Use as a template and fill in the info as relevant to your work, add additional info if needed

 

 

 

 

 

Game Design Document for:

 

 

NAME OF GAME

 

 

Essential IMAGE of the Game

 

 

 

 

 

 

 

 

Full legal name of Members of the team, their roles, and contact info

 

 

All work Copyright ©oooo by Your Names

 

 

 

Table of Contents

 

NAME OF GAME

GAME OVERVIEW        

Screen shot image from the game

One paragraph description of the game, the names of the team members, their roles, and contact info

 

PHILOSOPHY  

Philosophical point # 1 The WHY FACTOR: Why create this game? Why would someone want

to play it?       

What is different about this game?

What makes it experimental?

Philosophical point # 2 Immediate and Long Term Projected SocioCultural Project Impact?          

Philosophical point #3 Predecessor or previous games/ distinctive factors in this genre       

Philosophical point #4 Target Audience          

 

COMMON QUESTIONS 

What is the game?      

Where does the game take place?      

What do the players do?        

How many characters are there?       

What is the main focus?         

What’s different?       

 

 

DESIGN HISTORY        

VERSION 1.10  

VERSION 2.00  

VERSION 2.10  

 

FEATURE SET 

GENERAL FEATURES    

MULTI-PLAYER FEATURES        

EDITOR

 

GAME PLAY    

THE GAME WORLD      

OVERVIEW      

WORLD FEATURE #1    

WORLD FEATURE #2

          

THE PHYSICAL WORLD          

Overview        

Key Locations 

Travel 

Scale   

Objects          

Weather         

Day and Night 

Time   

 

 

RENDERING SYSTEM   

Overview        

2D/3D Rendering        

 

CAMERA         

Overview        

Camera Detail #1       

Camera Detail #2

          

GAME ENGINE 

Overview        

Game Engine Detail #1

Water 

Collision Detection     

 

LIGHTING MODELS     

Overview        

Lighting Model Detail #1        

Lighting Model Detail #2

          

THE WORLD LAYOUT 

OVERVIEW      

WORLD LAYOUT DETAIL #1      

WORLD LAYOUT DETAIL #2      

 

GAME CHARACTERS   

OVERVIEW      

CHARACTER Sheets

CHARACTER RENDERING         

OVERVIEW      

CHARACTER RENDERING DETAIL #1     

CHARACTER RENDERING DETAIL #2     

          

USER INTERFACE       

OVERVIEW      

USER INTERFACE DETAIL #1     

USER INTERFACE DETAIL #2     

 

MUSICAL SCORES AND SOUND EFFECTS        

OVERVIEW      

AUDIO 

3D SOUND       

SOUND DESIGN

 

SINGLE PLAYER GAME

OVERVIEW      

SINGLE PLAYER GAME DETAIL #1         

SINGLE PLAYER GAME DETAIL #2         

STORY

HOURS OF GAME-PLAY

VICTORY CONDITIONS  

 

MULTI-PLAYER GAME 

OVERVIEW      

MAX PLAYERS  

SERVERS         

CUSTOMIZATION         

INTERNET       

GAMING SITES 

PERSISTENCE  

SAVING AND LOADING 

 

WORLD EDITING        

OVERVIEW      

WORLD EDITING DETAIL #1     

WORLD EDITING DETAIL #2     

 

EXTRA MISCELLANEOUS        

OVERVIEW      

RELATED         

“XYZ APPENDIX”        

“OBJECTS APPENDIX” 

“USER INTERFACE APPENDIX”  

“NETWORKING APPENDIX”      

“CHARACTER RENDERING AND ANIMATION APPENDIX”

“STORY APPENDIX”     

 

 

 

 

Game Overview Sheet:

 

Name of game

 

 

Screen shot image from the game

 

 

 

 

One paragraph description of the game with a brief mention of the technology used.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

All work Copyright ©oooo by legal names of all team members, their roles, and contact info

Game Philosophy

 

Why create this game?

Why are you creating this game?  Why would someone want to play it?

 

Immediate and Long Term Projected Sociocultural Project Impact?

What will be the impact of your game on others, when it is currently created and in the future? What impact will it have on the field?

