Archeology and analysis of personal
gaming preferences from: a. childhood and b. today as an
adult. ____________________________________________________________________________ 2.
Design Blitz Playable Prototype Working collaboratively in groups, (ideally
creating a balanced team consisting of the following talents: visual artist,
programmer, sound composer & designer, manager) create a playable prototype
and game design sketch. Create a short game plan proposal,
including game design document with as many samples of elements as possible: (i.e. art (sketches,
treatments, etc.), how the game will be engineered, time line, and sample
sounds/programming elements/samplette game play).
Envision the future of game simulation or address issues of the future in
some way. Using Ernest Adams' Design
Philosophy, construct: the physical space, the intellectual space, the emotional space, the economic space, and the ethical space
of your game concept. Deliverables: High concept document consisting of
game design document: See rough sample at: gamedesigndocument.htm *Name of Game * the premise of the game * intended audience * genre (if any) * unique or distinguishing points * target platform * overall storyline ____________________________________________________________________________ 3. Final Project: Experimental
Game Trajectory: Please remember that your completed
game project is an innovative, original, purposeful work which goes beyond
conventional style gaming paradigms and shows depth of creative goals,
sensitivity to social issues, and quality of interaction. The game must be
functional, or at the very least demonstrate some dynamic game play with a
high end trailer illustrating the core game play concepts, and it must be
accompanied by a completed, (web ready, stand alone) game design document and
a well designed poster. ____________________________________________________________________________ 4. Phase
I
Proposal & Formal Group Presentation Rough outline of game design
document, rough storyboards, concept ideas, block out time frame of production,
and obtain any necessary software, SDKs, and APIs needed. Start research on
all technical information needed. ____________________________________________________________________________ 5. Phase
II
Prototype 2 Reality check on scope of
project, semester schedule for everyone in the group including individual
responsibilities and deadlines, more refined game design document, research
with artist statement including treatment, narrative, more refined story
board, and at least 5 citations of games/ websites/readings/ literature/
films that have influenced you. ____________________________________________________________________________ 6. Phase
III Game Prototype & Formal Group Presentation Definitive schedule for entire
project which will be used for milestones for further project development,
continuation of incorporating critical feedback, game
play,
polishing and refinement of content, methodology, delivery system, and game
design document ____________________________________________________________________________ Hooking up assets to game, further
development of game play ____________________________________________________________________________ 8. Phase
V Refinement Refinement for pre-review and three
week trajectory for individual team work with assistance in class. ____________________________________________________________________________ 9. Phase
VI Further Refinement & Formal Group Presentation Formal
presentation of group work to date which incorporates suggested improvements
from individual critique. Additionally fully updated and
perfected game design document is printed and formally handed in. ____________________________________________________________________________ Project
work and informal critiques on group game which further reflects project
progress and testing.
____________________________________________________________________________
____________________________________________________________________________
Intensive
critical analysis of game development, game play, interaction, hardware
testing, etc. ____________________________________________________________________________ 12. Phase
IX- Perfected Game Festival-Ready Games due * well designed game
design document * project blurb & image
page * project posters Please ensure that
all work is spell checked. All work must be
printed and also submitted on labeled CDs or DVDs All work due this day. NO EXCEPTIONS. ____________________________________________________________________________ |