Instructors: Kathleen Ruiz, |
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Assignments/Readings/Research |
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Section 01 Mon/Thurs 4-5:50PM Section
02 Tues/Fri |
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game image compliation by Kathleen Ruiz, Rich Cyzweski, & Rocco Balsamo | |||||||||
The Art of Gaming is a hands-on studio arts course focusing
on the creation of workable game prototypes using a variety of two and
three dimensional interactive multimedia applications and materials. Games
are analyzed as cultural artifacts reflecting behavior, the representation
of gender and multimedia design and delivery systems. The crafting of
new interface modalities that go beyond existing gaming paradigms is a
primary goal. Topics Covered- A short history of gaming, and an
archeology and analysis of personal gaming preferences leads into a review
the elements which go into making a compelling gaming experience including
storytelling, action, character design, motion, rules, game play, level
design, visualization, sound design, implementation, and time frame. Games
will be considered as a new, unnamed as yet, genre stemming from film
and interactive experiences with the computer. Socio cultural awareness,
game theory, games & art and game delivery systems will be covered.
1.
Explore new approaches to the concept of “game” & “play” and
start to define an aesthetic within this emerging expressive form. 2.
Examine the work of several artists, theoreticians, and institutions
who engage in game creation. 3.
Develop art making strategies which merge concept, process and
form |
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