Game Design Fundamentals & The Art of Gaming

 

Game Design Document Outline:
The following may be helpful as a guide:
gamedesigndocument.htm


An overview:
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html

 

Narrative:

Storytelling in Action, Bob Bates

http://www.gdconf.com/archives/proceedings/2000/game_papers.html

Everything But the Words: A Dramatic Writing Primer for Gamers, Hal Barwood

http://www.gdconf.com/archives/proceedings/2000/arts_papers.html

Cutting to the Chase: Cinematic Construction for Gamers, by Hal Barwood

http://www.gdconf.com/archives/proceedings/2000/game_papers.html

Visual Storytelling through Lighting, Sudeep Rangaswamy

http://www.gdconf.com/archives/proceedings/2000/arts_papers.html

Audio

http://www.gdconf.com/archives/proceedings/2000/audio_papers.html

Audio Proceedings Advancing 3D Audio Through Acoustic Geometry Interface Edward Riegelsberger, Micah Mason, and Suneil Mishra

A Roadmap: Moving Beyond the Big Audio API¹s (Interactive Audio with Configurable Components) Chris Grigg

The Future of Interactive 3d Audio Brian Schmidt and Conrad Maxwell

Implementing ZoomFX 3D Objects in 3D-space using DS3D Mike Percy

Proposal for IA-SIG 3D Audio Rendering Guideline Level 3 (13DL3) Jean-Marc Jot

Retained Mode 3D Audio Bo Gehring

Top Down Bottom Up Game Audio: What I Learned from Ken Griffey Baseball Michelle Sorger Download Word Document

 

Poetics of gaming

Game Patches

Methodologies,

2D: director, flash, physical materials

3D: VRML, 3D animation, physical materials

programming

html

Power Point

others

Possibilities:

Avatars

Motion capture

Motion tracking

Topics:

Biotechnology - Context & Truth

The Digital Self – identity  & avatars subverting identity, online communities, privacy, sexuality

Recreating our Recreation – Games & Toys as art forms

Quality of Interaction and beyond (multisensory media)