Assignments/Due Dates
______________________________________________

 

1. Personal Game Archeology

September 7

 

Archeology and analysis of personal gaming preferences from:

a. childhood and

b. today as an adult.

 

Research and present a short power point or html presentation and demonstration of your favorite game/toy as a child and why it was your favorite, and your favorite game/toy as an adult and why. Include a brief history of the origins of each game, and why this is/was a compelling game experience for you. Include references in your presentation—web links, documentation, the socio-political context of the game/toy you have chosen and its use.

 

 

2. Design the scenario planning game “Yet to Come”
September 28

 

Working collaboratively in groups of four, (creating a balanced team consisting of the following talents: visual artist, programmer, sound composer & designer)
use a process known as scenario planning where a group of people share information and judgment to create a picture of the future larger than any individual could produce alone.

 

Create a short game proposal plan (including sketches/sample sounds/programming elements/game play) which envisions the future of game simulation or addresses issues of the future in some way.

 

Using Ernest Adams' Design Philosophy, construct:

the physical space,

the intellectual space,

the emotional space,

the economic space,

and the ethical space of your game concept.

Tell a story or narrative through the use of various multimedia elements which work together to give form to your ideas.

Consider theorist, Roger Caillois' four dimensions of games and play:
- agon (competition)
- alea (chance)
- mimicry (simulation)
- Ilinx (vertigo)
- and also a possible new element, that of repens (or sequentially embedded surprise)

 

Yet to Come, Game Design Deliverables:

High concept document consisting of:
text, drawings, or 3D models, or paper game models, etc. in an html or PowerPoint document.
Each person in the group must detail their contributions and include the following:

*Name of Game
* responsibilities of each collaborator

* the premise of the game

* intended audience

* genre (if any)

* unique or distinguishing points

* target platform

* overall storyline

 

 

 

3. Final Project: Experimental Game

Please remember that your completed game project is an innovative, original, purposeful work which goes beyond conventional style gaming paradigms and shows depth of creative goals, sensitivity to social issues, and quality of interaction. The game must be functional, or at the very least demonstrate some dynamic game play with a high end trailer illustrating the core game play concepts, and it must be accompanied by a completed, (web ready, stand alone) game design document and a well designed poster.
see: gamedesigndocument.htm

 

Phase I Proposal

October 5

rough storyboards, concept ideas

 

Phase II Rough Prototype

October 12

design document outline, research with artist statement including treatment, narrative, more refined story board, and at least 5 citations of games/ websites/readings/ literature/ films that have influenced you.
(conceptual geography, ma
ps, scenarios, trainers, strategies, symbolism, scoring, rules, etc.)

 

Phase III Game Prototype

October 26

further development incorporating critical feedback, polishing and refinement of content, methodology, delivery system, and game design document

 

User evaluation test plan

November 2

 

User evaluation summary and recommendations

November 9

 

Phase IV- Final Project Pre-Reviews

November 16

 

Phase V- Final Completed Game Project

November 30
submission days for your two cds containing all your work from the semester for final grading purposes
- CD # 1: your perfected game and your completed game design document in html format with all relevant files, + posters, in a folder labeled: (your name), final project
- CD #2: all perfected short studies, in a folder labeled (your name), short studies