Assignments/
Related Readings/
Research



1.Personal Game Archeology
due
Sept 5/6

Archeology and analysis of personal gaming preferences from:

a. childhood and

b. today as an adult

research and present a short talk and demonstration of your favorite game\toy as a child and why and your favorite game\toy as an adult and why. Include a brief history of the origins of the game, and why this is a compelling game experience for you.

 Readings:

* Pesce, Mark. The Playful World: How Technology is Transforming Our Imagination, New York: Balantine, 2000. (printed),  and also at http://www.playfulworld.com/

*http://www2.cddc.vt.edu/situationist/si/play.html Internationale Situationniste


2. Design the scenario planning game “Yet to Come”
due Sept 16/17

Create a short game proposal plan including sketches/sample sounds/programming elements/gameplay) which envisions the future and uses strategy

 Working collaboratively in groups of four, (creating a balanced team consisting of the following talents: visual artist, programmer, sound composer, & designer)

use a process known as scenario planning where a group of people share information and judgment to create a picture of the future larger than any individual could produce alone.

Tell a story or narrative through the use of various multimedia elements which work together to give form to your ideas.

Each person in the group must detail their contributions.

Readings:
Everything But the Words: A Dramatic Writing Primer for Gamers, Hal Barwood http://www.gdconf.com/archives/proceedings/2000/game_papers.html
Storytelling in Action, Bob Bates http://www.gdconf.com/archives/proceedings/2000/game_papers.html


3. Game Prototype Phase I – Storyboard concept, rough sketches, develop a short comic strip storyboard to communicate your ideas. due Sept 26/27

Readings: (printed)
Games Grow Up,
A Game Boy in the Cross Hairs,
Beyond Shoot your Friends
http://www.cpandfriends.com/writing/digital-illusion.html
Addictive Technologies http://www.cpandfriends.com/writing/addictiv.html
The Addictiveness of Games, Steve Meretsky Download Document


 4. Dynamic Game Study

Design a short interactive game based on your previously designed storyboard comic strip in any application preferred (ie. Powerpoint, Flash, Director, VRML, your own Program, etc.) due Oct 10/ 11

Topics: Game Design Interface (human factors, cog sci, sociology, psychology, anthropology, design aesthetics, graphics) & Delivery Systems: web, computer, arcade, innovative concepts
Eric Zimmerman http://www.ericzimmerman.com/digpages/digmain.html
Carl Goodman http://meet-the-makers.com/web/1/guests.asp?c=ammi

Readings: (printed) The Construction of Experience: Interface as Content David Rokeby
The Art and Science of Level Design Cliff Bleszinski Download Word Document


5. (Optional for extra credit or instead of short study #4)
Avatar, Synthespian Design and Issues of Synthetic Characters
due
Oct 10/ 11

Design a character in 3DStudio Max and inhabit it with human motion relating to your game play. 

Readings (printed) “Perfect Model: Georgeous, No Complaints”…..,
“Do Androids Long for Mom?”
Game Character Creation Paul Douglas, Toby Gard Download Word Document


***Midterm Project: **** due Oct 14/15

Game Prototype Phase II – further development incorporating critical feedback including treatment, narrative, storyboard, research with artist statement and at least 5 citations of games/websites/readings/films that have influenced you. (Conceptual Geography, Maps, Scenarios, trainers, strategies, symbolism, scoring, rules, etc.)

The following may be helpful as a guide:
gamedesigndocument.htm


Game Prototype Phase III – polishing and refinement of methodology, delivery system, game design document Due Oct 28/29


Phase IV- Final Project Reviews due Nov 18/19 - Nov 21/22


Phase V- Final Completed Game Project due Nov 25/, Dec 2/3 a purposeful work which goes beyond conventional style gaming paradigms and shows depth and quality of interaction. The game must be functional and must be accompanied by a completed, (web ready and stand alone) game design document. see: gamedesigndocument.htm