 

Predecessor or previous games/ distinctive factors in this genre?

What came before your game to influence you? What is unique to your game?

 

Target Audience?

Who is the game being made for? What is the age of the people you are making the game for? What are their demographics?

 

GAME OVERVIEW Common Questions

 

WHAT IS THE GAME?

Describe the game in a paragraph.  This is the answer to the most common question that you will be asked.  What are you working on?

            

WHERE DOES THE GAME TAKE PLACE?

           Describe the world that your game takes place in.  Simple as that.  Help frame it in the reader’s mind by spending a few sentences on it here.  You can go into lengthy detail later in a section solely dedicated to describing the world.  Remember that we want to keep this part of the design light and readable.

 

WHAT DO THE PLAYERS DO?

 

          

HOW MANY CHARACTERS ARE INVOLVED?

 

 

WHAT IS THE MAIN FOCUS?

 

           What do you achieve or experience?

 

 

 

 

DESIGN HISTORY

 

           This is a brief explanation of the history of this document. In this paragraph describe to the reader what you are trying to achieve with the design history. 

 

Version 1.10

 

           Version 1.10 includes some tuning and tweaking that I did after making my initial pass at the design.  Here is what I changed.

 

1.        I rewrote the section about what systems the game runs on.

2.        I incorporated feedback from the team into all parts of the design however no major changes were made.

3.        Just keep listing your changes like this.

 

Version 2.00

 

           Version 2.00 is the first version of the design where a major revision has been made now that much more is known about the game. 

After many hours of design, many decisions have been made.  Most of these large design decisions are now reflected in this document.

 

           Included in the changes are:

 

1.        Pairing down of the design scope. (Scope, not design)

2.        More detailed descriptions in many areas, specifically A, B and C.

3.        Story details.

4.        World layout and design.

 

Version 2.10

 

           Version 2.10 has several small changes over that of version 2.00.  The key areas are in many of the appendixes.

 

           Included in the changes are:

 

1.        Minor revisions throughout entire document.

2.        Added “User Interface Appendix”.

3.        Added “Game Object Properties Appendix”.

4.        Added concept sketch for world.

ETC. 

 

 

 

FEATURE SET

 

General Features

 

Huge world

Mutant fiddle players

3D graphics

32-bit color

 

Multiplayer Features

Up to 10 million players

Easy to find a game

Easy to find your pal in huge world

Can chat over voice link

 

Editor

 

Comes with world editor

Get levels from Internet

Editor is super easy to use

 

Gameplay

 

List items here that is key to the gameplay experience

List a lot of stuff here

 

THE GAME WORLD

 

Overview

           Provide an overview to the game world.

 

World Feature #1

 

           This section is not supposed to be called world feature #1 but is supposed to be titled with some major thing about the world.  This is where you break down what is so great about the game world into component pieces and describe each one.

 

World Feature #2

 

           Same thing here.  Don’t sell too hard.  These features should be awesome and be selling the game on its own.

 

The Physical World

 

OVERVIEW

 

           Describe an overview of the physical world.  Then start talking about the components of the physical world below in each paragraph.

 

The following describes the key components of the physical world.

 

KEY LOCATIONS

 

           Describe the key locations in the world here.

 

TRAVEL

 

           Describe how the player moves characters around in the world.

 

SCALE

 

           Describe the scale that you will use to represent the world.  Scale is important!     

 

OBJECTS

 

           Describe the different objects that can be found in the world.

 

See the “Objects Appendix” for a list of all the objects found in the world.

 

WEATHER

 

           Describe what sort of weather will be found in the world, if any.  Otherwise omit this section.  Add sections that apply to your game design.

 

DAY AND NIGHT

 

           Does your game have a day and night mode?  If so, describe it here.

 

TIME

 

           Describe the way time will work in your game or whatever will be used.

 

Rendering System

 

OVERVIEW

 

           Give an overview of how your game will be rendered and then go into detail in the following paragraphs.

 

2D/3D RENDERING

 

           Describe what sort of 2D/3D rendering engine will be used.

