Perspective
visual systems by
which an illusion of depth is created by either linear or aerial/atmospheric
means, on a two-dimensional surface, and usually organized from a single point of
view. Perspective becomes considerably more complicated when it involves more
than one vaniship point, more than one eye-level. It has been for some one of
the chief criterion of excellence in Western art for many centuries since its
laws were codified during the Renaissance.
http://en.wikipedia.org/wiki/Perspective_%28visual%29 http://en.wikipedia.org/wiki/Perspective_%28visual%29
Relevant
Types of Perspective
* Pre-Renaissance above
*
Renaissance – above
* Forced perspective: 17th century Baroque architecture Palazzo de Spada, Rome
* Non Western perspectives:
* Chukchi
People
*
African: certain cultures
within
*
Egyptian: two dimensional
wall surfaces showing 3d life
experiences. Torso facing viewer, feet and legs and face in profile to help in recognizing
the figures.
http://www.shira.net/ancient-scenes.htm
*
Chinese perspective is not based on
optical principles, no vanishing point. It parallels reality, height width and
length true to scale of reality.
Scenarios not subjects: scrolls: revealing and concealing narratives,
taking the viewer through an experience
in space and time, continuous and seamless visual image.
Other: Drawing as Transformation
I.Orthographic
Projection
A). Axonometric Projection
is a method of drawing a plan view with a third dimension. It is used by
interior designers, architects and landscape gardeners.
Axonometric
works by drawing a plan view at a 45 degree angle with the depth added
vertically. All lengths are drawn as their true lengths. This gives the
impression that you are viewing the objects from above. http://www.compuphase.com/axometr.htm
RPI
campus map:
http://www.rpi.edu/virtual_tour/RPI_Campus_Map.pdf
Isometry
is technique adopted from Chinese perspective and European geometry, no
distortion to the object portrayed. CAD.
*
Aerial Perspective and the “Other
Worldly”
* Multiple Perspectives: new ideas:
::zero point perspective: Due to the
fact that vanishing points exist only when parallel lines are present in the
scene, a perspective without any vanishing points ("zero-point"
perspective) occurs if the viewer is observing a nonlinear scene. The most
common example of a nonlinear scene is a natural scene (e.g., a mountain range)
which frequently does not contain any parallel lines. A perspective without
vanishing points can still create a sense of "depth," as is clearly
apparent in a photograph of a mountain range (more distant mountains have
smaller scale features).
::infinite-point perspective if the
scene being viewed is not a Cartesian scene but instead consists of infinite
pairs of parallel lines, where each pair is not parallel to any other
pair.
* Surveillance & Videotape
People
Cringed, but 12 Cameras Never Blinked Dan Barry chronicles a crime as
viewed later from 12 Surveillance Cameras; the earlier edition headline read:
"On Videotape, A Bronx Ballet Turns Tragic" The link is Times Select,
but you can view the videotape w/DB's narration.
"TWELVE
security cameras bear witness at the
Gaming:
See Civi
http://www.thunderboltgames.com/news/viewnews.php?nid=1230
Project
Eden is an action-adventure game
along the lines of Tomb Raider. Earth's severe overpopulation has
fostered the growth of towering mega-cities, each inhabited by millions of humans.
In these giant human hives, only the rich feel the rays of the sun and breathe
the cleanest air. The city's condition declines as its levels descend. Below
the slums is an underworld of criminals, cultists and worse. Players control a
team of four members of the UPA (Urban Protection Agency). The team
investigates problems at the "Real Meat" factory, where technicians
sent to repair the machinery are missing....
Machinima
sarahammond-end.avi