Assignments/Due Dates
______________________________________________
1. Personal Game
Archeology
September
7
Archeology and analysis
of personal gaming preferences from:
a. childhood and
b. today as an adult.
Research and present a
short power point or html presentation and demonstration of your favorite
game/toy as a child and why it was your favorite, and your favorite game/toy as
an adult and why. Include a brief history of the origins of each game, and why
this is/was a compelling game experience for you. Include references in your
presentation—web links, documentation, the socio-political context of the
game/toy you have chosen and its use.
2. Design the scenario
planning game “Yet to Come”
September
28
Working collaboratively
in grou
use a process known as scenario planning where a group of people share
information and judgment to create a picture of the future larger than any
individual could produce alone.
Create a short game
proposal plan (including sketches/sample sounds/programming elements/game play)
which envisions the future of game simulation or addresses issues of the future
in some way.
Using
the physical space,
the intellectual space,
the emotional space,
the economic space,
and the ethical space of
your game concept.
Tell a story or narrative through the use of various multimedia elements which
work together to give form to your ideas.
Consider theorist, Roger Caillois' four dimensions of games and play:
- agon (competition)
- alea (chance)
- mimicry (simulation)
- Ilinx (vertigo)
- and also a possible new element, that of repens (or sequentially embedded
surprise)
Yet to Come, Game Design
Deliverables:
High concept document
consisting of:
text, drawings, or 3D models, or paper game models, etc. in an html or
PowerPoint document.
Each person in the group must detail their contributions and include the
following:
*Name of Game
* responsibilities of each collaborator
* the premise of the game
* intended audience
* genre (if any)
* unique or
distinguishing points
* target platform
* overall storyline
3. Final Project:
Experimental Game
Please remember that your
completed game project is an innovative, original, purposeful work which goes
beyond conventional style gaming paradigms and shows depth of creative goals,
sensitivity to social issues, and quality of interaction. The game must be
functional, or at the very least demonstrate some dynamic game play with a high
end trailer illustrating the core game play concepts, and it must be
accompanied by a completed, (web ready, stand alone) game design document and a
well designed poster.
see: gamedesigndocument.htm
Phase I Proposal
October 5
rough storyboards, concept
ideas
Phase II Rough Prototype
October 12
design document outline,
research with artist statement including treatment, narrative, more refined
story board, and at least 5 citations of games/ websites/readings/ literature/
films that have influenced you.
(conceptual geography, ma
Phase
III Game Prototype
October
26
further development
incorporating critical feedback, polishing and
refinement of content, methodology, delivery system, and game design document
User evaluation test plan
November 2
User evaluation summary
and recommendations
November 9
Phase IV- Final Project
Pre-Reviews
November 16
Phase V- Final Completed
Game Project
November 30
submission days for your two cds containing all your work from the semester
for final grading purposes
- CD # 1: your perfected game and your completed game design document in html
format with all relevant files, + posters, in a folder labeled: (your name),
final project
- CD #2: all perfected short studies, in a folder labeled (your name), short
studies