Game Design Fundamentals & The Art of Gaming
Game Design Document
Outline:
The following may be helpful as a guide:
gamedesigndocument.htm
An overview:
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
Narrative:
Storytelling in Action, Bob Bates
http://www.gdconf.com/archives/proceedings/2000/game_papers.html
Everything But the Words: A Dramatic Writing Primer for Gamers, Hal Barwood
Cutting to the Chase: Cinematic Construction for Gamers, by Hal Barwood
http://www.gdconf.com/archives/proceedings/2000/game_papers.html
Visual Storytelling through Lighting, Sudeep Rangaswamy
http://www.gdconf.com/archives/proceedings/2000/arts_papers.html
Audio
Poetics of gaming
Game Patches
3D:
VRML, 3D animation, physical materials
programming
html
Power Point
others
Possibilities:
Avatars
Motion capture
Motion tracking
Topics:
Biotechnology - Context & Truth
The Digital Self – identity & avatars
Recreating our Recreation – Games & Toys as art forms