Professor Kathleen Ruíz       Suggested Reading List                                2001

 

Crary, Jonathan. Techniques of the Observer: On Vision and Modernity in the Nineteenth Century. Mass.: MIT Press, Cambridge, 1990.

 

Pesce, Mark. The Playful World: How Technology is Transforming Our Imagination, New York: Balantine, 2000.

 

Lunenfeld, Peter. Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures, Boston, The MIT Press, 2000.

 

Virilio, Paul. The Information Bomb, New York: Verso, 2000.

 

Prisoner's Dilemma/John Von Neumann, Game Theory and the Puzzle of the Bomb by William Poundstone

 

Turkle, Sherry. Life on the Screen: Identity in the Age of the Internet, 1998.

 

Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman, Inc., 1999.

 

Anders, Peter. Envisioning Cyberspace: Designing 3-D Electronic Spaces

(October 1998) McGraw-Hill; ISBN: 0070016321.

 

Morse, Margret. Virtualities : Television, Media Art, and Cyberculture

            (Theories of Contemporary Culture). Indiana Univ Pr; ISBN: 0253211778

 

Seinie, Harriet F. & Webster, Sally, eds. Critical Issues in Public Art: Content, Context, and Controversy. New York: HarperCollins Publishers. 1992.

 

Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.

 

Jacobs, Karrie.  "Robobabes: Why Girls Don’t Play Video Games", in I.D. May/June, 1994.

 

Kantrowitz, Barbara.  "Men, Women & Computers" in Newsweek, May 16, 1994, pp. 48-52.

 

Tannen, Deborah.  "Gender Gap in Cyberspace" in Newsweek, May 16, 1994, p. 52-53.

 

 

Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996.

 

Benedict, Michael. Cyberspace: First Steps. Cambridge: The MIT Press, 1994.

 

Stephenson, Neal. Snow Crash, New York, Bantam Spectra, 1996.

            Late Night VRML with Java. New York: Ziff-Davis Press, 1997.

 

Boyer, Christine, Cybercities, Labrinths of the Mind and the City, Cambridge, Mass., The MIT Press, 1997.

 

Baudrillard, Jean.  Simulations. Semiotext(e), Inc., New York:Columbia University,  1983.

                        The Ecstasy of Communication. Semiotext(e), New York: 1988.

                        Xerox and Infinity. London, England: 1988.

 

Lyotard, Jean-Francois.  “Can thought exist without a body?”. In The Inhuman. Stanford, California:  Stanford University Press, 1991.

            The Postmodern Condition: A Report of Knowledge. Minneapolis: University of Minnesota Press,1984.

 

Malraux, André.  “Museum Without Walls”. In The Voices of Silence. New Jersey: Princeton University Press,  1978.

 

Virilio, Paul. 

            The Lost Dimension. New York, Semiotext(e), Inc., New York: Columbia University, 1991.

            The Aesthetics of Disappearance. New York, Semiotext(e), Inc., New York: Columbia University, 1991.

 

Benjamin, Walter.

             "The Work of Art in the Age of  Mechanical Reproduction.” In Illuminations. New York: Schocken, 1969.

            "The Author as Producer". In Art After Modernism: Rethinking Representation. B. Wallis, ed., New York: The New Museum of Contemporary Art, 1984.

 

Sand, Michael.  Metamorphoses: Photography in the Electronic Age. New York: Aperture, 1994.

 

Postman, Neil.  Technopoly: The Surrender of Culture to Technology. New York: Vintage Books, 1993.

 

Maxwell, Delle  “The Emperor’s New Art?” In Computers in Art & Design.  Isaac V. Kerlow, ed. New York, ACM, 1991.

 

Penley, Constance,  Ross, Andrew  eds., Technoculture. Minneapolis: University of Minnesota Press,  1991.

 

Vitz, Paul C. & Arnold B.Glimcher.  Modern Art & Modern Science: The Parallel Analysis of Vision. New York: Praeger, 1984.

 

Kandinsky, Wassily.  Concerning the Spiritual in Art. New York: Dover Publications, Inc., 1977.

 

Mitchell, William J.  The Reconfigured Eye. Cambridge, Mass.: The MIT Press, 1992.

 

Mitchell, W. J. T. Iconology: Image, Text, Ideology. Chicago: The University of Chicago Press,  1986.

 

Bender, Gretchen & Druckery, Timothy. Culture on the Brink.

 

Staniszewski,  Mary Anne. Believing Is Seeing: Creating the Culture of Art.

