Lecture topic:

Animation

 

Happy Halloween

 

Motion
is an action which involves space and time and, strictly speaking, belongs to the fourth dimension- something that does not at first sight seem an appropriate category for the stationary world of two and three dimensional art. The ways that artists "capture" the fourth dimension was, and still is, the subject of much discussion.

 

Motion and emotion

both derive from the Italian word moto. Physical motions (walking people, galloping horses, postures, distortion, etc.) as well as mental emotions such as sadness, joy, love and anger. If emotions were depicted effectively through motion the viewer is "moved" by the artwork.

 


 

Étienne-Jules Marey
Étienne-Jules Marey a French medical doctor, (1830-1904) wanted to make the world visible, and measurable. He had several inventions with respect to circulation, electrocardiography, respiration, and muscle function.

 

"In this method of photographic analysis the two elements of movement, time and space, cannot both be estimated in a perfect manner. Knowledge of positions the body occupies in space presumes that complete and distinct images are possessed; yet to have such images, a relatively long temporal interval must be had between two successive photographs. But it is his notion of time one desires to bring to perfection, the only way of doing so is to greatly augment the frequency of images, and this forces each of them to be reduced to lines."

Étienne-Jules Marey, 1883

 

He was the inventor of the "chronophotograph" (1887) from which modern cinematography was developed. Some in fact see Marey, rather than the Lumière brothers, as the true father of cine photography.

 

 

Whereas Muybridge (with whom Marey was frequently in contact) had used a number of cameras to study movement, Marey used only one, the movements being recorded on one photographic plate.

 

For those who think slow motion photography is relatively new, Marey also invented a slow motion camera in 1894, which took pictures at the rate of 700 per second!

 

Characteristic of his pictures were his studies of the human in motion, where the subjects wore black suits with metal strips or white lines, as they passed in front of the black backdrops.

 

 

 

 

 showing model as well as motion suit markers

 

 

Correct exposure showing only the motion suit 'markers

 

aviation website




 

MUYBRIDGE, Eadweard
b. 9 April 1830; d. 8 May 1904

 

Edward James Muybridge was born in Kingston on Thames. In his early twenties he went to live in America, gaining a reputation for his landscape photographs of the American West. As he used the collodion process, like other travel photographers he would have needed to take with him all the sensitizing and processing equipment, as all three processes of sensitization, exposure and processing needed to be done while the plate was still wet.

During the late 18 sixties and early 18 seventies he made some two thousand pictures, exposing negatives size 20x24 inch. Though he is not given due acclaim, many his landscape studies rank with the best.

 

However, Muybridge's main claim to fame (apart from being tried and acquitted for the murder of his wife's lover!) was his exhaustive study of movement. Just about this same time the French physiologist Etienne Marey was studying animal movement, and his studies began to suggest that a horse's movements were very different from what one had imagined. One of the people who became aware of this research was Leland Stanford, a former governor of California, who owned a number of race horses. Stanford was determined to find the truth about this. It is said that he bet a friend that when a horse gallops, at a particular point all four feet are off the ground simultaneously. To prove his case he hired Muybridge to investigate whether the claim was true.

 

By the 1870s lengthy exposures had been reduced to a minimum, and thus it became possible for photography to begin to extend one's vision of reality. It took a little time, however, for Muybridge to perfect a way of photographing which would supply the answer, for the Collodion process was rather slow.

 

Returning to his movement experiments, a few years later Muybridge was able to photograph a horse galloping, using twenty four cameras, each triggered off by the breaking of a trip-wire on the course. He not only proved Leland right, but also showed that, contrary to what painters had depicted, a horse's feet are not, as hitherto believed, outstretched, as if like a rocking- horse, but bunched together under the belly. This discovery caused considerable controversy, but eventually became more generally accepted.

 

Muybridge's studies are very comprehensive, and include some detailed studies of men and women walking, running, jumping, and many other activities.

