Course Topics

History:
* Personal
* History of games in general

Definitions & General Resources:
What is a game?

Genres / Taxonomies
“Flash” Games
First-Person Shooters (fps)
Action Games
Real-Time Strategy
Turn-Based Strategy
RPGs
Sports Games
Simulations
Adventure Games
Immersive Reality
Emerging Genres, case studies:
* Rez- endorphin machines
* Bot Fighters- location based mobile game
http://www.botfighters.com/welcome/
* Can You See Me Now?

Social Issues:
Engagement
Social Formation
Gender
Addiction
Violence

Factors:
Flow
Game Play Gestalt
Game Theory

Delivery Systems:
Arcade
PC
Mac
On-line
Dedicated systems
Hand held
emerging

Creating Successful Games:
Game design document
Game development
Character development
Narration
Action
Level design
Sound
Art and game play aesthetics
Programming