Assignments/Due Dates
______________________________________________
1. Personal Game
Archeology
Jan
22
Archeology and analysis
of personal gaming preferences from:
a. childhood and
b. today as an adult.
Research and present a short
power point or html presentation and demonstration of your favorite game/toy as
a child and why it was your favorite, and your favorite game/toy as an adult
and why. Include a brief history of the origins of each game, and why this
is/was a compelling game experience for you. Include references in your
presentation—web links, documentation, the socio-political context of the
game/toy you have chosen and its use.
2. Design the scenario
planning game “Yet to Come”
Feb 8
Working collaboratively
in groups of four, (creating a balanced team consisting of the following
talents: visual artist, programmer, sound composer & designer, manager)
use a process known as scenario planning where a group of people share
information and judgment to create a picture of the future larger than any
individual could produce alone.
Create a short game plan
proposal, including game design document with as many samples of elements as possible:
(ie. art (sketches, treatments, etc.), how the game
will be engineered, time line, sample sounds/programming elements/game play).
Envision the future of game simulation or address issues of the future in some
way.
Using
the physical space,
the intellectual space,
the emotional space,
the economic space,
and the ethical space of
your game concept.
Tell a story or narrative through the use of various multimedia elements which
work together to give form to your ideas.
Consider theorist, Roger Caillois' four dimensions of games and play:
- agon (competition)
- alea (chance)
- mimicry (simulation)
- Ilinx (vertigo)
- and also a possible new element, that of repens (or sequentially embedded
surprise)
Yet to Come, Game Design
Deliverables:
High concept document
consisting of game design document:
See rough sample at: gamedesigndocument.htm
text, drawings, or 3D models, or paper game models, etc. in an html or
PowerPoint document.
Each person in the group must detail their contributions and include the
following:
*Name of Game
* responsibilities of each collaborator
* the premise of the game
* intended audience
* genre (if any)
* unique or
distinguishing points
* target platform
* overall storyline
3. Final Project:
Experimental Game
Please remember that your
completed game project is an innovative, original, purposeful work which goes
beyond conventional style gaming paradigms and shows depth of creative goals,
sensitivity to social issues, and quality of interaction. The game must be
functional, or at the very least demonstrate some dynamic game play with a high
end trailer illustrating the core game play concepts, and it must be
accompanied by a completed, (web ready, stand alone) game design document and a
well designed poster.
see: gamedesigndocument.htm
Phase I Proposal & Formal
Group Presentation
Feb 22
Rough outline of game
design document, rough storyboards, concept ideas, block out time frame of
production, and obtain any necessary software, SDKs, and APIs needed. Start
research on all technical information needed.
Phase II Rough Prototype
Feb 26
Reality check on scope of project,
semester schedule for everyone in the group including individual
responsibilities and deadlines, more refined game design document, research
with artist statement including treatment, narrative, more refined story board,
and at least 5 citations of games/ websites/readings/ literature/ films that
have influenced you.
(conceptual geography, ma
Phase
III Game Prototype & Formal Group Presentation
March
1
Definitive schedule for
entire project which will be used for milestones for further project
development, continuation of incorporating critical feedback, gameplay, polishing and refinement of
content, methodology, delivery system, and game design document
Phase IV Game Content
March 12
Hooking up assets to game,
further development of game play
Phase V Refinement
March 15
Refinement for pre-review
and three week trajectory for individual team work with assistance in class.
Phase VI Further
Refinement & Formal Group Presentation
March 22
Formal presentation
of group work to date which incorporates suggested improvements from individual
critique.
Additionally fully updated and perfected game design document is printed and
formally handed in.
Phase VII Project Work
March 26/29/April 2
Project
work and informal critiques on group game which further reflects project
progress and testing.
Phase VIII Final Project
Pre-Reviews & Formal Group Presentation
April 5
Intensive
critical analysis of game development, game play, interaction, hardware
testing, etc.
Phase IX- Perfected Game
Festival-Ready Games due
April 9/12
Also due:
* well
designed game design document
* project
blurb & image page
* project
posters
Please ensure that all
work is spell checked.
It must be printed and
also submitted on labeled CD
:::::::::::::::::::::GAME FESTIVAL & COMPETITION APRIL 13 &
14:::::::::::::::::::::::::::::::
Post Mortums
April 16 & 19
Phase X – Revised Games
Presentations
April 23 & 26
FINAL DAY FOR Completed
Game Perfected Project Submissions
April 30
submission days for your two cds containing all your work from the semester
for final grading purposes
- CD # 1: your perfected game and your completed game design document in html
format with all relevant files, + posters, blurbs, etc. in a folder labeled:
(your name), final project
- CD #2: all perfected short studies, in a folder labeled (your name), short
studies