Acoustic Visions
Copyright 2004 Acoustic Visions Entertainment
·
Theo Giovanopoulos:
o
Audio / Graphic Design / Web Development
·
John Harper:
o
Action scripting / Graphic Design / Animation
Screen
shot mockup
I. Artist Statement
The project that we want to create is an interactive Flash exposé where the
user, through manipulating the key pad, creates a piece of artwork on the
screen. Due to the vast amount of combinations that will be present, the end
result will never be the same thing twice. It will be visually and audibly
stimulating and will allow the user to have complete control over the outcome
and entertain them at the same time.
II. Predecessor or previous games/
distinctive factors in this genre
·
Rez <-appeals to
player with visually intense on-screen images
·
Fantasia <-conducting a visual orchestra
·
Rainbow Trip
<-a smaller predecessor without the addition of music
·
Blue Man Group <-on-stage performing of music
and creation of art
·
The Sonification of
Protein Data <-taking date input and turning it into music
o Mary
Anne Clark (biologist)
o John
Dunn (musician)
III. Target Audience
·
Music composers
o Beethoven
·
Abstract artists
·
People curious to explore a self created visual
environment
IV. Introduction & Story
What
the project will look like physically is just a blank Flash animation that
takes up the entire screen of your computer. By manipulating keys on the
keyboard, different objects start to appear. These objects can range from basic
shapes such as circles and squares to much more advanced organic or mechanical
shapes. A lot of the objects that will pop up will be weather related
animations. The objects that appear will also be related to the key that is
pressed for the most part. For Instance the letter “c” makes clouds appear, the
letter “m” makes the moon appear, the letter “s” makes stars appear.
When the objects
appear they can be still or they could be moving. Most objects will produce a
sound or multiple sounds and some objects will produce none. Pressing a key
twice in a row will cause a different change in that object whether it stops
moving, changes colors, disappear, and so on.
Most of the
objects that appear will be interactive. Manipulating the mouse will cause
changes in the objects. Some objects might move towards the mouse and some
might move away. Clicking the mouse on an object might cause an object to
change in any of the aforementioned ways. Rolling your mouse over an object can
also produce an effect. Sounds can also be brought about by manipulation of the
mouse.
V. Projected socio/cultural project
impact and Results
·
A player will create his or her own song through
a new medium
·
Simultaneously the player will effortlessly
create an abstract visual masterpiece.
·
After or during creation of this piece, the user
may explore it.
o Create
with keyboard
o Explore
with mouse
VI. Delivery System &
Requirements
The project will require a computer screen capable of displaying a large
number of colors. Macromedia flash and
internet access is also necessary to run the game.
VII. Interface
Physical keyboard and mouse manipulation constitutes the interface, leading
to on-screen results. No interface is
incorporated into the program besides the ability to click on objects created
with the keyboard.
VIII. User Interaction
·
Keyboard: main source of user input
o Keys
produce a different effect, both visually and audibly.
o Keyboard
is played similarly to that of a piano
·
Mouse: secondary source of user input
o Mouse
manipulates on screen animations.
There are many
ways a user could interact with this program. They could simply type their name
and see how it appears on the screen. A more complex idea would be to write out
a favorite poem or quote. An even more complex idea would be to type out a
short story or a paper and see what the result is. The other option is just
randomly pressing keys. It is hoped that the more somebody uses this program,
the better they become and they could make something that is more visually and
audibly pleasing then by just randomly keys, although that in itself should be
entertaining.
IX. Suggestions for Gameplay
·
See the visual/audio results of typing:
o Your
name
o A
poem
o A
story
o Randomly
selected keys
·
Experiment with:
o Speed
of typing
o The
visual environment you create
X. Level Design
There will only be one level at this point in time. In future versions there would be different
themed visualization and audio schemes that could be considered levels.
XI.
Visualization- Sample Animation Screenshots
XII. Music/ Sound Design
·
A basic looping beat is played constantly
·
Sound scheme is set to keys
·
Each key plays a different sound.
o Example:
Rock Sound Scheme
§
Keys A, S, D, F, G produce slightly different
electric guitar riffs.
§
Keys Q, W, E, R, T
produce various electric base riffs.
XIII. Rules and Gameplay
A. Setup, B. Gameplay, C. Scoring
A. Start
with a blank canvas to begin creation
B. Game
play is achieved through manipulating the keyboard and mouse
C. No
score is kept
XIV.
Program Structure
An interactive type, point, and click soundscape and virtual landscape.
XV. Technical Specs: Size
There can be no definite size to this. The way the project will end up is
however we feel it looks best so we can’t just attribute a certain object to a
certain key at this point. We will just need to play around with every key
until we feel the project is complete. The coding that goes into it will be
very intricate since each object will be unique. We hope to learn a lot more
about Flash doing this and hopefully implement whatever new methods we learn into
my project. We have a good idea about where this project will go but we are
very sure it will change dramatically as we continue to work on it.
XVI. Production Timeframe
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3/18: Gather sounds for interactive elements
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3/25: Ten more interactive elements added
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4/01: Ten more interactive elements added
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4/08: #,F keys assigned sounds added
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4/15: Completion of project and website