James Godlewski |
|
My final project puts the user into several different, abstract environments. The worlds use a variety of different sounds and visual effects to entertain the user. The object is for the user to explore and navigate all the environments experiencing things not possible in the real world. The world's entrance is through a random door in space. Passing through
it will expose the user to several different environments each totally
different from the last. |
|
One room consists
of laughing smiley faces that always stare the user down.This represents
the constant observation that people are always under. Another room is a
transparent cube, with smaller glass rectangular shapes inside. The user
is dropped inside and is powerless to get out. This was done to force the
user to see through the illusions and move on. There are two types of people
in the world followers and leaders. The next room distinguishes followers
from leaders. |
|
The purpose of
these rooms is to visually entertain the user with psychedelic stimuli and
put them in environments not possible in the real world. This project is
a collage of randomness, housed in an abstract 3D VRML world. The ideas
are independent, and separate, yet they share similar features. |
|
References:
Anders, Peter.
Envisioning Cyberspace, New York: McGraw Hill, 1998. Pgs.99-110. "Special
Issues in Designing CyberSpace" |