SIMULATORS
AND VIDEO GAMES
> A new movie-like simulator is now being used to assist in training
> military personnel in the
> to prove that children who watch violent media may also become
> conditioned to accept and perpetrate violence.
> http://www.csmonitor.com/durable/2000/10/02/fp2s2-csm.shtml
>
> This article features a more detailed description
of the same
> simulator mentioned above, as well as the military-produced video game
> Real War, which was completed before Sept. 11 but centers around a
> terrorist cell attacking the
> in the virtual "war on terrorism" that guides the plot of the
game.
> http://www.cnn.com/2001/TECH/ptech/11/22/war.games/?related
>
> The popular internet game Doom was modified by
the US Marines to help
> train their troops, although military superiors insist that games can
> never replace field training.
> http://www.wired.com/wired/archive/5.04/ff_doom_pr.html
>
> In Britain the popular game Half-Life was similarly modified. When
> tested on real soldiers, Major Bruce Pennell
of the Royal Logistic
> Corps noted: "The soldiers became psychologically immersed in what
> they were doing; there was no laughing and they behaved as if on a
> real operation."
> http://www.9-11peace.org/r2.php3?r=103
>
> A new video game, based on the existing Tom Clancy's Rainbow Six:
> Rogue Spear, will be used by the
> terrorists in urban terrain.
> http://www.9-11peace.org/r2.php3?r=104
LoPiccolo,
Phil. Editor-in-Chief, Computer
Graphics World, Vol 23, Issue7, July 2000
From the FTC youth violence report
http://www.ftc.gov/os/2000/09/pitoftestst.htm
Trigger Happy : Videogames and the Entertainment
Revolution by Steven Poole
Videogames
first came on the market thirty years ago as a marginal technological curiosity.
Now they are virtually everywhere. Videogame sales have equaled movie sales.
They are played by more adults than children, and game design can even be studied
in college. Yet videogames are still often viewed as a minor form of entertainment,
at best shallow, or at worst harmful. Now, Steven Poole argues that videogames
are a nascent art for on track to supersede movies as the most popular and innovative
form of entertainment in the new
century.
From the gaming industry:
http://pocket.ign.com/news/31324.html
http://gamecenter.com/News/Item/0,3,0-5225,00.html