MEDIA STUDIO:
IMAGING
ARTS-1020 sections 01, 02, 03, 04
Fall Semester 2008
Please click here for more detailed syllabus

Entropy by James
DeWitt, MS:I Fall’07
Course Description:
Media Studio: Imaging is an introductory studio visual arts class using raster and vector based
digital imaging, basic animation, and web technologies for creative
expression. Inquiry and experimentation are encouraged as students develop
basic skills through a series of short studies which lead to a final project
and web portfolio.
Projects
reflect equal attention to concept, expression, and technique. Screenings,
related readings, and discussions of influential themes help give background
to the history and theory of contemporary visual arts practice in highly
technological and scientific cultures.
Fall and spring terms annually. 4 credit hours
Course Structure:
The course includes a lecture and a studio lab. Lectures provide an overview
of digital arts and related cultural issues which inform the required
projects. Studio labs consist of skills development workshops and critiques.
Professor:
Kathleen Ruiz email: ruiz@rpi.edu
phone: 518-276-2539
office: West Hall 314c
office hours: by appointment Tuesdays 1:30 -3:30 PM
Studio Lab Instructors:
Sections 1& 2:
Byeong Sam Jeon email: jeonb2@rpi.edu
office: Studio 214
office hours: by appointment
Sections 3 & 4:
Victoria Kereszi email: keresv@rpi.edu
office: Studio 214
office hours: by appointment
___________________________________________________________
Student
Mentors:
Section 1: WH Studio 211, 10 to 11:50am
Sarah Stump email: stumps@rpi.edu
office: WH Studio 214
office hours: TBA
Section 2: WH
Studio 211, 12 to 1:50pm
Brent Campbell email: campbb@rpi.edu
office: WH Studio 214
office hours: TBA
Section 3: WH Studio 214, 10 to 11:50am
Natt Phenjati email: phenjn@rpi.edu
office: WH Studio 214
office hours: TBA
Section 4: WH Studio 214, 12 to 1:50pm
Ben Esposito email: esposb@rpi.edu
office: WH Studio 214
office hours: TBA
Please
click here for more detailed syllabus chart
Samples of previous student
work:
Fall 2006
Fall 2007
Class
Times:
(attendance is mandatory and is taken at each lecture
and each studio lab)
Lecture:
Tuesday,
6:00pm to 7:50pm, Sage 5101
Studio Lab Sections:
Section 01 Wednesday, crn 26027, 10 -11:50AM, West Hall 211
Section
02 Wednesday, crn 26028, 12 - 1:50PM,
West Hall 211
Section 03 Wednesday, crn 26032, 10 -11:50AM, West Hall 214
Section
04 Wednesday, crn 26465, 12 - 1:50PM,
West Hall 214
Course
Goals:
Media
Studio / Imaging is a pre-requisite to a significant number of other courses.
The following are the topics and skills that students coming out of Media
Studio Imaging aim to have:
*
Introduction to the history and theory of digital imaging in the context of
contemporary technological and scientific cultures
* Ability to discuss and analyze
the work of others and oneself critically
* Ability to express oneself
artistically
* Increased ability to think
non-linearly and solve abstract and concrete problems creatively
* To be able to communicate and
work effectively in group teams
* Basic proficiency in raster
imaging
* Basic proficiency in vector
imaging
*
Familiarity with web based media
* Basic
animation: GIF and Flash based
* Introduction to basic 2-D design
principles
* Basic use of
a digital camera
& basic photo skills
* Familiarity with resolution
* Basic scanning techniques
* Familiarity with image formats
and compression
* Basic printing skills
* Familiarly with drawing using a
digital stylus
* Color manipulation skills
* Understanding of the technical
work flows of digital imaging for print and for the web
How to upload your
projects
Assignments & Evaluation:
7 Short Studies: Students must complete all short studies and final
projects by the deadlines given.
Final Web Portfolio: Please work on this throughout the semester as you
update your work. All of your perfected assignments will be put together
in an web portfolio submitted by
upload to your drop box and also via
a CD. Hand this in on the last day of class with your name, course
name and section number written on the physical cd.
Readings: The instructor will provide readings and the students will
be asked to write a brief one-page reaction paper to them.
Performance Requirements: There are 3 performance attendance
requirements with a follow up reaction/critique paper.
Final Project:
The final project is an exploration that expands on a more
in-depth approach to one of the short studies. For the pre-review
process you are required to articulate your final project in an artist
statement of from one to two paragraphs whereby your concept, methodology and
at least 5 bibliographic references/influences are stated
Class participation is also an
important factor for your grade.
