ARTS 4961-01
Virtual Environments/
3D WEB
Kathleen Ruiz
, Assistant Professor of Electronic Art & Information Technologyemail: ruiz@rpi.edu phone: 518-276-2539
office: DCC 122 office hours: Tuesday 10:00-12:00 PM and by appointment
Course Meetings: Thurs 10 AM to 1:50 PM,
(Sage Intel Studio Lab 4711 10-12PM, & Sage 2112 12-2PM)
Rich Czyzewski, Teaching Assistant email: czyzer@rpi.edu
Virtual Environments/3D Web
is an upper level studio projects course where students create interactive virtual environments and visualize 3-dimensional conceptual constructs on the World Wide Web and for interactive art installation. The course addresses newly emerging issues of VR as they apply to art theory and practice including 3D narrative, poetic hyper-structures, and interactive art game design.Students investigate interactive 3D object creation, spatial & environment simulation, and invent "worlds" which contain textures, animations, sound & video clips. Short studies mastering these techniques and building skill sets lead to a student directed final project, which may, if desired, be collaborative. Dialogue of timely issues is encouraged based on readings, videos, CD ROMs, and visits to galleries, museums, WWW sites, and alternative spaces.
Prerequisite: ARTS-1001 or permission of instructor.
Fall and spring terms annually, 4 credit hours
File Management:
Please keep all your files well organized and streamlined. All files including images, scans, and animations must be under 1 MB each for studies #1-4 and under 3 MB each for studies #5-7. Please plan, model, place, edit & polish your work, always remembering to optimize. Preview & test at each step, before publishing to the web. All worlds should always be under 10,000 polygons.
Short Studies:
#1: Create a 3D Object - navigate through it and explore it from all sides inside and out – then create a series of objects within objects and set 4 different viewpoints - what, if any, context or narrative emerges? (turn off collision detection)
#2: Create & post your 3D Portrait or "Avatar"
#3: Visualize a dream or fantasy or a datascape by creating a spatial environment that uses JavaScript
#4: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action
#5: Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?
#6: Create 3DWEB on line instructions for a product, service, or other E-commerce exchange
#7: Create a collaborative world with a fellow student (gaming prototypes will be accepted)
Midterm Project:
The Midterm Project is a small project which starts to resonate your individual ideas utilizing the techniques learned in class and in individual research.
Final Project:
Visualize an interactive 3D world of your choosing to post to the Internet. The Final Project may, if desired, be collaborative. A clearly articulated artist statement of 1 to 2 paragraphs which elaborates upon the theme, goals and purpose of the project must accompany this project. Those creating projects of a collaborative nature must indicate the responsibilities of each party. Your Final Project is meant to be a compelling, purposeful work resonating in depth & substance. Please consider disk space and limited web conditions. A copy of your final project will be placed in a special account for future reference. If you have any questions at any time about your work please speak with me
Artist Statement:
It is required for you to articulate your final project in an artist statement of one to two paragraphs whereby your concept, methodology and references are stated.
Digital Prints:
It will be required for you to print one dynamic view of most your favorite short study world and one print of the final project world.
Grading:
Grading is based on the following:
• 35% Short studies (5% each x 7)
• 15% Midterm Project
• 50% Final Project with artist statement & digital prints
Letter grade equivalents for the course are as follows:
90 - 100 A
80 - 89.99 B
70 - 79.99 C
60 - 69.99 D
0 - 59.99 F
If you are concerned about your grade at any point during the semester, please do not hesitate to contact me or schedule an appointment during office hours.
Required materials:
An active RCS account. Extra storage space (approximately 20 MB of disk space will be provided for you) and three PC formatted 100MB ZIP disks.
Important Tips:
Always back-up your work frequently; that is, every time you make something you think is worth keeping. Systems crash when least expected and you could lose all your work. It is a good idea to make three backups (on different media), as storage media are sometimes unstable.
General: Please keep in mind that manuals are for your use in class and lab. You will sign out & be responsible for them. They are very useful as reference guides. Try not to batter or deface the equipment in any way or lose files and folders belonging to our class or other classes. Please report lab problems to me in class or lab staff during lab times immediately. Please follow the guidelines for working in each studio very carefully, as you will be held personally responsible for problems you incur.
• Always save onto your zip, Jazz or into your account as files left on the hard drive will be removed.
