I. The Sink
The gameplay is structured around a stationary sink in the flow field. The sink
corresonds to the player and absorbs surrounding fluid.
II. The Flow Field
The flow field is visualized by a background of particles whose movement is induced
by the flow field itself
III. Sources
Present in the flow field are source controls which emit fluid. These sources
disturb the flow field and can limit the amount of control the player has over
the flow.
IV. Green Clouds
When a colored cloud is absorbed by the sink, it can either increase or decrease the
progress bar. Green clouds increase the progress bar.
V. Red Clouds
Red clouds decrease it.
VI. Energy Tokens
When the progress bar fills up, an energy token is provided to the player.
VII. Level Advancement
The level is completed after all eight energy tokens have been enabled.
VIII. Vortices
The player is able to control what flows into the sink by manipulating the flow
field. This is done by placing either clockwise or counterclockwise vortices.
Vortices are only created on the beat. When a vortex is placed, an energy token
is drained (but remains available). Energy tokens regenerate slowly and should
be used sparingly.
IX. Vortex Boosts
A vortex can be added to an existing vortex or source without using any energy. A
vortex placed this way is also created instantly. When more than one vortex is
added to the same control, the strength of the vortex increases or decreases
accordingly.
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