Short Studies and Assignments
|
Software
|
Due Date
|
Grade %
|
|
|
|
|
Environmental Collage
|
Photoshop/IR
|
09/10
|
8%
|
Seeing the Other: Pixel Art
|
Photoshop
|
09/17
|
8%
|
Self Portrait: Beauty/Age
|
Photoshop/IR
|
10/1
|
8%
|
Identity: Personal Logo
|
Illustrator
|
10/15
|
8%
|
Stop Action Animation
|
Still images to motion/Quicktime/other
|
10/29
|
8%
|
BioArt/NanoArt BOTS & Net Project
|
Dreamweaver/other
|
11/12
|
8%
|
Belief Structures: SuperHero
|
Flash
|
11/19
|
8%
|
|
|
|
|
Final Project
|
any or all
|
11/25 pre review
12/3 final due date
|
17%
|
Web Portfolio
|
Dreamweaver/other
|
12/3 FINAL DUE DATE FOR ALL WORK
NO EXCEPTIONS.
|
With all perfected
projects/papers for final grades/posting
|
|
|
|
|
Class Participation in Plenary & Studio
|
You
|
|
10%
|
Reading Reaction Papers
|
MS Word
|
|
8%
|
Event Reaction Papers
|
MS Word
|
|
9%
|
|
|
|
100 %
|
Grade
Scale
A=4.0, A-=3.67, Outstanding; pushing limits of student’s conceptual,
technical, artistic ability
B+=3.33
B=3.0, B-= 2.67, Good; thoughtful, thorough, and creative completion of
project
C+=
2.33, C=2.0 C-= 1.67, Average; Project completed according to minimum
requirement
D+=1.33,
D=1.0, Poor; does not meet minimum assignment
F=0.0, Fail; failure to complete the assignment
Lecture Topics:
Please click here for more detailed overview info chart
Week 1
Aug
26 – Introduction/ What is Digital Imaging?/
Intuition
& Creativity/ tangram
exercise/ intro to Manovich reading /
Intro to Photomontage & Collage short study
Week
2
Sept
2 –The Temple of Art
composition,
form, perspective, light, color, proportion, motion
Screenings:
Genius-Leonardo da Vinci/
more Photomontage & Collage samples, ideas
Week
3
Sept
9 – The History of Digital Culture
Screening:
The Story of Computer Graphics
Intro
to Pixel Art short study & group team formation/ work on pixel art
projects & anims
Week
4
Sept
16 –
Work
in plenary
Visiting artists: Byeong Sam, Victoria Kereszi, Kathleen Ruiz
Week
5
Sept
23– Digital Portraiture: Issues of Beauty/Age /Photomontage
Screening: Decoding photographic images
Week
6
Sept
30 – Discussion & Intro to Identity
/ Logos / Logo Count/
Screening:
The Merchants of Cool
Week
7
Oct
7 – Identity Politics and Gender /
Race /& Class Representation
Week
8
Oct
14– OFF (no plenary today)
Institute-wide Tuesdays FOLLOW MONDAY SCHEDULE
Week
9
Oct
21 – Motion/Emotion “To give life to”
Visiting artist:
John Crawford
Screening:
William Kentridge
Week
10
Oct
28 – BioArt: issues and ideas/ web projects
visiting artist: Boryana Rosa
film
Week
11
Nov
4 – Nano Perspectives
Screening
Biomed/Biotech
Week
12
Nov
11 – The Military Entertainment Complex/
gaming
/ machinima/ superheros /
Flash animation
Visiting artist:
Paolo Pedericini
Screening:
Gamer Revolution
Week
13
Nov
18 – Critique of Super Hero projects & Final Project
Pre-reviews/discussions
Screening:
Waking Life
Week
14(before Thanksgiving))
Nov
25 – Final Project Pre-reviews/discussions
Week
15
Dec 2 – Final Project Pre-Reviews/Critiques
Readings:
Please
click here for more detailed overview info chart
During the semester there will be
required readings related to the short studies and lectures. You will write a
short reaction paper for each - a one page double spaced summary of the
essay’s major points and your personal
reactions to the content.
By Lev Manovich
(commissioned for The New Media Reader, edited by Noah Wardrip-Fruin
and Nick Montfort, The MIT Press
Reaction paper Due Sept 3
2. Global
Warming: The Heat is On: Issues, Ideas, What YOU Can Do
3. On Photography
By Susan Sontag
In Plato’s Cave
Reaction paper Due Oct 1
4. Bioart in
Question
AND
The Nanomeme
Syndrome: Blurring of fact & fiction in the construction of a new science
by Jim Gimzewski and Victoria Vesna
AND
Nanotechnology:
Issues
“Drexler and Smalley make the case for and against 'molecular
assemblers'” by Rudy Baum
Reaction papers for all Bio/Nano readings Due:
Oct 29
5. From Sun
Tzu to XBox (Introduction)
by Ed Halter
Reaction paper Due: Nov 19
Other suggested, but not required, readings:
New Media Art by Mark Tribe
https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art
Multimedia: From Wagner to Virtual Reality,
Expanded Edition (2002)
edited by Randall Packer and Ken Jordan
http://www.artmuseum.net/w2vr/index.html
The New Media Reader (2003)
edited by Noah Wardrip-Fruin and Nick Montfort
http://www.newmediareader.com/
The Language of New Media (2001)
by Lev Manovich
http://www.manovich.net/LNM/
Snap to Grid: A User's Guide to Digital Arts,
Media, and Cultures (2000)
by Peter Lunenfeld
https://mitpress.mit.edu/catalog/item/default.asp?tid=3737&ttype=2
Studio Schedule:
Please see overview chart
for detailed info
Aug 27 –
Sept 3 –
Sept 10 –
Sept 17 –
Sept 24 –
Oct 1 –
Oct 8 –
Oct 15 –
Oct 22 –
Oct 29 –
Nov 5 –
Nov 12 –
Nov 19 –
Nov 26 – off for Thanksgiving
Dec 3 –
FINAL CRITS Last class: all perfected projects in web portfolios due, NO EXCEPTIONS
Exhibitions/Performances:
REQUIRED to
attend for this semester: 3 events from the following list and to write a
reaction paper review.
