Assignments/ 1.Personal Game Archeology Archeology and analysis of personal
gaming preferences from: a. childhood and b. today as an adult research and present a short talk and demonstration
of your favorite game\toy as a child and why and your favorite
game\toy as an adult and why. Include a brief history of the origins of
the game, and why this is a compelling game experience for you.
* Pesce,
Mark. The Playful World: How Technology is Transforming
Our Imagination, *http://www2.cddc.vt.edu/situationist/si/play.html Internationale Situationniste 2. Design the scenario planning game “Yet to Come” Create a short game proposal plan including
sketches/sample sounds/programming elements/gameplay)
which envisions the future and uses strategy use a process known as scenario planning
where a group of people share information and judgment to create a picture
of the future larger than any individual could produce alone. Tell a story or narrative through the
use of various multimedia elements which work together to give form to
your ideas. Each person in the group must detail
their contributions. 3. Game Prototype Phase I – Storyboard concept, rough sketches, develop a short comic strip
storyboard to communicate your
Design a short interactive game based
on your previously designed storyboard comic strip in any application
preferred (ie. Powerpoint, Flash, Director, VRML, your own Program, etc.) Topics: Game Design Interface (human factors, cog sci,
sociology, psychology, anthropology, design aesthetics, graphics) &
Delivery Systems: web, computer, arcade, innovative concepts
5. (Optional for extra credit or instead of short study #4) Design a character in 3DStudio Max
and inhabit it with human motion relating to your game play.
***Midterm Project: **** Game Prototype Phase II – further
development incorporating critical feedback including treatment, narrative,
storyboard, research with artist statement and at least 5 citations of
games/websites/readings/films that have influenced you. (Conceptual Geography,
Maps, Scenarios, trainers, strategies, symbolism, scoring, rules, etc.)
The following may be helpful as a guide: Game Prototype Phase III – polishing and refinement of methodology, delivery system, game design
document Phase IV- |