 

O'Donnell, James Joseph. Avatars of the Word : From Papyrus to Cyberspace. Harvard University Press

 

Holtzman, Steven R. Digital Mosaics: The Aesthetics of Cyberspace

 

Dodsworth, Clark Jr.. Digital Illusion: Entertaining the Future with High Technology.

 

Stange, Maren.  Symbols of Ideal Life, Social Documentary Photography in America, 1890-1950. Cambridge, England: Cambridge University Press, 1989

 

Pimentel, Ken & Teixeira, Kevin.  Virtual Reality: through the new looking glass. New York: Intel/Sindcrest/McGraw-Hill, Inc., 1993.

 

Rheingold,  Howard. Virtual Reality. New York: Simon & Schuster Inc.,  1991.

 

Popper, Frank.  Art of the Electronic Age. Thames & Hudson Ltd., Harry Abrams Inc., 1993.

 

Emmer, Michele  ed.,  The Visual Mind. Cambridge, Mass.: MIT Press,  1993.

 

Goodman, Cynthia.   Digital Visions. New York: Harry Abrams, Inc. & the Everson Museum of Art, 1987. 

 

Gibson, William.  Neuromancer. New York: Ace Book, 1984.

 

Ritchin, Fred. In Our Own Image. New York: Aperture, 1990.

 

Baxandall, Michael.  Painting & Experience in 15th Century Italy, A Primer in the Social History of Pictorial Style. New York: Oxford University Press, 1972.

 

Berger, John.  Ways of Seeing. London, British Broadcasting Corp. & Penguin Books,  1972.

 

Burger, Peter.  Theory of the Avant-Garde. Minneapolis: University of Minnesota Press, 1984.

 

Negroponte, Nicholas.  Being Digital. New York:, Alfred A. Knopf, 1995.

 

Critical Art Ensemble, The Electronic Disturbance. Brooklyn, New York:  Autonomedia, 1994.

 

Omura, Koichi  &  Kawaguchi,Yochiro & Noji, Suma.  Computer Graphics in Japan.

            Tokyo, Japan: Graphic-Sha Publishing, 1985.

 

Ashton, Dore.   20th Century Artists on Artists. New York: Pantheon Books,  1985.

 

Schwartz, Lillian.  The Computer Artist’s Handbook. New York/London: W. W. Norton & Co.,  1992.

 

Gombrich, E.H.   Art & Illusion: A Study in the Psychology of Pictorial Representation. New Jersey: Princeton University Press, 1960.

 

Foster, Hal ed.  The Anti-Aesthetic: Essays on Postmodern Culture. Seattle, Wash.: Port Townsend, Bay Press, 1983.

 

Arnheim, Rudolph.  

            Art & Visual Perception: A Psychology of the Creative Eye.  Berkely: University of California Press,  1974.     

            Entropy & Art: An Essay on Disorder & Order. Los Angeles, Ca.: University of California Press,  1971.

Visual Thinking. Berkeley & Los Angeles, Ca.: University of California Press,  1969.    

 

Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley, 1990.

 

Hill , F. S.  Jr. Computer Graphics. New York: MacMillan, 1990.

 

Franke, Herbert W.  Computer Graphics, Computer Art. Oxford, England: Phaidon, 1971 revised ed. New York: Springer-Verlag, 1986.

 

Truckenbrod, Joan.  Creative Computer Imagery. New York: Prentice Hall,  1990.

 

Reichardt, Jasia.  Cybernetic Serendipity. New York: Praeger, 1968.          

 

Friedhoff, Richard Mark  & Benzon, Walter.  The Second Computer Revolution: Visualization. New York, Harry N.   Abrams, Inc., 1989.

 

Lansdown, John  & Earnshaw, Rae A.  eds., Computers in Art, Design & Animation. New York: Springer-Verlag,  1989.

 

Loveless, Richard L.  The Computer Revolution. Tampa Fla.: University of South Florida Press, 1989.   

 

Gips, Terry  ed. Art Journal, Fall 1990, Vol. 49, No.3, New York: The College Art Association, 1990.

 

Cohen, Brown, Jeans, Wendling. Professional Studio Techniques - Design Essentials (for Adobe Photoshop & Adobe Illustrator). MountainView, Ca.: Adobe Press,  1993.

 

Barthes, Roland. 

            "The Structuralist Activity," in R. and F. DeGeorge, eds., The Structuralists from Marx to Levi-Strauss.  Garden City, NY: Doubleday,1972.

