James Godlewski
Project Title: Move ON

My final project puts the user into several different, abstract environments. The worlds use a variety of different sounds and visual effects to entertain the user. The object is for the user to explore and navigate all the environments experiencing things not possible in the real world.

The world's entrance is through a random door in space. Passing through it will expose the user to several different environments each totally different from the last.

One room consists of laughing smiley faces that always stare the user down.This represents the constant observation that people are always under. Another room is a transparent cube, with smaller glass rectangular shapes inside. The user is dropped inside and is powerless to get out. This was done to force the user to see through the illusions and move on. There are two types of people in the world followers and leaders. The next room distinguishes followers from leaders.
The purpose of these rooms is to visually entertain the user with psychedelic stimuli and put them in environments not possible in the real world. This project is a collage of randomness, housed in an abstract 3D VRML world. The ideas are independent, and separate, yet they share similar features.
References:

Anders, Peter. Envisioning Cyberspace, New York: McGraw Hill, 1998. Pgs.99-110. "Special Issues in Designing CyberSpace"
This article reminded me to carefully define the controls the user has in the VRML world.

Borges, Jorge Luis, "The Circular Ruins", Fictiones, 1989.
Anything in a virtual reality world is possible.

Hollands, Robin. The Virtual Reality Homebrewer's Handbook. West Suxxex, England: 1996.
Despite Cosmo-Worlds weaknesses this article makes me greatly appreciate the program and all of the complex mathematical operations it performs to create my worlds.

Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley, 1990. "An Interview with Don Norman"
When creating VRML worlds the user always has to be considered. So, when triggers are embed I have you think are they user friendly or will the user just overlook them.

Flatland, "http://www.geom.umn.edu/~banchoff/Flatland/
The primitive shapes from Flatland inspired my cube room.