Professor Kathleen Ruíz
Suggested Reading List
2001
Crary, Jonathan. Techniques of the Observer:
On Vision and Modernity in the Nineteenth Century. Mass.: MIT Press, Cambridge,
1990.
Pesce, Mark. The Playful World: How Technology
is Transforming Our Imagination, New York: Balantine, 2000.
Lunenfeld, Peter. Snap to Grid: A User's Guide to Digital Arts, Media, and Cultures, Boston, The MIT Press, 2000.
Virilio, Paul. The Information Bomb, New York: Verso, 2000.
Prisoner's Dilemma/John Von Neumann, Game Theory
and the Puzzle of the Bomb by William Poundstone
Turkle, Sherry. Life on the Screen: Identity
in the Age of the Internet, 1998.
Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman, Inc., 1999.
Anders, Peter. Envisioning Cyberspace: Designing 3-D Electronic Spaces
(October 1998) McGraw-Hill; ISBN: 0070016321.
Morse, Margret. Virtualities : Television, Media Art,
and Cyberculture
(Theories of Contemporary Culture). Indiana Univ Pr; ISBN: 0253211778
Seinie, Harriet F. & Webster, Sally, eds. Critical Issues in Public Art: Content, Context, and Controversy. New York: HarperCollins Publishers. 1992.
Hollands, Robin. The Virtual Reality Homebrewers Handbook. West Suxxex, England:1996.
Jacobs, Karrie. "Robobabes: Why Girls Dont Play Video Games", in I.D. May/June, 1994.
Kantrowitz, Barbara. "Men, Women & Computers" in Newsweek, May 16, 1994, pp. 48-52.
Tannen, Deborah. "Gender Gap in Cyberspace" in Newsweek, May 16, 1994, p. 52-53.
Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996.
Benedict, Michael. Cyberspace: First Steps. Cambridge: The MIT Press, 1994.
Stephenson, Neal. Snow Crash, New York, Bantam Spectra, 1996.
Late Night VRML with Java. New York: Ziff-Davis Press, 1997.
Boyer, Christine, Cybercities, Labrinths of the Mind and the City, Cambridge, Mass., The MIT Press, 1997.
Baudrillard, Jean. Simulations. Semiotext(e), Inc., New York:Columbia University, 1983.
The Ecstasy of Communication. Semiotext(e), New York: 1988.
Xerox and Infinity. London, England: 1988.
Lyotard, Jean-Francois. Can thought exist without a body?. In The Inhuman. Stanford, California: Stanford University Press, 1991.
The Postmodern Condition: A Report of Knowledge. Minneapolis: University of Minnesota Press,1984.
Malraux, André. Museum Without Walls. In The Voices of Silence. New Jersey: Princeton University Press, 1978.
Virilio, Paul.
The Lost Dimension. New York, Semiotext(e), Inc., New York: Columbia University, 1991.
The Aesthetics of Disappearance. New York, Semiotext(e), Inc., New York: Columbia University, 1991.
Benjamin, Walter.
"The Work of Art in the Age of Mechanical Reproduction. In Illuminations. New York: Schocken, 1969.
"The Author as Producer". In Art After Modernism: Rethinking Representation. B. Wallis, ed., New York: The New Museum of Contemporary Art, 1984.
Sand, Michael. Metamorphoses: Photography in the Electronic Age. New York: Aperture, 1994.
Postman, Neil. Technopoly: The Surrender of Culture to Technology. New York: Vintage Books, 1993.
Maxwell, Delle The Emperors New Art? In Computers in Art & Design. Isaac V. Kerlow, ed. New York, ACM, 1991.
Penley, Constance, Ross, Andrew eds., Technoculture. Minneapolis: University of Minnesota Press, 1991.
Vitz, Paul C. & Arnold B.Glimcher. Modern Art & Modern Science: The Parallel Analysis of Vision. New York: Praeger, 1984.
Kandinsky, Wassily. Concerning the Spiritual in Art. New York: Dover Publications, Inc., 1977.
Mitchell, William J. The Reconfigured Eye. Cambridge, Mass.: The MIT Press, 1992.
Mitchell, W. J. T. Iconology: Image, Text, Ideology. Chicago: The University of Chicago Press, 1986.
Bender, Gretchen & Druckery, Timothy. Culture on the Brink.