             "The Wisdom of Art" In: R. Barthes, The Responsibility of Forms. Berkeley: University of California Press, 1985.

 

Habermas, Jurgen.

             "Modernity-An Incomplete Project". In: H. Foster, ed., The Anti-Aesthetic: Essays on Postmodern Culture. Port Townsend: Bay Press, 1983.

            On Society and Politics, A Reader, The Philosophical Discourse of Modernity, Cambridge, Mass.: MIT Press,  1987.

 

Heidegger, Martin.  "The Age of the World Picture". In: M. Heidegger, The Question Concerning Technology and Other Essays.     New York: Harper & Row, 1977.

 

Kelly, Mary.  "Re-viewing Modernist Criticism". In: B. Wallis, ed., Art After Modernism:Rethinking Representation. New York: The New Museum of Contemporary Art, 1984.

 

Buren, Daniel.  "The Function of the Studio". In: October: The First Decade:1976-1986. Cambridge: MIT-Press, 1987.

 

Douglas Crimp, "The Art of Exhibition". In: October: The First Decade:1976-1986. Cambridge: MIT-Press, 1987.

 

Deleuze, Gilles /Felix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia. Minneapolis: Univ. of Minnesota Press, 1988. (Chapter 14: The Smooth and the Striated)

 

West, Cornel  "Black Culture and Postmodernism", In: B. Kruger and P. Mariani, eds., Remaking History. (Discussions in     Contemporary Culture) Seattle: Seattle Bay Press, 1989.

 

Birkets, Sven.  The Gutenberg Elegies (The Fate of Reading in an Electronic Age). Boston: Faber & Faber, 1994.

 

Davis, Stan.  The Monster Under the Bed (How Business is Mastering the Opportunity of Knowledge for Profit), New York:     Simon &Schuster, 1994.

 

Jacobs, Karrie.  “Robobabes: Why Girls Don’t Play Video Games”, in I.D. May/June, 1994.

 

Kantrowitz, Barbara.  “Men, Women & Computers” in Newsweek, May 16, 1994, pp. 48-52.

 

Tannen, Deborah.  “Gender Gap in Cyberspace” in Newsweek, May 16, 1994, p. 52-53.

 

Trukle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York:  Simon & Schuster, 1995.

 

Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.

 

Huyssen, Andreas.  After the Great Divide: Modernism, Mass Culture, Postmodernism. Indianapolis: Indiana Univesity Press 1986.

 

Foucault, Michael.   The Foucault Reader. “What is Enlightenment?”, “Truth and Power”, N.Y.: Pantheon Books, 1984.

 

Debord, Guy.  Society of the Spectacle. Detroit: Black & Red,  1983.

 

Kelly, Kevin & Adam Heilbrun. “Virtual Reality: An Interview with Jaron Lanier”, The Whole Earth Catalog. Cali.: 1993.

Reality Check with Jaron Lanier

 

Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology, Addison Wellsley, 1998.

 

Brook, James & Boal, Iain A. eds., Resisting the Virtual Life. San Francisco: City Lights Books,  1995.

 

Technique:

 

"JavaScript for the World Wide Web, Second Edition"

by Tom Negrinao and Dori Smith

http://www.amazon.com/exec/obidos/ASIN/0201696487/ref=ad_in1

 

"HTML 4 for the World Wide Web: Visual QuickStart Guide"

by Elizabeth Castro

http://www.amazon.com/exec/obidos/ASIN/0201696967/ref=ad_gc1

 

"Web Style Guide: Basic Design Principles for Creating Web

Sites"

by Patrick J. Lynch and Sarah Horton

http://www.amazon.com/exec/obidos/ASIN/0300076754/ref=ad_gc1

 

"HTML: The Definitive Guide"

by Chuck Musciano and Bill Kennedy; edited by Mike Loukides

http://www.amazon.com/exec/obidos/ASIN/1565924924/ref=ad_gc1

 

"The Little Web Cam Book"

by Elisabeth Parker; illustrated by John Grimes

http://www.amazon.com/exec/obidos/ASIN/0201354209/ref=ad_gc1

 

 

"Cryptonomicon"

by Neal Stephenson

 

"Pure JavaScript"

by R. Allen Wyke, Jason D. Gilliam, and Charlton Ting

 

"Photoshop 5 Bible: Gold Edition"

by Deke McClelland

 

"Advanced 3D Photorealism Techniques"

by Bill Fleming

 

"3-D Human Modeling and Animation"

by Peter Ratner


"JavaScript for the World Wide Web"
by Tom Negrino and Dori Smith
JavaScript is great, but at best it is a complementary language for Web development. "JavaScript for the World Wide Web" offers a productive, how-to style that lets you solve a problem or pick up a trick and then move on with the rest of your work.

