Experimental Game Design

Course Topics


Histories
* Personal Game Archaeology
* History of games in general

Definitions & General Resources
What is a game?

Genres
“Flash” Games
First-Person Shooters (fps)
Action Games
Real-Time Strategy
Turn-Based Strategy
RPGs
Sports Games
Simulations
Adventure Games
Immersive/Pervasive Reality
Emerging Genres, case studies:
* Rez- endorphin machines
* Bot Fighters
* Can You See Me Now

Delivery Systems
Arcade
PC
Mac
On-line
Dedicated systems
Hand held
Emerging


The Future

Scenario Planning
Art & Games

 



Social Issues
Engagement
Social Formation
Gender
Virtual Violence
Addiction

 


Designing Games

Team Formation
successful collaboration

Game Design & Documentation

Game Development

Character Development

Narration

Action

Level Design

Art & game play aesthetics

Sound

Methodologies:
games in EGD have been created using:
2D: Flash, Java, others
3D: OpenGL, C++, C~
Game Engines: Ogre3D, MS Visual Studio and XNA Framework, Unity, Python, Torque, WII, custom engineered IR Interface, others          
Mods: Unreal, Quake, Others

Factors
Flow
Game Play Gestalt
Game Theory