• Also, please keep in mind the highly addictive aspects of working with computers. Many people lose track of time and later wonder why they have severe back, neck and eye problems. It is a good idea to take a rest every 15 to 20 minutes. Look up or beyond your computer or, better still, at a long distance to relax your eyes. Take a walk or stretch. Fatigue can lead to frustration. Stay in touch with your body's needs. Working with computers can at times be frustrating. Before having a breakdown, take a break.
Required Readings:
Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman, Inc., 1999.
Kelly, Kevin & Adam Heilbrun. "Virtual Reality: An Interview with Jaron Lanier", The Whole Earth Catalog. Cali.: 1993. Reality Check with Jaron Lanier, 1995.
Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.
Postman, Neil. Technolopy: The Surrender of Culture to Technology. New York:
Vintage Books, 1993.
Baudrillard, Jean. Simulations, New York, Semiotext(e), Inc., Columbia University, 1983.
Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the
Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.
Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley,
1990.
Malraux, André. "Museum Without Walls". In The Voices of Silence.New Jersey: Princeton
University Press, 1978.
Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology,
Chapter 11 PLACEHOLDER: Landscape and Narrative in Virtual Environments, by Brenda Laurel, Rachel Strickland & RobTow, pgs. 181-208
Chapter 12 Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence, by Celia Pearce, pgs, 209-228
Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996.
Bender, Gretchen & Druckery, Timothy. Culture on the Brink. "Making Sense Out of Nonsense" by Gary Chapman
Virilio, Paul. The Lost Dimension. New York, Semiotext(e), Inc., New York: Columbia University, 1991.
Other Recommended Readings:
Anders, Peter. Envisioning Cyberspace, New York:. McGraw Hill, 1998. ISBN
0-07-001632-1 Copyright 1998.
Casey, Steven. Set Phasers on Stun : And Other True Tales of Design,
Technology, and Human Error, 1998 Aegean Pub Co; ISBN: 0963617885
Benedict, Michael. Cyberspace: First Steps.Cambridge: The MIT Press, 1994.
Morse, Margret. Virtualities : Television, Media Art, and Cyberculture
(Theories of Contemporary Culture) Indiana Univ Pr; ISBN: 0253211778
Damer, Bruce. Avatars!: Exploring and Building Virtual Worlds on the Internet. Peachpit Press, 1998.
Graham, IanS. HTML Sourcebook, A Complete Guide to HTML 3.0, end ed. John Wiley & Sons, 1996.
Ritchin, Fred. In Our Own Image. New York: Aperture, 1990.
Gombrich, E.H. Art & Illusion: A Study in the Psychology of Pictorial
Representation. New Jersey: Princeton University Press, 1960.
Boyer, Christine, Cybercities, Labrynths of the Mind and the City –
Real and Virtual pgs 45-71
Gibson, William. Neuromancer. New York: Ace Book, 1984.
Stephenson, Neal. Snow Crash, New York, Bantam Spectra, 1996.
Pimentel, Ken & Teixeira, Kevin. Virtual Reality: through the new looking glass. New
York: Intel/Sindcrest/McGraw-Hill, Inc., 1993.
Kandinsky, Wassily. Concerning the Spiritual in Art. New York: Dover Publications, Inc.,
1977.
Penley, Constance, Ross, Andrew eds., Technoculture. Minneapolis: University of
Minnesota Press, 1991.
Lemay, Laura. Teach Yourself Web Publishing with HTML in a Week, 3rd ed.
Dams.net Publishing, 1998.
Weiman, Lynda. Deconstructing Web Graphics, 2. New Riders, 1997.
Ames, Andrea L.; Nadeau, David R.; and Moreland, John L.. VRML 2.0 Sourcebook.
New York: John Wiley and Sons, 1997.
Hartman, Jed; Wernecke, Josie; and Carrie, Rikk. The VRML Handbook : Building
Moving Worlds on the Web. New York: Addison-Wesley Pub Co, 1996.
Roehl, Bernie; Couch, Justin; Reed-Ballreich, Cindy; Rohaly, Tim; and Brown, Geoff.
Late Night VRML with Java. New York: Ziff-Davis Press, 1997.
Lyotard, Jean-Francois. "Can thought exist without a body?". In The Inhuman. Stanford, California: Stanford University Press, 1991.
Jacobs, Karrie. "Robobabes: Why Girls Don’t Play Video Games", in I.D. May/June, 1994.
Kantrowitz, Barbara. "Men, Women & Computers" in Newsweek, May 16, 1994, pp. 48-52. Tannen, Deborah. "Gender Gap in Cyberspace" in Newsweek, May 16, 1994, p. 52-53.
Heidegger, Martin. "The Age of the World Picture". In: M. Heidegger, The Question
Concerning Technology and Other Essays. New York: Harper & Row, 1977.
