Experimental Game Design

Schedule of
Readings/Research/Assignments


Week 1
August 31

Introduction
Lecture & Discussion
* questionnaire

Readings (for 9/7):
* Your personal research. Please cite your references in your presentation.
* Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman, Unit 3: PLAY pg. 298-361. - Defining Play - Games as the Play of Experience, Meaning, Pleasure
*
Jesper Juul Gameness

Assignments (for 9/7):
• If you have not done so already, bring sample of best work to next class
• Personal Game Archaeology Project (see assignments section for details)


Week 2
September 7

*
Personal Game Archaeology Project presentations
Lecture & Discussion

Readings (for 9/14):
  Beyond Productivity: Information Technology, Innovation and Creativity, edited by William Mitchell, Alan Inouye and Marjory Blumenthal, The National Academies Press, Wash., D.C., Computer Games, Cultural Challenges, Overcoming Preconceived Notions about Computer Scientists and Artist and Designers, pg. 48-56.
http://books.nap.edu/html/beyond_productivity/ch2.html  (near footnote 43)
• Finish in Salen /Zimmerman (Unit 3: PLAY)

Assignments:
refine work if assigned to do so


Week 3
September 14

Lecture & Discussion

Formulate teams and work in studio on Scenario Game of the Future


Readings:
Rules of Play: Game Design Fundamentals Unit 4: CULTURE, pg. 502-587.

Assignments:
Work with your team on your Scenario Game of the Future


Week 4.
September 21

Lecture & Discussion

Team work in studio on Scenario Planning Games

Readings for 9/28:
On storyboarding: http://www.mediaed.org.uk/posted_documents/Storyboarding.html

Storyboard examples: http://movies.warnerbros.com/ed/cmp/storyboards.html , http://movies.warnerbros.com/eraser/cmp/sketches.html , http://sleepers.warnerbros.com/cmp/storyboards.html

 

The Construction of Experience: Interface as Content David Rokeby
http://homepage.mac.com/davidrokeby/experience.html  

Assignments for 9/28:
Finish work on Scenario Planning Game Design with your team


Week 5
September 28
Scenario Planning Game Design Presentations

Lecture & Discussion
Visiting Artist


Readings:
* Salen/Zimmerman pp. 421-458 (Chapter 27 Games as the Play of Simulation)

Assignment due 10/5:
Work on Phase I Proposal of Final Project:
rough storyboards, concept ideas presentations


Week 6
October 5

Phase I Proposal of Final Project Presentations: rough storyboards, concept ideas

Lecture

Lecture & Discussion

Readings:
- WarCraft
-
Genderplay: Successes and Failures in Character Designs for Video games April 16, 2003 posting by Jane
- Sublimation
-Beyond Shoot your Friends http://www.cpandfriends.com/writing/digital-illusion.html
- Lenoir-Lowood_TheatersOfWar
- The Addictiveness of Games, Steve Meretsky
http://news.com.com/2100-1040-867451.html

Assignments due 10/12:
Phase II of Final Project: Rough Prototypes design document outline, research with artist statement including treatment, narrative, more refined story board, and at least 5 citations of games/ websites/readings/ literature/ films that have influenced you. (conceptual geography, maps, scenarios, trainers, strategies, symbolism, scoring, rules, etc.) The following will be very helpful as a guide:
gamedesigndocument.htm


Week 7:
October 12

Discuss
* Phase II of Final Project: Rough Prototypes Presentations

Lecture & Discussion

Readings:
-
Everything But the Words: A Dramatic Writing Primer for Gamers byHal Barwood http://www.gdconf.com/archives/2000/barwood.doc

- Storytelling in Action by Bob Bates http://www.gdconf.com/archives/2000/bates.doc

-
Building Character- An Analysis of Character Creation by Steve Meretzky

- Building Character By Toby Gard

Assignments for 10/26:
Phase III Game Prototype



Week 8:
October 19


Readings:
-
The Art and Science of Level Design by Cliff Bleszinski
also other articles at: http://www.cliffyb.com/rants/
- How to Build a Better Cutscene
- Color Theory for Game Design

Assignments for 10/26:
Phase III Game Prototype



Week 9:
October 26

Discuss
*
Phase III Game Prototype Presentations

Lecture  /Discussion

Readings:
Salen/Zimmerman pp. 377-419; 461-489 (Chapters 26 Games as Narrative Play and 28 Games as Social Play)

McGonigal—A Real Little Game: The Performance of Belief in Pervasive Play (download pdf, top paper listed at: http://www.avantgame.com/writings.htm)

Assignments for 11/2:
Craft your User Evaluation Test Plan


Week 10:

November 2
User evaluation test plan Presentations


Lecture  /Discussion

Readings: none

Assignments for 11/9:
User Evaluation Testing Summary and Recommendations


Week 11:
November 9
User evaluation summary and recommendations Presentations

Readings: personal research bibliography

Assignments for 11/16:
Phase IV- Final Project Pre-Reviews


Week 12:
November 16  
Final Projects Pre Review Presentations

Readings: personal research bibliography

Assignments due 11/30:
refine work for final projects


Week 13:
November 23:::::::::: OFF for Thanksgiving

Readings: personal research bibliography

Assignments for 11/30:
complete work on final projects


Week 14:
November 30 :::::::::::::::FINAL PROJECTS DUE
*
Phase V- Final Completed Game Project

Readings: personal research bibliography

Assignments for 12/7:
complete and refine all work on final projects


Week 15:
December 7 
:::::::LAST DAY FOR FINAL PROJECTS SUBMISSION:::::::

Review final projects

Discuss the future