Staniszewski, Mary Anne. Believing Is Seeing: Creating the Culture of Art.
O'Donnell, James Joseph. Avatars of the Word : From Papyrus to Cyberspace. Harvard University Press
Holtzman, Steven R. Digital Mosaics: The Aesthetics of Cyberspace
Dodsworth, Clark Jr.. Digital Illusion: Entertaining the Future with High Technology.
Stange, Maren. Symbols of Ideal Life, Social Documentary Photography in America, 1890-1950. Cambridge, England: Cambridge University Press, 1989
Pimentel, Ken & Teixeira, Kevin. Virtual Reality: through the new looking glass. New York: Intel/Sindcrest/McGraw-Hill, Inc., 1993.
Rheingold, Howard. Virtual Reality. New York: Simon & Schuster Inc., 1991.
Popper, Frank. Art of the Electronic Age. Thames & Hudson Ltd., Harry Abrams Inc., 1993.
Emmer, Michele ed., The Visual Mind. Cambridge, Mass.: MIT Press, 1993.
Goodman, Cynthia. Digital Visions. New York: Harry Abrams, Inc. & the Everson Museum of Art, 1987.
Gibson, William. Neuromancer. New York: Ace Book, 1984.
Ritchin, Fred. In Our Own Image. New York: Aperture, 1990.
Baxandall, Michael. Painting & Experience in 15th Century Italy, A Primer in the Social History of Pictorial Style. New York: Oxford University Press, 1972.
Berger, John. Ways of Seeing. London, British Broadcasting Corp. & Penguin Books, 1972.
Burger, Peter. Theory of the Avant-Garde. Minneapolis: University of Minnesota Press, 1984.
Negroponte, Nicholas. Being Digital. New York:, Alfred A. Knopf, 1995.
Critical Art Ensemble, The Electronic Disturbance. Brooklyn, New York: Autonomedia, 1994.
Omura, Koichi & Kawaguchi,Yochiro & Noji, Suma. Computer Graphics in Japan.
Tokyo, Japan: Graphic-Sha Publishing, 1985.
Ashton, Dore. 20th Century Artists on Artists. New York: Pantheon Books, 1985.
Schwartz, Lillian. The Computer Artists Handbook. New York/London: W. W. Norton & Co., 1992.
Gombrich, E.H. Art & Illusion: A Study in the Psychology of Pictorial Representation. New Jersey: Princeton University Press, 1960.
Foster, Hal ed. The Anti-Aesthetic: Essays on Postmodern Culture. Seattle, Wash.: Port Townsend, Bay Press, 1983.
Arnheim, Rudolph.
Art & Visual Perception: A Psychology of the Creative Eye. Berkely: University of California Press, 1974.
Entropy & Art: An Essay on Disorder & Order. Los Angeles, Ca.: University of California Press, 1971.
Visual Thinking. Berkeley & Los Angeles, Ca.: University of California Press, 1969.
Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley, 1990.
Hill , F. S. Jr. Computer Graphics. New York: MacMillan, 1990.
Franke, Herbert W. Computer Graphics, Computer Art. Oxford, England: Phaidon, 1971 revised ed. New York: Springer-Verlag, 1986.
Truckenbrod, Joan. Creative Computer Imagery. New York: Prentice Hall, 1990.
Reichardt, Jasia. Cybernetic Serendipity. New York: Praeger, 1968.
Friedhoff, Richard Mark & Benzon, Walter. The Second Computer Revolution: Visualization. New York, Harry N. Abrams, Inc., 1989.
Lansdown, John & Earnshaw, Rae A. eds., Computers in Art, Design & Animation. New York: Springer-Verlag, 1989.
Loveless, Richard L. The Computer Revolution. Tampa Fla.: University of South Florida Press, 1989.
Gips, Terry ed. Art Journal, Fall 1990, Vol. 49, No.3, New York: The College Art Association, 1990.
Cohen, Brown, Jeans, Wendling. Professional Studio Techniques - Design Essentials (for Adobe Photoshop & Adobe Illustrator). MountainView, Ca.: Adobe Press, 1993.
Barthes, Roland.
"The Structuralist Activity," in R. and F. DeGeorge, eds., The Structuralists from Marx to Levi-Strauss. Garden City, NY: Doubleday,1972.