 

 


 

 

Modern Motion Capture:

 

Motion Analysis

 

Ghostcatching

 

The AVA Project

Global Icons

 

 

Time, change and sequence -

Egyptian art shows the passage of time by serializing the story in continuous sections - comic strip style- one on top of the other.

 

 

 

 

 

In medieval art a well known device of placing pictures next to one another - showing the before and after: Diptych (two panels) or triptych (three panels) was used where the story could be read in continuity: a sermon in pictures.

 

 

 

Garden of Earthly Delights (opened and closed)
by Hieronymus Bosch c1510-15
More Triptychs

 

 

Seriality or making a work in several sections is an effective way of moving a story along. Roy Lichtenstein (b 1923) uses serials derived from comic books.

 

 

 

Continuous line is also a way to attract the viewer's eye - curved lines suggesting movement. (motion blur).

 

 

 

Still images or drawings can be made to animate using registration of imagery and persistence of vision.

 

 

See the work of South African artist/animator William Kentridge

 



http://www.awn.com/mag/issue3.7/3.7clips/9810kentridge.mov

http://www.awn.com/mag/issue3.7/3.7pages/3.7moinskentridge.html

 

 

The viewer can be stationary or moving physically amongst the artwork. (Janet Cardiff, mazes, etc.)

Janet Cardiff

Art in Technological Times:

http://www.stretcher.org/archives/reviews/010101/010101.html

 

see: still motion site IDimaging\movement.html

 


 

Three D Modeling and Animation


Spoof: how to make an animated movie:

http://video.google.com/videoplay?docid=-8683020727511417227

 

Some practical suggestions for learning 3D graphics:

From Ian Stead (former Rensselaer student and professional artist):
www.3dtotal.com

www.3dbuzz.com

 

This site has a bunch of free downloadable training videos for many different 3D and 2D computer graphics software packages including Maya. They also have a forum. It's a great place to start if you are starting to learn new 3D software.

 

 

A lot of this is just common sense. Some of these things I've learned through experience, others are good ideas I've read about or talked to other people about.

 

* Keep it simple (being overly ambitious kills many projects).

 

* Plan ahead what you are doing (draw! storyboard! collect reference!). Have fun. Don't try to learn everything at once, there is so much to learn and it takes time to learn it, so I recommend focusing on an area you wish to get better at instead of trying to get better at everything at once (right now, I'm focusing on modeling/ texturing - I have very little experience in animation and I expect I won't be very good at it for several more years).

 

* You don't have to be good at all aspects of 3D, its okay to specialize in one or two areas (just get a basic knowledge of everything else).

 

* Understanding composition is very helpful. Learning some architecture is useful for modeling realistic spaces and buildings (I still need to do that).

 

* Understanding anatomy and the human figure is essential if you are going to make characters (model them and animate them). Taking a figuring drawing class is highly recommended. It doesn't matter which software you use - it matters what you do with it.

  

* Also, everyone starts out as a noob, so even the best artists one day couldn't draw anything very realistically. Natural talent helps, but you don't need it to be able to draw or do great 3D work, all you have to do is practice.

 

* Get a digital camera and take pictures everywhere so you can build a texture and reference library - you may not be working on what you are photographing today, but it will be helpful later. Also, this way you will have more work on hand that you own the copyright to.

 

* In the same vein, collect reference material from magazines, the internet and everywhere. Collect 3D models and animations to look at for inspiration and to help you understand how other people build/animate/render/draw things.

 

Here are some excellent places to check out for learning 3D graphics and animation.

 

http://features.cgsociety.org/challenge and www.cgtalk.com

 

These two sites are part of CG Networks. They have several different CG challenges every two months (animation, concept art, game art, architecture, visual fx and modeling) They have an excellent and large forum on the cgtalk part of the site. There are a ton of extremely talented artists who run and use these forums. It's a great place to get inspired, and to learn. They have many useful forums for getting critiques, for software specific advice and general discussion of computer graphics and many other relevant topics.

