How to take the course:
Show up. Attendance is mandatory every week. Do the work. Do the
readings and come prepared to ask questions. Turn work in on time. Contribute
to the discussions.
Goals- - the creation of workable
game prototypes using a variety of two and three dimensional interactive multimedia
applications and materials for computer, web and innovative delivery systems.
An increased awareness of games as cultural artifacts reflecting behavior, the
representation of gender and . The crafting of new interface modalities that
go beyond existing gaming paradigms.
Assumed Knowledge and Skills-
Some background in any of the following: 2D or 3D digital imaging, programming,
animation, human-computer interaction, or cognitive science.
Topics Covered- a short history
of gaming leads into a review the elements which go into making a compelling
gaming experience including storytelling, action, character design, motion,
rules, game play, level design, visualization, sound design, implementation,
and time frame. Games are considered as a new genre stemming from film and interactive
experiences with the computer. Socio cultural awareness, game theory, games
& art and game delivery systems.
Grading:
• 25% Short studies (6.25% each x
4)
• 50% Final Project with artist statement
• 10% Participation in class
* An active RCS account.
* approximately 7 CDs
* Other materials on a project basis
Fabrication
costs/materials:
You will be making a number of digital prints/manifestations of your work on and off campus. The costs of digital printing vary, but be prepared to incur at least $25 in fabrication/material costs.