________________________________________________ Assignments: PROJECTS: Short
Studies: *
Digital Collage: Due: 9/12 * Pixel
Art: Due: 9/19 * Self
Portrait: Beauty/Age:
Due: 10/3 *
Identity: Personal Logo: Due: 10/17 *
BioArt/NanoArt Net Project: Due: 10/31 * Stop
Action Animation: Due: 11/14 *
SuperHero: Due: 11/20 * Final Project: The final project is an exploration that expands on a more in-depth approach to one of the short studies. You are required to articulate your final project in an artist statement of from one to two paragraphs whereby your concept, methodology and at least 5 bibliographic references/influences are stated for the pre-review process. Pre
Review Due: 11/27 Final
Crit Due: 12/4 *
Web Portfolio
of all perfected short studies and final project. Due: the
last day of studio class, Dec 5. 2007. __________________________________________________________
8/28
– Introduction/ What is Digital Imaging?/ Intuition
& Creativity/ tangram
exercise/ intro to Manovich reading / intro to Photomontage &
Collage short study Week
2 Sept
4 –The Temple of Art composition,
form, perspective, light, color, proportion, motion Screenings:
Genius-Leonardo da Vinci Week
3 Sept
11 – The History of Digital Culture Intro
to Pixel Art short study & group team formation Screening:
The Story of Computer Graphics Week
4 Sept
18 – work on pixel art head projects & anims Screening:
Le MystČre Picasso Week
5 Sept
25 – Digital Portraiture: Issues of Beauty/Age /Photomontage Screening: Decoding photographic images Week
6 Oct
2 – Discussion & Intro to Identity
/ Logos / Logo Count/ Screening:
The Merchants of Cool Week
7 Oct
9 – (no lecture class) Week
8 Oct
16 – Identity Politics and Gender / Race /& Class Representation Week
9 Oct
23 – BioArt: issues and ideas/ web projects visiting artist: Adam Zaretsky Week
10 Oct
30 – Nano Perspectives Screening
Biomed/Biotech film Week
11 Nov
6 – Motion/Emotion “To give life to” Visiting artist:
Shawn Lawson Screening:
William Kentridge Week
12 Nov
13 – The Military Entertainment Complex/ gaming
/ machinima/ superheros /
Flash animation Visiting artist:
Paolo Pedericini Screening:
Gamer Revolution Week
13 (before Thanksgiving)) Nov
20 – Critique of Super Hero projects & Final Project
Pre-reviews/discussions Screening:
Waking Life Week
14 Nov
27 – Final Project Pre-reviews/discussions Week
15 Dec 4 – Final Project Pre-Reviews/Critiques ________________________________________________________
During the semester there will be
required readings related to the short studies and lectures. You will write a
short reaction paper for each - a one page double spaced summary of the
essay’s major points and your personal reactions to the content. New Media from Borges to HTML
By Lev Manovich Reaction paper Due Sept 5
AND The Nanomeme
Syndrome: Blurring of fact & fiction in the construction of a new science From
Sun Tzu to XBox (Introduction) ____________________________________________________ Studio Schedule:
Please see overview chart
for detailed info Sept 5 – Sept 12 – Sept 19 – Sept 26 – Oct 3 – Oct 10 – Oct 17 – Oct 24 – Oct 31 – Nov 7 – Nov 14 – Nov 21 – off for Thanksgiving Nov 28 –
FINAL CRITS Dec 5 –
FINAL CRITS Last class: all fully perfected web portfolios due , NO EXCEPTIONS _______________________________________________________ Exhibitions/Performances: iEAR Presents! Check the RPI art department
website for monthly schedule: :::::::::::::::::::REQUIRED to attend for this semester: 3 of the following: In the Presence of the Body 2 DRIP Film and Video Festival
An
eye-popping performance shot in and around Troy, NY with projections on
multiple oversized screens that fuses film making, live and electronic music
and motion graphics with innovative digital video performance tools. Amplification | Ballet Lab In Amplification,
Australia’s foremost contemporary dance company collides fierce dancing,
driving music and unsettling imagery for an exhilarating and engaging
performance. Please make reservations here: Custom Control Custom
Control is an evening of three performances where artists have custom built
their own audio and video performance instruments. Part of the ongoing “Tools
— Analogs and Intersections’ initiative. reaction
paper due: Oct 31
Required materials: * Software: We will be using
Photoshop, Illustrator, Dreamweaver and Flash. (These applications are
available on some computers in the studio labs in WH 214 & 211, Sage
