Experimental
Game Design
Course
Topics
Histories:
Personal Game Archaeology
Innovation:
Design Challenge beyond FPS
Team
Building, successful collaboration
Scenario Planning
Game
Design & Documentation
Designing
and Producing Games: message, research, prototyping, iterative design process,
GDD, target audience, story, characters, levels, models of interaction,
delivery systems, tools, programming environments, art, testing,
reiterating, and promotion
Artists and Games
Social Issues:
Behavior
Virtual
Violence
Social Formation
Gender
Race
Addiction
Serious Games and Social
Action Games Genres
First-Person
Actor/Performer
Perspective
Overview
of samples of:
Action Games
Real-Time
Strategy
Turn-Based
Strategy
RPGs
Sports
Games
Simulations
Adventure
Games
Immersive/Pervasive
Reality
Emerging
Genres, case studies
Delivery
Systems
Flow
The
Future of Games & Simulation
games in EGD have been created using:
2D:
Flash, Java, others
3D:
OpenGL, C++, C~
Game
Engines: Ogre3D,
MS
Visual Studio and XNA Framework, Unity, Python, Torque, WII, custom engineered
IR Interface, others
Mods: Unreal, Quake, Others
Factors
Flow
Game
Play Gestalt
Game
Theory