Introduction:

"Thought is impossible without an image." 
–Aristotle, On Memory and Reminiscence (450a)

A rigorous combination of
Research, Experiments, Practice and Development:
To paraphrase Dr. Paul Gray, President Emeritus and Chairman Emeritus of MIT:

A research university is a community of learners — some young, some older — engaged together in creating, disseminating, and applying knowledge, using existing knowledge, skills, and judgment. Research, therefore, is about learning. At the same time, education can be defined as bringing students to the point of self-sufficiency that is, learning how to proceed when no one knows the answer. Education, therefore, is about research.
Expression\Creativity: http://www.youtube.com/watch?feature=player_embedded&v=pVMyNDhaBBU

Increasingly artists are being asked to join in trans-disciplinary dialogs for help in thinking and in identifying important questions and new approaches. Artist are now seen and respected as archetypal knowledge workers - penetrators of conventional organizations who have external knowledge communities and are a valuable asset to assessing change, as mediators addressing process, context, and content. Artists are helping to contextualize socio-cultural issues, offering hermeneutical, or interpretative, approaches to widening perspectives and horizons of scientific and technological research.

 

What is Digital Imaging?

Design and the Elastic Mind at the Museum of Modern Art, New York (MOMA)
http://www.moma.org/interactives/exhibitions/2008/elasticmind/
MOMA curator of Design Paola Antonelli previews the exhibition:
http://blog.ted.com/2008/10/15/design_and_the/

Varied ideas of digital imaging

from pixel art http://www.nasc.fr/wp-content/gallery/android-wallpaper/android-wallpaper-set01-02.png
to high resolution digital photography, http://www.tawbaware.com/maxlyons/gigapixel.htm
to HDR (High Dynamic Range) digital photography: http://www.stuckincustoms.com/hdr-tutorial/
to amazing interactive 3D photography: http://homepage.mac.com/wkaemena/FS/Syria/PalmyraArch02012007/
to interactive multimedia VR and caves such as Workspace Unlimited
constructs soda play http://www.sodaplay.com/
to net art: http://artport.whitney.org/ or Rhizome http://rhizome.org/art/

Data masks

Crispin

http://sterlingcrispin.com/data-masks.html

 

In defense of the poor image:
http://www.e-flux.com/journal/in-defense-of-the-poor-image/

 

http://umfa.utah.edu/salt

Photoshop and Instagram:
http://www.nytimes.com/2015/02/19/technology/personaltech/photoshop-at-25-a-thriving-chameleon-adapts-to-an-instagram-world.html


To New media art: http://en.wikipedia.org/wiki/New_media_art
New Media Art by Mark Tribe: https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art

Artists are using digital technologies as a tool, or as a medium

Interactive installation: http://accad.osu.edu/~rinaldo/works/autopoiesis/apmov1.html
David Rokeby-Very Nervous system: http://homepage.mac.com/davidrokeby/vns.html
Cyber Bodies Stahl Stenslie- Skin Suit
Hacker Art
Public art http://graffitiresearchlab.com/?page_id=6#video
Animation
Visualization http://www.mundi.net/maps/maps_020/walrus.html
W. Bradford Paely TextArc http://textarc.org/Alice.html
Josh On They Rule

To John Maeda, a world renowned digital graphic designer, artist and a computer scientist at MIT. He has pioneered the use of the computer to make art. Maeda wants to redesign technology so that it is fun and keeps us coming back for more. Maeda’s early work redefined the use of electronic media as a tool for expression by combining skilled computer programming with sensitivity to traditional artistic concerns.

to game simulation
World creation
Bruce Branit: http://vimeo.com/3365942

http://www.ryzom.com/en/screenshots_1.html
to games with insects: http://www.livescience.com/scienceoffiction/060707_pacman_insects.html
to… Pigeon blog http://www.beatrizdacosta.net/
to bioart and beyond…

The “History” of New Media Art is unfolding and then becomes ubiquitous
ubiquitous –adjective
existing or being everywhere, esp. at the same time; omnipresent: ubiquitous fog; ubiquitous little ants.

The power of images:

Robert Frank: http://www.metmuseum.org/special/robert_frank/images.asp
Jacob Riis, "How the Other Half Lives": http://en.wikipedia.org/wiki/How_the_Other_Half_Lives
Dorothea Lange: http://www.loc.gov/rr/print/list/128_migm.html
Time & Life pictures http://www.timelifepictures.com/source/search/product.aspx?p=9&e=0&pg=1&am=-1
James Nachtwey: http://www.jamesnachtwey.com/

911, http://radified.com/911/911_index.htm

Danish artist cartoon of the holiest Islamic man, Mohamed, who is not to be made into an image. Similar to Jewish tradition where God is not to be represented by a direct image. http://thedefeatists.typepad.com/apoplectic/images/mo.JPG
The Danish newspaper Jyllands-Posten created the furor over depictions of Mohammed by publishing a series of 12 drawings after a local author said he was unable to find any artist willing to depict Mohammed for his upcoming illustrated book. The publication of the images in Jyllands-Posten has been condemned around the Islamic world, and has led to the burning of embassies and a boycott of Denmark by Muslim nations.

From BBC News, the tearing down of Saddam Hussein's statue.
To the horrors of torture Abu Ghraib prison http://www.sikhtimes.com/torture_in_iraq.jpg
To Tiananmen Square, http://en.wikipedia.org/wiki/Image:Tianasquare.jpg

The beautiful, the horrific, the sublime, the mundane- images are a reflection of life on this planet earth as well as being used weapons.

Living in a Visual Culture:
Photography, Painting, Sculpture, Fashion, Advertising, TV, Cinema, Ubiquitous Digital Culture

Within Digital Culture:
digital sketching, scanning traditional sketches, paintings, objects, etc., pixel art, raster imaging, digital photography, vector imaging, web, animation (2d, 3d, combo), gaming, digital interactive installation, robotics, bioart, etc.

Resources, Using References, a word of caution on Wikipedia http://uncyclopedia.org/wiki/Main_Page


John Simon: using all modes of traditional and digital  http://lasm.org/pdfs/Simon_brochure.pdf

New futures:  http://www.fastcoexist.com/1680348/mapping-the-future-of-education-technology

Amazing NEW visual research:
The Mysterious Cough, Caught on Film By DENISE GRADY
Schlieren photography captures the invisible, like heat and coughs, on film.


Findings:  Tapping Into What a Deer Sees, and Doesn't By JOHN TIERNEY
A new computer-generated camouflage is being promoted as the first camouflage scientifically designed to make hunters invisible to deer.

led& throwies Art http://graffitiresearchlab.com/?page_id=6#video

 

Nanotechnology at Rensselaer