“the toys of today are the realities of tomorrow”
Science fiction / science fact
Amazing Stories,
an American Sci Fi magazine launched in April 1926 as the first solely sci fi magazine in the world and published wonderful stories about the future including those of:
H.G. Wells, Jules Verne, Edgar Allen Poe

Buck Rogers: Planet Outlaws (1953) Vintage Science Fiction Movie Clip portends unmanned flight and drones
http://www.youtube.com/watch?v=qKfiNKAUbr4&feature=related


Dick Tracy
famous 2-Way Wrist Radio in this panel from a 1952 strip portend the cell phone.

In fact, all inventions start by playing and tinkering and going into the hypnogogic state, the state between wakefulness and sleep when one does not think strictly “logically”.  Einstein came up with his theory of relativity and often spoke of his dreams and daydreams.


Friedrich Kekule discovered the benzene ring as he dreamed of a snake pursuing its tail.

Mindflex Games http://mindflexgames.com/
What
other games of today could become the realities of tomorrow?


“Toys, to an archeologist are like potshards, reflecting a culture’s aspiration, its energies and its values. Toys bespeak the culture that made them, that put them in the hands of its children. Or at least they used to. Whether they do so today remains to be seen.
For nearly two centuries American toys encouraged children to fantasize about joining the adult world. They encourage a relationship to history, specifically American history. Today, instead of encouraging children to  aspire to adulthood (as we elders define adulthood), toys represent an anarchic world independent of grownups, disconnected from political and social awareness and absent of historical memory.

Children today expect some sort of stimulation from their toys. The following would not be an unrepresentative sampling of what you will find in the local Toys R Us stores:Rambo first blood, Masters of the universe, the evil horde fright, Headmaster skull cruncher, Gotcha enforcer set, Phototon electric warrior battle gun, Spurious armored battle station, Proton blaster – captain powe3r and the soldiers of the future, Princess of power doll, Go for it- the game where you can have it all

Like the “antique” toys presented in this book, contemporary toys are mass produced, but with a vengeance molded of plastic and machine assembled with push button electronics. They celebrate materialistic, aggressive even death-dealing vices, not virtues. They have little resemblance to “reality”.

Or do they?

Childhood in America today is very different from childhoods of the past and it can be no surprise that today’s childrens’ toys (like their clothes, music, mores, study and recreational activities) are also very different; there is no limit to what they may imagine in fact. Literally anything is possible for them to do materially, or, we are told, soon will be possible. Nor can we be further surprised that their energies are little attuned to the past but to the possibilities, even the probabilities, of their attaining(happily or unhappily) whatever unknowable place the world is headed towards.

For the most part charmless, many of today’s toys are, however, admittedly fascinating. The way, for instance, they can be transformed form on thing to another- a robot into a rocket into a (whatever) – as it young owner figures out problems in commuting from earth to Mars to Venus to… (it’s too exhausting to think about)

Flash Gordon, Buck Rogers, and Wilma, they were the astronauts that we parents and grandparents knew. They were cartoon characters. They weren’t real. Today’s toys are imaginary too, but they are not, I think, without “reality” – a different kind of reality, one that is amorphous, uninstitutionalized, tentative as well as aggressive (there is very little humor in today’s toys), a psychic reflection of the world more than a literal one.

Non on, least of all myself, can know the good or bad effect of today’s inorganic “fantasy” toys on children’s attitude to life, toys that do not have pasts and futures to hope for but seem only to have a self-satisfied, superficial and essentially hedonistic, ugly present. What is difficult to imagine is that there will be many children thirty years from how who will look at their toys of childhood with the same merited admiration that we parents and grandparents hold for the toys portrayed in this book. With barely muted alarm we try not to think that such toys may in fact suggest our progeny’s futures. It will not, however, be for us to know. What we do know is that toys  not only reflect their era but have from the late nineteenth century on become harbingers of the ever new world of tomorrow. We’ll cross our fingers.”
From The Wonder of American Toys 1920-1950 by  Charles Dee Sharp

Toys as Visual and Material Culture

Chair: Amy F. Ogata, Bard Graduate Center

Toy Making in Postwar Czechoslovakia: The Work of Play in a Worker's State

Cathleen M. Giustino, Auburn University

Beyond Barbie: Defining and Designing "Feminist" Toys in the 1970s United States

Rob Goldberg, University of Pennsylvania

"The Soul of the Toy": The Toy in Recent Art

David Hopkins, University of Glasgow

 

January 06, 2011
Effort to Restore Children's Play Gains Momentum
By HILARY STOUT
Play helps develop crucial skills, advocates say as they try to pull children and their parents away from the screen.

Aram Bartholl playful, poignant works commenting on contemporary digital culture
http://datenform.de/indexeng.html