Lecture topic:

SuperHeros:

 

 

 

Quicksilver (Pietro Maximoff) is a Marvel Comics super hero/super villain

associated with the X-Men and Avengers.

A mutant, Quicksilver originally possessed the superhuman ability to move and think at great speeds, making him Marvel's counterpart to DC Comics' The Flash. He often commented that the rest of the world seemed to him to operate in slow motion, which may explain his impatient, arrogant temper.




Crystal is a fictional character, a superhero in Marvel Comics' universe. She is a member of the Inhumans and a younger sister of Medusa. Crystal possesses the power to manipulate the classic four elements. They have a daughter, Luna, who is a normal human child despite her superhuman parentage.



Superhero

–noun, plural - Superheroes

a hero, esp. in children's comic books and television cartoons, possessing extraordinary, often magical powers.

 

A figure, especially in a comic strip or cartoon, endowed with superhuman powers and usually portrayed as fighting evil or crime.



Superhuman

adj : above or beyond the human or demanding more than human power or endurance; "superhuman beings"; "superhuman strength"; "soldiers driven mad by superhuman misery" [ant: subhuman]

What are they and why do we seem to want them?

Are we “post-human”? No longer human?

SuperHero Ultimate Alliance trailer


A Short History: Comic Book Cultures


Other info on Superheros

Genderplay: Successes and Failures in Character Designs for Video games April 16, 2003 posting by Jane

_________________________________

 

Digital Games and the Military:

Amusing ourselves to death: “killer entertainments”

the military industrial complex and gaming:

 

Games are:

* interactive & participatory (not passive)

* Immersive: physically, spatially

* playful

 

 

Play:

v. played, play•ing, plays

v. intr.

1. To occupy oneself in amusement, sport, or other recreation: children playing with toys.

2. To take part in a game: No minors are eligible to play.

b.To participate in betting; gamble.

3. To act in jest or sport: They're not arguing in earnest, they're just playing.

4. To deal or behave carelessly or indifferently; toy.

5. To behave or converse sportively or playfully.

6. To act or conduct oneself in a specified way: play fair; an investor who plays cautiously.

7. To act, especially in a dramatic production.

8.Music. To perform on an instrument: play on an accordion.

b.To emit sound or be sounded in performance: The band is playing.

9.To be performed, as in a theater or on television: A good movie is playing tonight.

10. To be received or accepted: a speech that played poorly with the voters.

11. To move or seem to move quickly, lightly, or irregularly: The breeze played on the water.

12. To function or discharge uninterruptedly: The fountains played in the courtyard.

13. To move or operate freely within a bounded space, as machine parts do.


ludic space

French ludique, from Latin ludus: of, relating to, or characterized by play, playful

 

 

Pretend

Suspension of disbelief

 

 

 

Two contrasting ideas about Play:

 

Play creating culture

Homo Ludens written in 1938 by Dutch historian, Johan Huizinga

 "play-instinct" as an instinct that emerged very early in human prehistory - in fact, he sees it as one of humanity's primary instincts, one which provides the fundament for other elements of society, such as religious ritual, war, and poetry. He has an esthetic approach to history, where art and spectacle play an important role. He was held in detention by the Nazis where he died in 1945.

 

 

The Ambiguity of Play

by Brian Sutton Smith, a New Zealand play theorist who studies the cultural significance of play in human life. He demonstrates that children are not innocent in their play and that adults are indeed guilty in theirs. In both cases play pretends to assist them in surmounting their Darwinian struggles for survival.

Play shows us the dark underbelly of the world

Catharsis and inoculation against the dangers of reality 

Symbolic side of human culture

A child gets the chance to make mistakes

Adaptation, teaching skills

Introducing us into certain communities

Fate, power, communal identity, frivolity, the imaginary, the self

 

 

The Oxymoron of “Virtual Violence”(J. Baudrillard)

 

 

 

Jenny Terry: Killer Entertainments: Conditions and Consequences of Remote Intimacy. The project theorizes remote intimacy by tracing the relationship between entertainment technologies and militarism in the US, during the 20th century to the present. Chapters focus on case studies of military uniform design, fashion, and wearable computing; surveillance technologies and remote tracking devices; weaponry design; psychological operations; USO shows; and computer gaming. The technologies analyzed, share capacities for entertainment and aggression and are tied to new forms of commodification and governmentality. 

 

The technology brings its military weight to creators

 

 

Are we constructing our game characters or are they constructing us?




Screenings:

Why We Fight, Eugene Jarecki, USA, 2005, 98 min :

Learning about the military industrial complex

Waking Life, Richard Linklater, USA, 2001, 99 min :

flash and rotoscoping


Visiting artist:

Kathleen Ruiz “Are games cathartic or desensitizing?”


Readings:

Theaters of War: the Military-Entertainment Complex

By Tim Lenoir and Henry Lowood

Saving the World, One Video Game at a Time by Clive Thompson New York Times article

 

Studio skills:

Flash basics, animation, roto-scoping, morphing

* Do the basic tutorial in the application, then See:

 

* The Tool Kit in Flash

 

* Layer & Animation explained in Flash

 

* Designing and Animating Characters in Flash 8

 

* Easing in and out

 

* Rotoscoping in Flash

 

* Lots of Flash Tutorials http://www.developal.com/tutorials/tutorials252.html

 

* Some Flash games http://www.albinoblacksheep.com/games/

 

* some characters http://www.nectarine.com.au/2005site/site.html

 

 

Project: 

Create your own, original new superhero and make a short animation using Flash.

See: Flash superhero movie about Flash haha seriously  http://jeanphiblog.media-box.net/download/flash8toons/toons.swf

 

Task:

Create an original super hero character with a short bio and description of superpowers. It can be a roto-scoped character who moves in any way including transforming or morphing.

 

Deliverables:

An original superhero character animation (minimum of 3 second (12 fps) 36 frame done in Flash. A short (1 to 2 paragraph) bio which names and describes the superhero powers and characteristics of your character.

 

Grading Criteria:

1. Assignment completed on-time

2. Adherence to the size and file format specifications

3. Appropriate use of flash animation

4. Exploration and application of creative tools in creating flash animation

5. Quality and clarity of class presentation

6. Quality of Inventiveness, expression, and imagination in your animated flash superhero

(If you know Flash well, then challenge yourself to making your superhero interactive!)