Experimental
Game Design
Course Topics
Histories
* Personal Game Archaeology
* History of games in general
Definitions & General Resources
What is a game?
Genres
“Flash”
Games
First-Person Shooters (fps)
Action Games
Real-Time Strategy
Turn-Based Strategy
RPGs
Sports Games
Simulations
Adventure Games
Immersive/Pervasive Reality
Emerging Genres, case studies:
* Rez- endorphin machines
* Bot Fighters
* Can You See Me Now
Delivery Systems
Arcade
PC
Mac
On-line
Dedicated systems
Hand held
Emerging
The
Future
Scenario Planning
Art & Games
Social Issues
Engagement
Social Formation
Gender
Virtual Violence
Addiction
Designing
Games
Team Formation
successful
collaboration
Game Design & Documentation
Game Development
Character Development
Narration
Action
Level Design
Art & game play aesthetics
Sound
Methodologies:
games in EGD have been created using:
2D: Flash, Java, others
3D: OpenGL, C++, C~
Game Engines: Ogre3D, MS Visual
Studio and XNA Framework, Unity, Python, Torque, WII, custom engineered IR
Interface, others
Mods:
Unreal, Quake, Others
Factors
Flow
Game Play Gestalt
Game Theory