Kitchens, Susan A. The QuickTime VR Book : Creating Immersive Imaging on Your Desktop Peachpit Pr; ISBN: 0201696843
De Goes, John,& Lampton, Christopher F.. Cutting-Edge 3d Game Programming
With C++ , The Coriolis Group; ISBN: 1883577705
URL's
Class Websites:
http://www.rpi.edu/~ruiz/select/index.html
http://www.rpi.edu/~ruiz/cyberarts/index.html
http://www.rpi.edu/~ruiz/virtual/
http://www.rpi.edu/~czyzer/virtualjava
Perry Hoberman's BarCode Hotel:
http://www.portola.com.people/perry/Barcodehotel
Ghostcatching
http://www.cooper.edu/art/ghostcatching
VRML Consortium
http://www.web3d.org/
VRML Art
http://www.vrml-art.org/
Victoria Vesna’s Bodies Inc.
http://www.arts.ucsb.edu/bodiesinc
Web3D Roundup
http://www.web3droundup.org
VRML Repository
http://www.sdsc.edu/vrml/
@Art Gallery
http://www.art/uiuc.edu/@art/gallery.html
Blaxxun
http://www.blaxxun.com/
http://www.blaxxun.com/vrml/avatarden/
ColonyCity
http://www.colonycity.com/index.html
Blaxxun specifications
http://www.blaxxun.com/developer/content/avatars/avatar.html
VRML Humanoid Animation Working Group
http://ece.uwaterloo.ca:80/~h-anim/
Spazz3D
http://www.spazz3d.com/index_ns4.html
VRML97 Specification
http://www.vrml.org/Specifications/VRML97/
Cosmo
http://www.cosmosoftware.com/
Lunatic - best of
http://www.lunatic.de/index.htm
VRMLSite
http://www.vrmlsite.com/
MetaStream
http://www.metastream.com/
Peter Anders
many other sites will be announced during the course
WEEK 1.
Sept 2
• Introduction to the class
* Explore 3D web sites of previous classes, & others
* The Process of creating a virtual environment
* What makes a compelling virtual environment?
• Studio Overview: User Interface, Modeling & Basic Shape Editing, PEP, Setting ViewPoints
• Create a 3D Object
• What is Cyberspace?
William Gibson first used this term in his 1984 Sci fi novel Neuromancer describing it as a virtual realm of 3D visualizations of information structures contained in the world’s interconnected computers.
Discussion about the possibilities of art that is dematerialized.
• Today & the Future: What is VRML?
The Virtual Reality Modeling Language (VRML) is a file format for describing interactive 3D objects and worlds. VRML is designed to be used on the Internet, intranets, and local client systems. VRML is also intended to be a universal interchange format for integrated 3D graphics and multimedia. VRML is used in a variety of application areas such as engineering and scientific visualization, multimedia presentations, entertainment and education, web pages, and shared virtual worlds. As always, there are new formats emerging such as X3D & others. We will try to stay abreast of these changes.
Assignment:
• Start Cosmo tutorial and user guides
• Students show one of their best works next class meeting as an entry way to further work in the class
Study #1 Create an object within an object and set 4 different viewpoints what, if any, context or narrative emerges? (turn off collision detection)
Read: Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman,
Inc., 1999.
Kelly, Kevin & Adam Heilbrun. "Virtual Reality: An Interview with Jaron Lanier", The Whole Earth Catalog. Cali. 1993. & Reality Check with Jaron Lanier
WEEK 2.
Sept 9
• Present Study #1: Create an object within an object and set 4 different viewpoints - what, if any, context or narrative emerges? (turn off collision detection)
• Overview: Manipulating Objects, Property Inspector, Viewer controls, Accelerator controls
Review Avatar parameters: dimensions 1.75 x 2 x 2
Troubleshooting Studio
Look at avatars on line View & discuss portraits & avatars
Discuss: Spalter, Lanier
Assignment: Study #2: Create & post your 3D Portrait or "Avatar".
Read: Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.
WEEK 3.
Sept 16
•Present Study #2 Create & post your 3D Portrait or "Avatar".
• Overview: Advanced PEP Modeling & Material & Texture Appearance of Objects
Textures should be square and in powers of 2 in .png file format
Transparent Gif - export from Photoshop, Alpha Channels
Troubleshooting Studio
Discuss: Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.
