Heat c. 2010 Mark
Aversa, Evan Slaughter, Jeremy Therrien,
Experimental Game Design is a studio arts course focusing on the creation of innovative workable game prototypes using a variety of multimedia approaches, methodologies and materials. Games are analyzed as cultural artifacts reflecting behavior, social formation, and the representation of gender, ethnicity and identity.
Factors in game design including flow, game theory, and game play gestalt are taken into consideration. The aesthetics of game design including character development, level design, game play experience, and delivery systems are covered. Alternate gaming paradigms such as first person actor type games, social dynamics simulation, complex scenario planning, non-violent problem solving, blended reality, abstract play, and emerging forms are encouraged.
Primary to this
course is the formation of interdisciplinary collaborative teams consisting
of talents from visual and sound artists, programmers, cognitive scientists,
designers, engineers, IT professionals and others. Elements of successful
collaboration are covered and camaraderie of invention is encouraged.
2. Students will develop one or more of the following skills: design, art making, game programming, or engineering strategies which merge concept, process and form - encouraging approaches that are at once inquisitive, analytical, creative, experimental and articulate.
3. Upon successful completion of the course students will be able to create an archeological, socio-cultural and ethical overview of their own history of game and toy preferences.
3. Upon successful completion of the course students will have the ability to explore new approaches to the concept of “game” & “play” and start to define alternate paradigms within this emerging expressive form as demonstrated in the FPS Paradigm Shift Prototype Game short study project.
4. Students will examine the work of several artists, theoreticians, and institutions who engage in game creation.
5. Upon successful completion of the course students will have experience in creating a detailed game design document, summation overview, and poster.
7. In addition, students will have the ability to successfully articulate informed ideas relating to the representation of gender, race, and behavior in games and simulations as demonstrated in class discussions and critiques and in short written reaction papers to relevant readings and events.
Some Previous Student work:
* EXPERIMENTAL GAME DESIGN Sp09
* EXPERIMENTAL GAME DESIGN Fall 08
EXPERIMENTAL GAME DESIGN Sp 08
Suggested further readings:
and Pat Harrigan, Editors. First Person:
New Media as Story, Performance and Game http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=9908
thread to follow: http://www.electronicbookreview.com/thread/firstperson
Laurel, Brenda and Zimmermanm, Eric, editors. Play as Design
Halter, Ed. From Sun Tzu to Xbox: War and Video Games
Huizinga, Johan. Homo Ludens: A study of the Play Element in Culture
Caillois, Roger. Man, Play, and Games
Adams, Ernest. Fundamentals of Game Design, Second Edition
Jenkins, Henry. Complete Freedom of Movement: Video Games as Gendered PlaySpaces
Baudrillard, Jean. Passwords