4510, and VCC NW Lobby.) There will be no key-served software. It is highly
recommended that you purchase these programs with an educational discount at
the RPI computer store. The Adobe CS3
Design Edition has these applications. (Please note: if you are taking other
media related courses you may wish to check with your professors and purchase
larger suites of applications.) * A digital camera (dslr is preferred if you are considering further advanced work in
this field) or digital point and shoot). The Arts Department equipment room
(ER) has some digital cameras available to sign out. The equipment room is
located on the ground floor of West Hall (please follow the signs.) Please
reserve ahead of time. (Film cameras, or 4 disposable cameras
can be used, but are not preferred and will require scanning.) Places to check for
digital cameras: B&H
Photo Video , New Egg , Tiger Direct or directly to the
Manufacturer
* Digital Storage: please back up all your good files 3 times each, even while in
process. Suggested backup forms are: Flash
drive (aka jump drives, memory sticks). Look for USB 2.0 Hi-Speed. You can additionally use cds
(approximately 10 to 11) or dvds
(approximately 5 to 6). * Other materials on
a per project basis * A journal for your
thoughts and ideas concerning your projects __________________________________ Screenings: The Story of Computer Graphics From its early development as an obscure topic of
research, to its widely accepted role as an important communication tool,
Computer Graphics has a rich history of human accomplishment. This movie
attempts to document some of the most compelling stories behind the striking
graphics and technology that we take for granted in today's imagery. This is
the "human" story of the pioneers that are revolutionizing visual
communication, through a community with its own unique culture. 93 min Biomedicine
and Biotechnology 47min dvd] / a presentation of Films for the
Humanities & SciencesR856.4
.B615 2004
Computer games are a global phenomenon and a $25
billion dollar a year industry. Over 800 million people worldwide are regular
players. GAMER REVOLUTION, shot in HD, is the first full-length
documentary to look past the hype, paranoia, and hoopla to explore the real
stories behind the computer game revolution. GAMER REVOLUTION explores how computer games are not only a new
medium for the 21st century, they are a massive form of change in our
world." says Rachel Low, President, Red Apple Entertainment. "The
idea of living inside a computer-generated universe is happening right now.
The line between the real world and the virtual world is disappearing.
Millions of people feel that they have a life inside these games." William Kentridge N3830.K47W54 Drawing the Passing documentary
by Maria Anna Tappeiner and Reinhard Wulf, Exploring a space between the
personal and the political, the work of South African artist William
Kentridge has since the 1970's investigated the diseased, amnesiac
consciousness of the late and post-apartheid South Africa. Kentridge has
received international acclaim for his animated films, drawings and theatre work.
In his 'stone-age filmmaking technique', Kentridge films his charcoal
drawings as they mutate through hundreds of successive erasures and
alterations. Erasure is never complete, and the drawings and films carry
within them the history of their making. ________________________________________________________
________________________________________________________ Other art museums in the general area which may be of
interest to you: Mass MOCA www.massmoca.org The The Center for The Center for Photography EYEBEAM http://www.eyebeam.org Whitney
Museum of American Art ____________________________________________
* Intro to basic 2-D design
principles * Ability to discuss and analyze
work critically * Basic raster imaging - Photoshop * Basic scanning techniques * Using a digital camera &
basic photo skills * Ppi, dpi – resolution
familiarity * Familiarity with the range of
image formats * Image compression * Basic printing skills * Digital stylus drawing skills * Color manipulation skills * Basic vector drawing -
Illustrator * Basic
animated still images * Basic Flash: animation/
rotoscoping/morphing/interactivity ____________________________________________ Tips:
• Be self-motivated and self-disciplined. You
will succeed by your own efforts. You are expected to do at least 4 hours
preparation for each class.