 

CAMERA

 

OVERVIEW

 

Describe the way the camera will work and then go into detail if the camera is very complicated in sub sections.

 

CAMERA DETAIL #1

 

           The camera will move around like this and that.

 

CAMERA DETAIL #2

 

           The camera will sometimes move like this in this special circumstance.

 

GAME ENGINE

 

OVERVIEW

 

           Describe the game engine in general.

 

GAME ENGINE DETAIL #1

 

           The game engine will keep track of everything in the world like such and such.

 

WATER

           There will be water in the world that looks awesome, and our game engine will handle it beautifully.

 

COLLISION DETECTION

           Our game engine handles collision detection really well.  It uses the such and such technique and will be quite excellent. 

 

 

LIGHTING MODELS

 

OVERVIEW

 

           Describe the lighting model you are going to use and then go into the different aspects of it below.

 

LIGHTING MODEL DETAIL #1

 

           We are using the xyz technique to light our world.

 

LIGHTING MODEL DETAIL #2

 

           We won’t be lighting the eggplants in the game because they are purple. 

 

THE WORLD LAYOUT

 

Overview

 

           Provide an overview here.

 

World Layout Detail #1

 

World Layout Detail #2

GAME CHARACTERS

 

Overview of what your characters are

 

Character Sheets

           How you create or personalize your character.

 

USER INTERFACE

 

Overview

           Provide some sort of an overview to your interface and same as all the previous sections, break down the components of the UI below.

 

User Interface Detail #1

 

User Interface Detail #2

MUSICAL SCORES AND SOUND EFFECTS

 

Overview

           This should probably be broken down into two sections but I think you get the point. 

 

Audio

           If you are using Red Book then describe what your plan is here.  If not, what are you using?        

 

3D Sound

 

           Talk about what sort of sound APIs you are going to use or not use as the case may be.       

 

Sound Design

           Take a shot at what you are going to do for sound design at this early stage. 

 

SINGLE-PLAYER GAME

 

Overview

 

           Describe the single-player game experience in a few sentences.

 

           Here is a breakdown of the key components of the single player game.

 

Single Player Game Detail #1

 

Single Player Game Detail #2

 

Story

           Describe your story idea here and then refer them to an appendix or separate document which provides all the details on the story if it is really big.

 

Hours of Gameplay

           Talk about how long the single-player game experience is supposed to last or what your thoughts are at this point.

 

Victory Conditions

           How does the player win the single-player game? 

 

 

MULTIPLAYER GAME

Overview

           Describe how the multiplayer game will work in a few sentences and then go into details below.

 

Max Players

           Describe how many players can play at once or whatever.

 

Servers

           Is your game client-server or peer-to-peer or whatever.

 

Customization

 

           Describe how the players can customize the multiplayer experience.

 

Internet

 

           Describe how your game will work over the internet.

 

Gaming Sites

 

           Describe what gaming sites you want to support and what technology you intend to use to achieve this.  Perhaps Dplay or TCP/IP or whatever.  It is probably a good idea to break the tech stuff out into a separate area, you decide.

 

Persistence

 

           Describe if your world is persistent or not.

 

Saving and Loading

 

           Explain how you can save a multiplayer game and then reload it.  If you can or why this is not possible.

CHARACTER RENDERING

 

Overview

 

           Provide an overview as to how your characters will be rendered.  You may have decided to include this elsewhere or break it out to provide more detail to a specific reader.

 

Character Rendering Detail #1

 

Character Rendering Detail #2

WORLD EDITING

 

Overview

 

           Provide an overview about the world editor.

 

World Editing Detail #1

 

World Editing Detail #2

EXTRA MISCELLANEOUS

 

Overview

 

Drop anything you are working on and don’t have a good home for here.

 

Crazy idea #1

 

Crazy idea #2

 

 “XYZ APPENDIX”

 

           Provide a brief description of what this appendix is for and then get down to business and provide data to the reader.

 

 “OBJECTS APPENDIX”

 

“USER INTERFACE APPENDIX”

 

 “NETWORKING APPENDIX”

 

“CHARACTER RENDERING AND ANIMATION APPENDIX”

 

 “STORY APPENDIX”