Week
1:
Jan
12
Discuss-
* overview of course
* creative practice in cross disciplinary collaborations
* studio practice
definitions.html
What is a game? Why do people play games? A Taxonomy of GamesThe
Art of Computer Game Design by Chris Crawford
http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html
assignment: bring a sample of best work to next
class
Jan 15
Look at best works (not a critique)
Computer Games, Cultural Challenges, Overcoming Preconceived Notions about Computer
Scientists and Artist and Designers
Week 3:
Jan
26
Discuss:
Issues
in interdisciplinary endeavor in Beyond
Productivity: Information Technology, Innovation and Creativity
Topics: Trans disciplinary Team building/Scenario Planning/
Visionaries of the Future:
* The 1939 New York World's Fair:
http://xroads.virginia.edu/~1930s/DISPLAY/39wf/front.htm
*
The Futurists
Jan
29
Studio work with trans disciplinary teams
overview:
Gaming Paradigms/Types of Games & Delivery Systems
Read: "Agency", Hamlet on the Holodeck
Week 4:
Feb
2
review:
The Game Design Document:
Games Grow Up,
A Game Boy in the Cross Hairs,
Beyond Shoot your Friends
http://www.cpandfriends.com/writing/digital-illusion.html
Addictive Technologies http://www.cpandfriends.com/writing/addictiv.html
The Addictiveness of Games, Steve Meretsky
Download
Document
Feb 5
Assignment # 2
Discuss readings: Games Reflecting Culture, behavior, violence issues, gender issues, and addiction
ABOUT WAR:
REALITY: GAMES & GUTS
Week 5:
Feb
9
Sublimation
See
Video & Discuss, An interview with Lt Col. Grossman
ABOUT WAR:
REALITY: GAMES & GUTS
Issues & ethics::osma games nytJanuary 10.htm
most
current: www.americasarmy.com (absence
of blood and gore)
tried and true: www.counter-strike.net
(lots of blood)
Tom Clancy based games: http://www.redstorm.com/
(minimal blood)
Feb
12
Assignments # 3 due:Game Prototype Phase
I – Story board
The Construction of Experience: Interface as Content
David Rokeby
http://homepage.mac.com/davidrokeby/experience.html
The Art and Science of Level Design Cliff Bleszinski
http://www.gdconf.com/archives/proceedings/2000/bleszinski.doc
Motion Editing: Principles and Practice, Susan Van Baerle http://www.gdconf.com/archives/proceedings/2000/vanbaerle.doc
On the Future of Real-time Characters, Joby Otero
http://www.gdconf.com/archives/proceedings/2000/otero.doc
“Do Androids Long for Mom?”
Week 6:
Feb
16 OFF but Feb 17 ON Follow a MONDAY schedule on Tues.
Csikszentmihali,
M., Flow: the Psychology of Optimal Experience. New York: Harper Perennial,
1991.
Inherent in the escape from reality are factors that are akin
to Mihaly Csikszentmihalyi’s concepts of flow experience where the following
occur: 1) a challenging activity that requires skills, 2) the merging of action
and awareness, 3) clear goals and feedback, 4) concentration on the task at
hand, 5) the paradox of control, 6) the loss of self consciousness and 7) the
transformation of time.
http://tampub.uta.fi/tup/951-44-5432-4.pdf
Feb
19
Discuss:
Game Theory in gaming, economics and beyond
Week 7:
Feb
23
Discuss Virilio, Rokeby
Bleszinski
Motion Capture:
Synthespian Design: what is a synthespian?
Issues in synthetic character creation
Feb 26
Week 8:
March
1
March
4
Week 9: OFF SPRING BREAK
March 15
Games as Art/ Art as Games
high & low art
art_game.html
March 18
Studio work & research
Week 11
March 22 Game Prototype Phase III – polishing and refinement of methodology, delivery system, etc.
March 25
Week 12
March 29 Studio work & research
Please
remember that your completed game project is a purposeful work which goes beyond
conventional style gaming paradigms and shows depth of creative goals, social
responsibility, and quality of interaction. The game must be functional, or
at the very least demonstrate some dynamic game play with a high end trailer
illustrating the game play concepts, and it must be accompanied by a completed,
(web ready, stand alone) game design document. (Well designed posters can also
accompany the game and will be considered for additional credit.)
see: gamedesigndocument.htm
April 1 Studio work & research
Week 13
April
5 - Phase IV-
April 8 Studio work & research
Week 14
April 12
April 15
Week 15
April 19
Phase
V- Final Completed Game Project due- submission day for your two cds
containing all your work from the semester for final grading purposes
- CD # 1: your game and your game design document in html format with all relevant
files
in a folder labeled: (your name), final project
- CD #2: all perfected short studies in a folder labeled (your name), short
studies
April 22
End of
Semester Review
Simulation and synthespians
http://www.kurzweilai.net/news/frame.html?main=/news/news_single.html?id%3D965
Emerging Delivery Systems and Genres