"The Wisdom of Art" In: R. Barthes, The Responsibility of Forms. Berkeley: University of California Press, 1985.
Habermas, Jurgen.
"Modernity-An Incomplete Project". In: H. Foster, ed., The Anti-Aesthetic: Essays on Postmodern Culture. Port Townsend: Bay Press, 1983.
On Society and Politics, A Reader, The Philosophical Discourse of Modernity, Cambridge, Mass.: MIT Press, 1987.
Heidegger, Martin. "The Age of the World Picture". In: M. Heidegger, The Question Concerning Technology and Other Essays. New York: Harper & Row, 1977.
Kelly, Mary. "Re-viewing Modernist Criticism". In: B. Wallis, ed., Art After Modernism:Rethinking Representation. New York: The New Museum of Contemporary Art, 1984.
Buren, Daniel. "The Function of the Studio". In: October: The First Decade:1976-1986. Cambridge: MIT-Press, 1987.
Douglas Crimp, "The Art of Exhibition". In: October: The First Decade:1976-1986. Cambridge: MIT-Press, 1987.
Deleuze, Gilles /Felix Guattari, A Thousand Plateaus: Capitalism and Schizophrenia. Minneapolis: Univ. of Minnesota Press, 1988. (Chapter 14: The Smooth and the Striated)
West, Cornel "Black Culture and Postmodernism", In: B. Kruger and P. Mariani, eds., Remaking History. (Discussions in Contemporary Culture) Seattle: Seattle Bay Press, 1989.
Birkets, Sven. The Gutenberg Elegies (The Fate of Reading in an Electronic Age). Boston: Faber & Faber, 1994.
Davis, Stan. The Monster Under the Bed (How Business is Mastering the Opportunity of Knowledge for Profit), New York: Simon &Schuster, 1994.
Jacobs, Karrie. Robobabes: Why Girls Dont Play Video Games, in I.D. May/June, 1994.
Kantrowitz, Barbara. Men, Women & Computers in Newsweek, May 16, 1994, pp. 48-52.
Tannen, Deborah. Gender Gap in Cyberspace in Newsweek, May 16, 1994, p. 52-53.
Trukle, Sherry. Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster, 1995.
Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.
Huyssen, Andreas. After the Great Divide: Modernism, Mass Culture, Postmodernism. Indianapolis: Indiana Univesity Press 1986.
Foucault, Michael. The Foucault Reader. What is Enlightenment?, Truth and Power, N.Y.: Pantheon Books, 1984.
Debord, Guy. Society of the Spectacle. Detroit: Black & Red, 1983.
Kelly, Kevin & Adam Heilbrun. Virtual Reality: An Interview with Jaron Lanier, The Whole Earth Catalog. Cali.: 1993.
Reality Check with Jaron Lanier
Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology, Addison Wellsley, 1998.
Brook, James & Boal, Iain A. eds., Resisting the Virtual Life. San Francisco: City Lights Books, 1995.
Technique:
"JavaScript for the World Wide Web, Second Edition"
by Tom Negrinao and Dori Smith
http://www.amazon.com/exec/obidos/ASIN/0201696487/ref=ad_in1
"HTML 4 for the World Wide Web: Visual QuickStart Guide"
by Elizabeth Castro
http://www.amazon.com/exec/obidos/ASIN/0201696967/ref=ad_gc1
"Web Style Guide: Basic Design Principles for Creating Web
Sites"
by Patrick J. Lynch and Sarah Horton
http://www.amazon.com/exec/obidos/ASIN/0300076754/ref=ad_gc1
"HTML: The Definitive Guide"
by Chuck Musciano and Bill Kennedy; edited by Mike Loukides
http://www.amazon.com/exec/obidos/ASIN/1565924924/ref=ad_gc1
"The Little Web Cam Book"
by Elisabeth Parker; illustrated by John Grimes
http://www.amazon.com/exec/obidos/ASIN/0201354209/ref=ad_gc1
"Cryptonomicon"
by Neal Stephenson
"Pure JavaScript"
by R. Allen Wyke, Jason D. Gilliam, and Charlton Ting
"Photoshop 5 Bible: Gold Edition"
by Deke McClelland
"Advanced 3D Photorealism Techniques"
by Bill Fleming
"3-D Human Modeling and Animation"
by Peter Ratner
"JavaScript
for the World Wide Web"
by Tom Negrino and Dori Smith
JavaScript is great, but at best it is a complementary language for Web development.
