Experimental Game Design

 

Course Topics

 

Histories: Personal Game Archaeology: the toys of today are the realities of tomorrow

 

Arts Practice and Creativity in the Trans-disciplinary Studio

 

Philosophical considerations:

            - Purpose why make it, why play it

            - Message
            - Target

- Content

- Immediate and Long Term Projected Socio-Cultural Project Impact?

            - Methodology

 

Ernest Adams’ Design Philosophy

- what does the player do?

- The physical, intellectual, emotional, economic  and ethical space

 

Understanding and subversion

 

Innovatorship: DIY Indy Design Challenge beyond FPS: (solo and temporary team based)
           

Team Building, successful collaboration


Scenario Planning

Game Design & Documentation

Designing and Producing Games: message, research, prototyping, iterative design process, GDD, target audience, story, characters, levels, models of interaction, delivery systems, tools, programming environments, art, testing, reiterating, and promotion


Intersections: games and theater, games and cinema, games and work, games and life

 

Generational Divide or Games for Seniors? Inside the Box http://www.nytimes.com/2010/06/20/books/review/Suellentrop-t.html

 

Gamification/Ludification

 

Artists and Games


Serious Games

 

Social Action Games Genres/Games for Change

 

Social Issues:

Behavior (catharsis, sublimation, desensitization)

Virtual Violence: games of war, games preventing war, games and peace
Social Formation

Gender

Race

Addiction

Ethics of and in simulations

Empathy


Emotion in Games

 

Romance and Games


Perspective: standard, inverse, innovation in gravity

 

Breaking through the 4th Wall
(the imaginary boundary between any fictional work and its audience)

Intentional Design Fails


Action Games

Real-Time Strategy

Turn-Based Strategy

RPGs

Sports Games

Simulations

Adventure Games

Immersive/Pervasive Reality/Blended Reality/ARGs

Emerging Genres

 

Delivery Systems

 

Flow

 

The Future of Games & Simulation

 

Innovative Interface

 

games in EGD have been created using:

2D: Flash, Java, others

3D: OpenGL, C++, C~

Game Engines: Ogre3D, MS Visual Studio and XNA Framework, Unity, Python, Torque, WII, custom engineered, and others         

Mods: Unreal, Quake, Others

Interfaces: IR, EEG, EKG, Olfaction,

 

Reward or Pain in Interface Design

 

Game Play Gestalt