  

Also, if you are strapped for cash, and are looking for free solutions for animation and modeling, you might check out these open-source 3D

programs:

 

www.blender3d.com

www.wings3d.com

 

Or, if you'd like to buy some software at student prices, here's one place I know of (usually you can save several hundred to several thousand dollars):

 http://www.journeyed.com/

 

Additionally  here is a link to get you going with the jargon of 3D.

 

 

 

_________________________________________________________

 

 

Simple, but “moving” animated gifs

 

   

 

 

 

_______________________________________

 

 

Stop Action Animation

 

Stop Action Animation is an animation technique which makes static objects appear to move. Stop motion is used to produce the animated movements of ANY objects, such as toys, blocks, dolls, etc. If desired, we will permit the use of drawn animation as well for this assignment.

 

All animation, including all stop motion, requires a camera that can expose single frames. It works by shooting a single frame of an object, then moving the object slightly, then shooting another frame. When the film runs continuously at 24 frames per second, the illusion of fluid motion is created and the objects appear to move by themselves. This is similar to the animation of cartoons, but using real objects instead of drawings.

 

Probably the most passive form of stop motion is time lapse animation in which a stop motion camera is simply clicked (manually or via an intermittent control device called an intervolometer) to take a frame of film as each period of time lapses, as natural objects of nature and mankind move of their own accord, non-interfered with by the animator. The most common uses for time lapse stop-motion animation movie photography are moving clouds, seen daily during weather forecasts in moving satellite imagery, the speeding up of the growth of plants, and stars as they appear to "rotate" around the Earth.

 

 

Cell Phone Claymation
From: DaggeH

15 year old from Sweden Claymation Video, Made with a W800i cell phone, took me bout an hour and I used around 100 shots, clips clipped together in movie maker 2.0

(Windows XP: Movie Maker 2.1 Download)

or for mac users: imovie http://www.apple.com/ilife/tutorials/

 



 

Sliced

 

Pulp

 

 

 

Tent

 

Amazing Stop Motion Animations: http://www.darkstrider.net/gallery2a.html

 

Claymation info: http://www.animateclay.com/

 

Spiderman stop action movie: http://www.youtube.com/watch?v=6lTuSFILCp4&NR

 

Roger, an example of stop motion

 

 

The Windmill Boy Trailer

 

 

 

Stop Motion Pro http://www.stopmotionpro.com/whatis_1.htm

Tutorials: http://www.stopmotionpro.com/assets/resources/tutorials/SMP_canon_compact_start.html

http://www.stopmotionpro.com/tutorials.htm

 

 


 

Visiting artist: Shawn Lawson

 

Screenings: William Kentridge

 

Readings: read this page and its links

 


 ______________________________________________________


 

 

Studio skills: Photographing motion, animation, storytelling, drama, creativity, expression with moving objects

 

 

Project: Create a stop action animation using any methodology. This could simply be a series of animated gifs, as we did previously in Image Ready or a claymation project or a series of interrelated drawings on paper or screen that are put into the computer or… . The basic idea here is to create motion using still frames.

 

Some student examples:

http://www.arts.rpi.edu/public%5Fhtml/ruiz/public%5Fhtml/IDIspring04%2D01/ss5.html

 

Task: Considering the lectures in plenary and in studio and your personal explorations of the animated image, create a minimum 30 frame animation. Use the criteria above for guidance.

 

Deliverables: a minimum of 36 frames (3 seconds @ 12 fps) of your original animated sequence in a .gif or .swf flash player or quicktime format

 

Grading Criteria:

1. Assignment completed on-time.

2. Adherence to the size and file format specifications

3. Appropriate use of animation

4. Exploration and application of creative tools in creating animation

5. Quality and clarity of class presentation

6. Quality of Inventiveness, expression, and imagination in your animated stop motion