GAME LECTURES at
REQUIRED: (in class)
Just One More Game…
On Game Design: What is it that makes a
game
really engaging and enjoyable?
Martin C. Martin, game and software designer
Thursday, Feb 1, 12 noon to 1PM
Russell Sage Laboratory room 2411, VAST
Studio
Martin C. Martin did postdoctoral work
at MIT's Media Laboratory, in the Human Dynamics group and was a postdoctoral
associate at MIT's Artificial Intelligence Laboratory. He has worked on the
Amiga, Star Trek: Armada at Activision, and headed Esc, a virtual nightclub mod
for Unreal Tournament. After completing
his Ph.D. in Robotics at
For more info please see: http://martincmartin.com/blog/?page_id=23
Or contact Prof. Ruiz at: ruiz@rpi.edu
March 14 – Interactive Narrative
Noon to 1 PM, Sage 2202
Rudy McDaniel*
(Department of English, University
of Central Florida,
"Wii Stories: Small tales of
interactive narrative."
*Rudy Mc
Library of Congress, and has written interactive video game
scripts for the Federation of American Scientists. Rudy is currently director
of the Partnership for Research on Synthetic Experience (PROSE) lab at UCF, and can be reached by email at rudy@mail.ucf.edu
or
through his Web site at
http://www.dm.ucf.edu/~rmcdaniel.
April 4 – Studying Digital Games
Noon to 1 PM, Sage 2202
Katherine Isbister
Shira Chess
Noah Schaffer
“Enhancing Social Flow: New Perspectives in Game Design.”
“Thinking Beyond Pink: Navigating the Intersection of Gender,
Play, and Technology.”
“Animation Quantity: One Potential Usability Parameter for Digital
Games.”
REQUIRED
April 11- Ed Halter: War and
Videogames
Location: West Hall Auditorium
Time: 7:30 PM
Admission: FREE
Halter’s multi-media lecture on the historical relationship between the
video game industry and the US Military, unveils the deep, dark ways in which
our most profitable form of entertainment gets us ready for war.
www.edhalter.com <http://www.edhalter.com>