Experimental
Game Design
Course Topics
Histories
* Personal Game Archaeology
* History of games in general
Definitions & General Resources
What is a game?
Genres
“Flash”
Games
First-Person Shooters (fps)
Action Games
Real-Time Strategy
Turn-Based Strategy
RPGs
Sports Games
Simulations
Adventure Games
Immersive Reality
Emerging Genres, case studies:
* Rez- endorphin machines
* Bot Fighters- location
based mobile game
http://www.botfighters.com/welcome/
* Can You See Me Now?
Delivery Systems
PC
Mac
On-line
Dedicated systems
Hand held
emerging
The Future
Scenario Planning
Art & Games
Social Issues
Engagement
Social Formation
Gender
Violence
Addiction
Designing Games
Team Formation
successful
collaboration
Game Design Document
Game Development
Character Development
Narration
Action
Level Design
Art & game play aesthetics
Sound
Methodologies
2D: Flash, other
3D: 3DSMax, OpenGL
Game Engines: Unreal, others
Programming
Factors
Flow
Game Play Gestalt
Game Theory