 

"Dreamweaver Hands-On Training"
by Lynda Weinman, Publication date: July 2000
This new edition features a brand-new chapter on the latest Dreamweaver developments, such as how to use plug-ins, and lots of information on the other newest Dreamweaver features such as the HTML-styles palette, the expanded objects palette, and the automatic application of HTML tags--eliminating your dependency on Cascading Style Sheets.


"HTML 4 Bible, Second Edition"
by Bryan Pfaffenberger, Publication date: July 2000
With a companion CD-ROM chock-full of the latest browsers (Amaya, Netscape, Internet Explorer, and Opera), the second edition of the "HTML 4 Bible" will have you well versed on the latest developments to the standard for Web-page construction. The rules of HTML 4.01 allow you to create XHTML documents. Other highlights include integration with SMIL, MathML, and SVG/

 

"Website Graphics Now"

by Noel Douglas, Geert J. Strengholt, and Willem Velthoven

 

"Real World Bryce "

by Susan A. Kitchens and Victor Gavenda

 

"Designing Exceptional Websites: Secrets of an Information

Architect" by Jakob Nielsen

 

"The Art and Science of Digital Compositing"

by Ron Brinkmann

 

http://workshops.peachpit.com
for Wow Series books for real-world projects, tips, and solutions

 

Digital Compositing in Depth : The Only Guide to Post Production for Visual Effects in Film
by Doug Kelly
The Coriolis Group; ISBN: 1576104311

 

Adobe Acrobat Classroom in a Book (The Classroom in a Book Series)
by Adobe Creative Team, Adobe Development Team
Adobe Press; ISBN: 1568304765

 

Premiere for Macintosh and Windows: Visual QuickStart Guide
by Anthony Bolante

Peachpit Press; ISBN: 0201354756

 

Adobe Premiere  Classroom in a Book
by Adobe Creative Team, Adobe Development Team

Adobe Creek Pubns; ISBN: 1568304676

 

Adobe Photoshop Classroom in a Book, Special Web Edition
by Adobe Creative Team

Adobe Press; ISBN: 020165895X

 

Flash Creative Web Animation
by Derek Franklin, Brooks Patton

Peachpit Press; ISBN: 0201354705

 

"Flash Web Design"
by Hillman Curtis

"XML by Example"
by Benoit Marchal

"Graphics, Animation & Interactivity with Flash 4.0"
by James L. Mohler

 

The QuickTime VR Book : Creating Immersive Imaging on Your Desktop

by Susan A. Kitchens Peachpit Pr; ISBN: 0201696843

 

Graham, IanS. HTML Sourcebook, A Complete Guide to HTML 3.0, end ed. John Wiley & Sons, 1996.

 

De Goes, John,& Lampton, Christopher F.. Cutting-Edge 3d Game Programming With C++ (August 1996) The Coriolis Group; ISBN: 1883577705

 

 Donald Hearn, M. Pauline Baker , the University of Illinois Computer Graphics, C Version, 2/ePublished May 1996 by Engineering/Science/Mathematics, Copyright 1997, 652 pp.Cloth ISBN: 0-13-530924-7

 

Damer, Bruce. Avatars!: Exploring and Building Virtual Worlds on the Internet. Peachpit Press, 1998.

 

Cutting-Edge 3d Game Programming With C++

by John De Goes, John Degoes, Christopher F. Lampton

 

Lemay, Laura. Teach Yourself Web Publishing with HTML 3.2 in a Week, 3rd ed.  Dams.net Publishing, 1996.

 

Weiman,Lynda. Deconstructing Web Graphics 2. New Riders, 1997.

 

Ames, Andrea L.; Nadeau, David R.; and Moreland, John L.. VRML 2.0 Sourcebook.

            New York: John Wiley and Sons, 1997.

 

Hartman, Jed; Wernecke, Josie; and Carrie, Rikk. The VRML Handbook : Building Moving Worlds on the Web. New York:  Addison-Wesley Pub Co, 1996.

 

Roehl, Bernie; Couch, Justin; Reed-Ballreich, Cindy; Rohaly, Tim; and Brown, Geoff.

            Late Night VRML 2.0 with Java. New York: Ziff-Davis Press, 1997.

 

Hollands, Robin. The Virtual Reality Homebrewer’s Handbook. West Suxxex, England:1996.