Archeology and analysis of personal
gaming preferences from: ____________________________________________________________________________ 2. FPS /
Virtual Violence Paradigm Challenge: Going beyond fps and virtual
violence: can it be done? What could be as, or more compelling as killing or
being killed? Individual students create new types of gaming experiences.
Using your own experience and previous research from the Game Archeology
study, you create a game within one week on your own. Keep in mind the work of artists and ideas
discussed in class, in addition to your readings and personal experience. Deliverables: Readings: due Feb 3 Readings: due Feb 10 Optional
Extra Credit Readings: ____________________________________________________________________________ 3. & 4.
FPS / Virtual Violence Paradigm Challenge: Working collaboratively in temporary teams, (ideally creating a balanced team
consisting of the following talents: visual artist, programmer, sound
composer & designer, manager) create a basic game design document and
playable prototype game or simulation for the future. The goal is to create a game which
is just as, or more challenging and engaging than the typical fps game. Explore
innovative games and, using a process known as scenario planning,
share your information and judgment with your fellow teammates to create a
picture of a future game that is larger than any individual could produce
alone. Each person in the group must detail
their contributions. Deliverables: Readings: due Feb
17 ____________________________________________________________________________ FINAL PROJECT TRAJECTORY from here on: ____________________________________________________________________________ 5. Final Project: Experimental
Game Trajectory: working with permanent teams Deliverables: Readings: reaction papers due Feb 24 ____________________________________________________________________________ 6. Phase
I
Proposal & Formal Group Presentation ____________________________________________________________________________ 7. OFF for SPRING BREAK ____________________________________________________________________________ 8. Phase
II
Reiteration Reality check on scope of
project, semester schedule for everyone in the group including individual
responsibilities and deadlines, more refined game design document, research
with artist statement including treatment, narrative, more refined story
board, and at least 5 citations of games/ websites/readings/ literature/
films that have influenced you. ____________________________________________________________________________ 9. Phase
III Game Prototype & Formal Group Presentation Definitive schedule for entire project
which will be used for milestones for further project development,
continuation of incorporating critical feedback, game
play,
polishing and refinement of content, methodology, delivery system, and game
design document Related Readings: final project research readings ____________________________________________________________________________ Hooking up assets to game, further
development of game play ____________________________________________________________________________ 11. Phase V Refinement & Formal Group Presentation Refinement for pre-review and three
week trajectory for individual team work with assistance in class. ____________________________________________________________________________ 12. OFF GM WEEK no class ____________________________________________________________________________ 13.
Phase VI Further Refinement & Project Pre-Reviews Formal
presentation of group work to date which incorporates suggested improvements
from individual critique. Additionally fully updated and
perfected game design document is printed and formally handed in. ____________________________________________________________________________
Intensive
critical analysis of game development, game play, interaction, hardware
testing, detailed plan for installing game and gear at Game Festival ____________________________________________________________________________ 15. Phase IX- Perfected Game Festival-Ready Games, Formal Group
Presentation Complete
and refine all work on final projects for * Your game
and all elements including all art, programming files, etc. * Your game design
document in .html format with all relevant files * Your poster file * Your project
summary in .doc format with summation image * high quality edited
.mov of game play Also submit: *
Printed posters *
Printed project summary *
also if applicable: User Evaluation Testing Summary and Recommendations Please ensure that
all work is spell checked. All
work must be printed and also submitted on labeled CDs or DVDs You will then set up and show your work at the Annual Game
Festival to be held May 11 in EMPAC, Theater 3rd floor. ____________________________________________________________________________ |