Imaginary Space: Level Design

(Due week 8, March 9)

(Imaginary space)

Create 4 original, sequential level designs or maps which tell a story by creating a background or landscape upon which a game could take place. Pay careful attention to color, lighting, texture, symbolism, allegory.

 

 

What is level design?

 

Wiki

Level design or game mapping is the creation of levels—locales, stages, or missions—for a video game (such as a console game or computer game). This is done using level design tools, special software usually developed just for the purpose of building levels.

Level design is a process used in the majority of video games in a variety of genres, such as platform games, puzzle games, adventure games, computer role-playing games and even driving games. Most of the coverage of the discipline in widely available media such as the Internet relates solely to level creation for first person shooter (FPS) or real time strategy (RTS) games. Only in the last ten years or so has the actual separation of labor occurred that has allowed the job of level designer to come into being, and in the last three or four years the job of level designer itself has often been subdivided into level artist, level designer and scripter.

 

http://en.wikipedia.org/wiki/Level_design

 

Level editors: from Unreal are available. Please see Prof. Ruiz

 

Level Design Resource Guide

Super helpful info:

http://www.gamasutra.com/resource_guide/20010716/index.shtml

 

Level design is the data entry and layout portion of the game development cycle. A level is, for all intents and purposes, the same as a mission, stage, map or other venue of player interaction. As a level designer, you are chiefly responsible for the gameplay. This article will give you insight into developing good levels for any type of game, whether they are military missions for your horde of tanks, aerial encounters for a flight simulator, a dungeon for a role-playing game, a board for a puzzle game, or a map for a world conquest god-simulator. http://www.gamasutra.com/features/19990416/level_design_01.htm