Experimental Game Design

Course Topics


Histories
* Personal Game Archaeology
* History of games in general

Definitions & General Resources
What is a game?

Genres
“Flash” Games
First-Person Shooters (fps)
Action Games
Real-Time Strategy
Turn-Based Strategy
RPGs
Sports Games
Simulations
Adventure Games
Immersive Reality
Emerging Genres, case studies:
* Rez- endorphin machines
* Bot Fighters- location based mobile game
http://www.botfighters.com/welcome/
* Can You See Me Now?

Delivery Systems
Arcade
PC
Mac
On-line
Dedicated systems
Hand held
emerging


The Future

Scenario Planning
Art & Games

 



Social Issues
Engagement
Social Formation
Gender
Violence
Addiction

 


Designing Games

Team Formation
successful collaboration

Game Design Document

Game Development

Character Development

Narration

Action

Level Design

Art & game play aesthetics

Sound

Methodologies
2D: Flash, other
3D: 3DSMax, OpenGL
Game Engines: Unreal, others  

Programming

Factors
Flow
Game Play Gestalt
Game Theory