Archeology and analysis of personal
gaming preferences from: ____________________________________________________________________________ 2. FPS /
Virtual Violence Paradigm Challenge: Going beyond fps and virtual
violence: can it be done? What could be as, or more compelling as killing or
being killed? Individual students create new types of gaming experiences.
Using your own experience and previous research from the Game Archeology
study, you create a game within one week on your own. Keep in mind the work of artists and ideas
discussed in class, in addition to your readings and personal experience. Deliverables: Readings: due Sept 8 Readings: due Sept 15 Optional
Extra Credit Readings: ____________________________________________________________________________ 3. & 4.
FPS / Virtual Violence Paradigm Challenge: Working collaboratively in temporary teams, (ideally creating a balanced team
consisting of the following talents: visual artist, programmer, sound
composer & designer, manager) create a basic game design document and
playable prototype game or simulation for the future. The goal is to create a game which
is just as, or more challenging and engaging than the typical fps game.
Explore innovative games and, using a process known as scenario planning,
share your information and judgment with your fellow teammates to create a
picture of a future game that is larger than any individual could produce
alone. Each person in the group must detail
their contributions. Deliverables: Readings: due Sept
22 ____________________________________________________________________________ FINAL PROJECT TRAJECTORY from here on: ____________________________________________________________________________ 5. Final Project: Experimental
Game Trajectory: working with permanent teams Deliverables: Readings: reaction papers due Sept 29 ____________________________________________________________________________ 6. Phase
I
Proposal & Formal Group Presentation ____________________________________________________________________________ 7. Phase II Reiteration Informal presentation Reality check on scope of project,
semester schedule for everyone in the group including individual
responsibilities and deadlines, more refined game design document, research
with artist statement including treatment, narrative, more refined story
board, and at least 5 citations of games/ websites/readings/ literature/
films that have influenced you. ____________________________________________________________________________ 8. Phase
III Game Prototype & Formal Group Presentation Definitive schedule for entire
project which will be used for milestones for further project development,
continuation of incorporating critical feedback, game
play,
polishing and refinement of content, methodology, delivery system, and game
design document Related Readings: final project research readings ____________________________________________________________________________ 9. Phase
IV Game Content Informal presentation Hooking up assets to game, further
development of game play ____________________________________________________________________________ Refinement for pre-review and three
week trajectory for individual team work with assistance in class. ____________________________________________________________________________ 11. Phase VI Further Refinement Informal
presentation of group work to date which
incorporates suggested improvements from individual critique. Additionally fully
updated and perfected game design document is printed and formally handed in. ____________________________________________________________________________ 12. Phase VII Project Pre-Reviews
& Formal Group Presentation Project work and formal critiques on group
game which further reflects project progress and testing. ____________________________________________________________________________ 13. OFF
for Thanksgiving Nov 24 ____________________________________________________________________________
Intensive
critical analysis of game development, game play, interaction, hardware
testing, detailed plan for installing game and gear at Game Festival ____________________________________________________________________________ 15. Phase IX- Perfected Game Festival-Ready Games, Formal Group
Presentation LAST CLASS Complete
and refine all work on final projects for * Your game
and all elements including all art, programming files, etc. * Your game design
document in .html format with all relevant files * Your poster file * Your project
summary in .doc format with summation image * high quality edited
.mov of game play Also submit: *
Printed posters *
Printed project summary *
also if applicable: User Evaluation Testing Summary and Recommendations Please ensure that
all work is spell checked. All
work must be printed and also submitted on labeled CDs or DVDs Projects meeting the highest standards are then shown at the Annual
Game Festival usually held in May at EMPAC. ____________________________________________________________________________ |