Course Topics
History:
* Personal
* History of games in general
Definitions &
General Resources:
What is a game?
Genres / Taxonomies
“Flash” Games
First-Person Shooters (fps)
Action Games
Real-Time Strategy
Turn-Based Strategy
RPGs
Sports Games
Simulations
Adventure Games
Immersive Reality
Emerging Genres, case studies:
* Rez- endorphin machines
* Bot Fighters- location
based mobile game
http://www.botfighters.com/welcome/
* Can
You See Me Now?
Social
Issues:
Engagement
Social Formation
Gender
Addiction
Violence
Factors:
Flow
Game Play Gestalt
Game Theory
Delivery Systems:
Arcade
PC
Mac
On-line
Dedicated systems
Hand held
emerging
Creating Successful
Games:
Game design document
Game development
Character development
Narration
Action
Level design
Sound
Art and game play aesthetics
Programming