Experimental
Game Design
Course Topics
Histories:
Personal Game Archaeology: learning about the social, cultural, political and
economic conditions from which emerge
Arts
Practice and Creativity in the Trans-disciplinary Studio
Philosophical
considerations:
- Purpose why make it, why play it
- Message
- Target
- Content
- Immediate and Long Term Projected
Socio-Cultural Project Impact?
- Methodology
Ernest
Adams’ Design Philosophy
-
what does the player do?
-
The physical, intellectual, emotional, economic and ethical space
Understanding
and subversion
Innovatorship: DIY Indy Design Challenge
beyond FPS: (solo and temporary team based)
Team
Building, successful collaboration
Scenario Planning
Game
Design & Documentation
Designing
and Producing Games: message, research, prototyping, iterative design process,
GDD, target audience, story, characters, levels, models of interaction,
delivery systems, tools, programming environments, art, testing, reiterating,
and promotion
Intersections: games and theater, games and cinema, games and work, games and
life
Gamification/Ludification
Artists
and Games
Serious Games
Social
Action Games Genres/Games for Change
Social
Issues:
Behavior
(catharsis, sublimation, desensitization)
Virtual
Violence: games of war, games preventing war, games and peace
Social Formation
Gender
Race
Addiction
Ethics
of and in simulations
Empathy
Emotion in Games
Romance
and Games
Perspective: standard, inverse, innovation in gravity
Breaking
through the 4th Wall
(the imaginary boundary between any fictional work and its audience)
Intentional
Design Fails
Action Games
Real-Time
Strategy
Turn-Based
Strategy
RPGs
Sports
Games
Simulations
Adventure
Games
Immersive/Pervasive
Reality/Blended Reality/ARGs
Emerging
Genres
Delivery
Systems
Flow
The
Future of Games & Simulation
Innovative
Interface
games
in EGD have been created using:
2D:
Flash, Java, others
3D:
OpenGL, C++, C~
Game
Engines: Ogre3D, MS Visual Studio and XNA Framework, Unity, Python, Torque,
WII, custom engineered, and others
Mods:
Unreal, Quake, Others
Interfaces:
IR, EEG, EKG, Olfaction,
Reward
or Pain in Interface Design
Game
Play Gestalt