Experimental Game Design

 

Course Topics

 

Histories: Personal Game Archaeology

 

Innovation: Design Challenge beyond FPS

Team Building, successful collaboration


Scenario Planning

Game Design & Documentation

 

Designing and Producing Games: message, research, prototyping, iterative design process, GDD, target audience, story, characters, levels, models of interaction, delivery systems, tools, programming environments, art, testing,
reiterating, and promotion


Artists and Games


Social Issues:

Behavior

Virtual Violence
Social Formation

Gender

Race

Addiction


Serious Games and  Social Action Games Genres

 

First-Person Actor/Performer


Perspective

 

Overview of samples of:
Action Games

Real-Time Strategy

Turn-Based Strategy

RPGs

Sports Games

Simulations

Adventure Games

Immersive/Pervasive Reality

Emerging Genres, case studies

 

Delivery Systems

 

Flow

 

The Future of Games & Simulation

 

games in EGD have been created using:

2D: Flash, Java, others

3D: OpenGL, C++, C~

Game Engines: Ogre3D,

MS Visual Studio and XNA Framework, Unity, Python, Torque, WII, custom engineered IR Interface, others  

Mods: Unreal, Quake, Others

 

Factors

Flow

Game Play Gestalt

Game Theory