Assignment: prep for Study #3 Visualize a dream or fantasy or a datascape by creating a spatial environment using JavaScript
Read: Postman, Neil. Technolopy: The Surrender of Culture to Technology. New York: Vintage Books, 1993.& Baudrillard, Jean. Simulations,New York, Semiotext(e), Inc., Columbia University, 1983
WEEK 4.
Sept 23
• Present Study #3 Visualize a dream or fantasy or a datascape by creating a spatial environment using JavaScript
• Overview: Editing Nodes, Animation & Interaction
Troubleshooting Studio
Discuss: Postman & Baudrillard
Assignment: prep for Study #4: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action
Read: Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.
WEEK 5.
Sept 3 Shift in Crits now stressing user interaction
• Present Study #4 : Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action
Overview: Techniques of Creating an Environment & User Guided Navigation
TrueSpace demo - transferring 3D models from other programs
Sound I/O
Discuss: Stone
Troubleshooting Studio
Visiting Artist
Assignment
: prep for Study #5: Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?Read: Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley, 1990.
& Malraux, André. "Museum Without Walls". In The Voices of Silence.New Jersey: Princeton University Press, 1978.
WEEK 6.
Oct 7
Present Study #5: Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?
Overview: Optimizing, Publishing & Testing your work
Printing stills of your worlds: alt print screen, PhotoShop, new, paste
Video I/O - Video clips in mpeg file format
Visiting Artist - Christina Goldschmidt - noon - content, process and vrml/html in 3D hypernarrative
Discuss: Laurel & Malraux
WEEK 7.
Oct 14 STUDIO prep for midterm
WEEK 8.
Oct 21
MidTerm Project ReviewAssignment:
prep for Study #6: Create 3DWEB on line instructions for a product, service, or other E-commerce exchangeRead: Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology, Chapter 11 PLACEHOLDER: Landscape and Narrative in Virtual Environments, by Brenda Laurel, Rachel Strickland & RobTow, pgs 181-208
& Chapter 12 Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence, by Celia Pearce, pgs, 209-228
WEEK 9.
Oct 28
*Students present study #6: Create 3DWEB on line instructions for a product, service, or other E-commerce exchange
Overview: Advanced VRML Editing and Scripting and the Future of Web 3D
Discuss: PLACEHOLDER: Landscape and Narrative in Virtual Environments & Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence
Assignment: prep for Study #7: Create a collaborative world with a fellow student
Read: Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996.
Check out Perry Hoberman's BarCode Hotel work at:
http://www.portola.com.people/perry/Barcodehotel\
& Bender, Gretchen & Druckery, Timothy. Culture on the Brink. "Making Sense Out of Nonsense" by Gary Chapman
WEEK 10.
Nov 4
Present Study #7 Create a collaborative world with a fellow student
Overview: Walkthroughs to video
Discuss: Immersed in Technology: Art and Virtual Environments
Culture on the Brink. "Making Sense Out of Nonsense" by Gary Chapman
WEEK 11.
Nov 11 Final Project Reviews & Readings of Artist Statements
Discuss:
Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996. Perry Hoberman's Bar Code Hotel& Culture on the Brink "Making Sense Out of Nonsense" by Gary Chapman
Assignment: prep for Final Project Review & create artist statement
Read: Virilio, Paul. The Lost Dimension. New York, Semiotext (e), Inc., New York: Columbia University, 1991.
WEEK 12. Nov 18
*FINAL PROJECT CRITIQUE
WEEK 13.
Nov 2 OFF Thanksgiving
Assignment
: prep for Final Project
WEEK 14.
Dec 2
Prep for EMAC EventEMAC Event 5-8PM
WEEK 15.
Dec 9 Semester Review & Ideas for the Future
Discuss: Virilio, Paul. The Lost Dimension
Electronic Communication:
Email: All students are expected to have an active electronic mail account, and should check mail at
least twice a week for class information. Some essential class information is communicated by email only.
Statement On Academic Integrity:
Collaboration and discussion about class projects is actively encouraged, and is in no way considered cheating. This is a studio course, and personal ownership of information is not deemed to be appropriate. Projects are expected to reflect personal endeavor, but may also be collaborative in nature.
Class Attendance Policy:
Class attendance is mandatory. As an enrolled student, you have made a commitment to this class, and your attendance is a significant part of that commitment. Attendance will be taken at every class. Two (2) unexcused absences will result in a reduction of one entire letter grade. An absence is considered excused if the student has informed the course instructor by phone, email or in person before the beginning of the class and the excuse is considered reasonable by the instructor.
Generally we will meet Tuesdays in Sage 4711 for studies review and demos of techniques and Thursdays in Sage 2112 for readings