GAME LECTURES at Rensselaer:

 

 

REQUIRED: (in class)
Just One More Game…

On Game Design: What is it that makes a game

really engaging and enjoyable?

Martin C. Martin, game and software designer

Thursday, Feb 1, 12 noon to 1PM

Russell Sage Laboratory room 2411, VAST Studio

Martin C. Martin did postdoctoral work at MIT's Media Laboratory, in the Human Dynamics group and was a postdoctoral associate at MIT's Artificial Intelligence Laboratory. He has worked on the Amiga, Star Trek: Armada at Activision, and headed Esc, a virtual nightclub mod for Unreal Tournament.  After completing his Ph.D. in Robotics at Carnegie Mellon University he now applies his artificial intelligence knowledge at ITA Software.

For more info please see: http://martincmartin.com/blog/?page_id=23

Or contact Prof. Ruiz at: ruiz@rpi.edu

 

 

March 14 – Interactive Narrative

Noon to 1 PM,  Sage 2202

Rudy McDaniel*

(Department of English, University

of Central Florida, Orlando)

"Wii Stories: Small tales of interactive narrative."

*Rudy McDaniel is Assistant Professor of Digital Media for the School of Film and Digital Media at the

University of Central Florida. His research interests include narrative theory, video game technologies, knowledge management frameworks, and XML. He has recently published on topics such as serious gaming, experiential learning, and enhancing team-based performance using narrative tools. As a consultant, he has designed Web-based applications for clients such as the IEEE Society and the

Library of Congress, and has written interactive video game scripts for the Federation of American Scientists. Rudy is currently director of the Partnership for Research on Synthetic Experience (PROSE) lab at UCF, and can be reached by email at rudy@mail.ucf.edu or through his Web site at

http://www.dm.ucf.edu/~rmcdaniel.

 

 

April 4 – Studying Digital Games

Noon to 1 PM,  Sage 2202

Katherine Isbister

Shira Chess

Noah Schaffer

“Enhancing Social Flow: New Perspectives in Game Design.”

“Thinking Beyond Pink: Navigating the Intersection of Gender,

Play, and Technology.”

“Animation Quantity: One Potential Usability Parameter for Digital

Games.”

 

 

REQUIRED

April 11- Ed Halter: War and Videogames
Location: West Hall Auditorium
Time:  7:30 PM

Admission:  FREE
 Halter’s multi-media lecture on the historical relationship between the video game industry and the US Military, unveils the deep, dark ways in which our most profitable form of entertainment gets us ready for war.   www.edhalter.com <http://www.edhalter.com>