http://www.opengl.org/
- this website gives a pretty good list of OpenGL references; it has its own manuals and gives books (probably a better source than my list of text books)
http://www.cs.rpi.edu/~sakella/graphics/
- this is the RPI course website for computer graphics this semester
- the professor has listed links under “useful links” for obtaining opengl and glut code and there’s even installation instructions I believe
Online References
OpenGL tutorials
- a bit outdated, but it illustrates some good techniques which you may want to use in a game
The Red Book
- general intro to OpenGL reference
- This is an online (free) version of the book
- http://fly.srk.fer.hr/~unreal/theredbook
OpenGL reference
- give a good understanding of OpenGL functions
- www.rush3d.com/reference/opengl-bluebook-1.0
Non-Online References
- NOTE: some of these books can be bought at the RPI bookstore, others can easily be found on amazon.com or elsewhere. If you’re a programmer looking to go into the game industry or doing graphics programming, I highly recommend buying any one of these texts. They’re great references.
Game
Programming Gems (Game Programming Gems Series books 1 – 4) by Mark
DeLoura
- these books are really great at demonstrating and explaining lots of techniques used in lots of games
- written extremely well and easy to follow
- lots of game companies have these books for their programmers
Computer Graphics with OpenGL
(3rd Edition) by Donald Hearn M. Pauline
Baker
-
I
believe this is the book being used for this semesters graphics programming
class
- I’m pretty sure this can be found in the RPI bookstore
Interactive
Computer Graphics: A Top-Down Approach using OpenGL (4th Edition) by Edward Angel
-
way back
when I took an OpenGL course, this was the text book we used
- it’s used for explaining the “behind the scenes” of OpenGL and the math that goes into OpenGL functions