"JavaScript for the World Wide Web" offers a productive, how-to
style that lets you solve a problem or pick up a trick and then move on with
the rest of your work.
"Dreamweaver
Hands-On Training"
by Lynda Weinman, Publication date: July 2000
This new edition features a brand-new chapter on the latest Dreamweaver
developments, such as how to use plug-ins, and lots of information on the
other newest Dreamweaver features such as the HTML-styles palette, the expanded
objects palette, and the automatic application of HTML tags--eliminating your
dependency on Cascading Style Sheets.
"HTML
4 Bible, Second Edition"
by Bryan Pfaffenberger, Publication date: July 2000
With a companion CD-ROM chock-full of the latest browsers (Amaya, Netscape,
Internet Explorer, and Opera), the second edition of the "HTML 4 Bible"
will have you well versed on the latest developments to the standard for Web-page
construction. The rules of HTML 4.01 allow you to create XHTML documents.
Other highlights include integration with SMIL, MathML, and SVG/
"Website Graphics Now"
by Noel Douglas, Geert J. Strengholt, and Willem Velthoven
"Real World Bryce "
by Susan A. Kitchens and Victor Gavenda
"Designing Exceptional Websites: Secrets of an Information
Architect" by Jakob Nielsen
"The Art and Science of Digital Compositing"
by Ron Brinkmann
http://workshops.peachpit.com
for Wow Series books for real-world projects, tips, and solutions
Digital
Compositing in Depth : The Only Guide to Post Production for Visual Effects
in Film
by Doug
Kelly The Coriolis Group; ISBN: 1576104311
Adobe
Acrobat Classroom in a Book (The Classroom in a Book Series)
by Adobe
Creative Team, Adobe
Development Team
Adobe
Press; ISBN: 1568304765
Premiere
for Macintosh and Windows: Visual QuickStart Guide
by Anthony
Bolante
Peachpit Press; ISBN: 0201354756
Adobe
Premiere Classroom in a Book
by Adobe
Creative Team, Adobe
Development Team
Adobe Creek Pubns; ISBN: 1568304676
Adobe
Photoshop Classroom in a Book, Special Web Edition
by Adobe
Creative Team
Adobe Press; ISBN: 020165895X
Flash
Creative Web Animation
by Derek
Franklin, Brooks
Patton
Peachpit Press; ISBN: 0201354705
"Flash
Web Design"
by Hillman Curtis
"XML
by Example"
by Benoit Marchal
"Graphics,
Animation & Interactivity with Flash 4.0"
by James L. Mohler
The QuickTime VR Book : Creating Immersive Imaging on Your Desktop
by Susan A. Kitchens Peachpit Pr; ISBN: 0201696843
Graham, IanS. HTML Sourcebook, A Complete Guide to HTML 3.0, end ed. John Wiley & Sons, 1996.
De Goes, John,& Lampton, Christopher F.. Cutting-Edge 3d Game Programming With C++ (August 1996) The Coriolis Group; ISBN: 1883577705
Damer, Bruce. Avatars!: Exploring and Building Virtual Worlds on the Internet. Peachpit Press, 1998.
Cutting-Edge 3d Game Programming With C++
by John De Goes, John Degoes, Christopher F. Lampton
Lemay, Laura. Teach Yourself Web Publishing with HTML 3.2 in a Week, 3rd ed. Dams.net Publishing, 1996.
Weiman,Lynda. Deconstructing Web Graphics 2. New Riders, 1997.
Ames, Andrea L.; Nadeau, David R.; and Moreland, John L.. VRML 2.0 Sourcebook.
New York: John Wiley and Sons, 1997.
Hartman, Jed; Wernecke, Josie; and Carrie, Rikk. The VRML Handbook : Building Moving Worlds on the Web. New York: Addison-Wesley Pub Co, 1996.
Roehl, Bernie; Couch, Justin; Reed-Ballreich, Cindy; Rohaly, Tim; and Brown, Geoff.
Late Night VRML 2.0 with Java. New York: Ziff-Davis Press, 1997.
Hollands, Robin. The Virtual Reality Homebrewers Handbook. West Suxxex, England:1996.