Grade
Scale B+=3.33
B=3.0, B-= 2.67, Good; thoughtful, thorough, and creative completion of
project C+=
2.33, C=2.0 C-= 1.67, Average; Project completed according to minimum
requirement D+=1.33,
D=1.0, Poor; does not meet minimum assignment F=0.0, Fail; failure to complete the assignment Laptops: Focused Attention: Important:
Writing emails, instant messages and other unfocused forms of communications,
unless specifically desired by the instructor, are not tolerated and count
directly against your grade and will be grounds for dismissal from class. Card Access: Any problems with card access or studio
facilities, please contact Greg Palmer palmeg2@rpi.edu
Technical manager ext. 8015 or Seanna Biondolillo bionds@rpi.edu Studio Engineer ext. 4779.
Please follow the guidelines for working in each
studio very carefully, as you will be held personally responsible for
problems you incur. • Always
save onto your own media or into your account as files left on hard drives
will be removed. • Also,
please keep in mind the highly addictive aspects of working with computers.
Many people lose track of time and later wonder why they have severe back,
neck and eye problems. It is a good idea to take a rest every 15 to 20
minutes. Look up or beyond your computer or, better still, at a long
distance to relax your eyes. Take a walk or stretch. Fatigue can
lead to frustration. Stay in touch with your body's needs. Working with
computers can at times be frustrating. Before having a breakdown, take
a break. ________________________________________________ Other References: HTML: Web Style Guide : http://www.webstyleguide.com/index.html?/contents.html WWW Help Pages: http://werbach.com/web/wwwhelp.html W3C HyperText Markup
Language (HTML) Home Page http://www.w3.org/MarkUp/ ARTS Sites: 1. Google the artist’s
name on the Web 2. On-Line Journals
and Listserves to Subscribe to: Rhizome http://www.rhizome.org/ Telepolis http://www.heise.de/tp/ Ctheory http://www.ctheory.net/ Nettime http://www.nettime.org/ RunMe (Code Art) http://runme.org/
Bitstreams Women’s New Media
Gallery http://trace.ntu.ac.uk/traced/guertin/assemblage.htm Netartistas Latinoamericanos http://www.internet.com.uy/vibri/netart_latino.htm Digital Performance
Archive http://ahds.ac.uk/ahdscollections/docroot/dpa/authorssearch.jsp
Ars Electronica http://www.aec.at/en/index.asp Banff Centre for the
Arts http://www.banffcentre.ca/bnmi/programs/ ISEA (International
Society of Electronic Arts) DEAF (Dutch Electronic
Arts Festival) http://www.deaf04.nl/ Transmediale ( VIPER Festival ( 5. Some other
Recommended Art Sites: Tiffany Holmes Miguel Chavalier http://www.miguel-chevalier.com Emergent Systems http://accad.osu.edu/~rinaldo/ HorizonZero http://www.horizonzero.ca/ ZoneZero http://www.zonezero.com/ The Remedi Project http://www.theremediproject.com/ Turbulence (Net Art) http://turbulence.org/ ArtPort (Whitney
Museum) http://artport.whitney.org/ 6. Online Exhibition
Archives Techno Seduction http://www.cooper.edu/art/techno/
Beyond Interface (net
art and hypertext) http://www.archimuse.com/mw98/beyondinterface/ ShockofTheView http://www.walkerart.org/salons/shockoftheview/sv_front.html Art Entertainment
Network ( 010101 (SFMOMA) http://010101.sfmoma.org/ Digibodies http://www.digibodies.org/ |
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