Guideline
for the paper and a guide to writing a critique
Kyle deCamp
Darrin Communications Center,
Room 174, RPI Campus
Sep 4 2008 7:30PM
A Create @ iEAR Residency presentation. (Event
Details)
Jordan Crandall
West Hall Auditorium, RPI Campus
Sep 17 2008 7:30PM
Media artist and theorist Jordan Crandall will present the keynote lecture
for the Fall 2008 iEAR Presents! Series Out of Time.(Event
Details)

Signs of Social Change: Social
Movement Cultures 1960s to Now
Exit Art, 475 Tenth Avenue, corner of 36th Street in NYC
Sep 20 2008 7:00PM
Chronicling 50 years of the cultural productions of social movements, Dara
Greenwald and Josh MacPhee have curated over 600 posters, prints,
photographs, moving images, audio clips, and other ephemera from over 30
countries. (Event
Details)
David Rokeby
West Hall Gallery, Room 111, RPI Campus
Sep 24 2008 5:00PM
Part of the Fall 2008 iEAR Presents! Series Out of Time, Rokeby's
video installtion "Machine for Taking Time" will be on exhibit
September 24-October 17, 2008.
EMPAC: Grand Opening Celebration —
OCTOBER 3-19, 2008 http://empac.rpi.edu/ RSS
Celebrate the Grand Opening of the Experimental
Media and Performing Arts Center (EMPAC) with three weekends of world-class
artistic performances and workshops, premieres of commissioned artworks,
eye-opening exhibitions of research at the frontiers of science, and social
events ranging from black-tie elegant to come-as-you-are eclectic.
Particularly try to see:
Dumb
Type Japan
The
Wooster Group / Jeffrey Shaw
USA / Australia
Workspace Unlimited
Belgium

Wendy Hui Kyong Chun
EMPAC, RPI Campus
Nov 6 2008 7:30PM Digital media theorist, Wendy Hui Kyong Chun, will present
a guest lecture for the Fall 2008 iEAR Presents! Series Out of Time.
Co-sponsored by EMPAC.(Event
Details)
For more detailed info on any of the
events please see:
iEAR Presents! http://arts.rpi.edu/content/events.html
and/or EMPAC Events http://empac.rpi.edu/
Required materials:
* Software: We will be using
Photoshop, Illustrator, Dreamweaver and Flash. (These applications are
available on the computers in the studio labs in WH 214 & 211, Sage 4510,
and VCC NW Lobby, and elsewhere on campus.) There is no key-served software.
It is highly recommended that you purchase these programs with an educational
discount at the RPI computer store. The Adobe CS3 Design Edition has these applications. (Please note: if you
are taking other media related courses you may wish to check with your
professors and purchase larger suites of applications.)
* A digital camera dslr is preferred if you are considering further advanced work
in the field or a digital point and shoot which enables you to set
aperature/shutter priority. The Arts Department equipment room (ER) has some
digital cameras available to sign out. The equipment room is located on the
ground floor of West Hall (please follow the signs.) Please reserve ahead of
time. (Film cameras, or 4 disposable cameras
can be used, but are not preferred and will require extra time in scanning.)
Places to check for
digital cameras: B&H Photo Video
, New Egg , Tiger Direct or directly to the
manufacturer such as Cannon, Sony, Nikon, Kodak, etc.
* An ink jet printer capable of photo quality is highly suggested.
* Wacom or cordless graphics tablet
and stylus. If digital art is your area of study, a graphics tablet is
highly recommended as you will use it for future work.
* Digital Storage: please back up all your good files 3 times each, even while in
process. Suggested backup forms are: Flash
drive (aka jump drives, memory sticks). Look for USB 2.0 Hi-Speed or
greater.
You can additionally use cds
(approximately 10 to 11) or dvds
(approximately 5 to 6).
* Other materials on
a per project basis
* A journal for your
thoughts and ideas concerning your projects is highly recommended
Screenings:
a selection of some of
the following:
Genius - Leonardo da Vinci The story of the brilliant Italian artist,
sculptor, architect and engineer is told in this informative program.
Leonardo’s legacy to the world came in so many forms; in the breathtaking
beauty of The Last Supper and The Mona Lisa; his rich collection of drawing;
the mirror-written notebooks containing original thoughts on astronomy,
biology and physiology. This DVD features: State of the art 3D graphics to
explain and test Leonardo’s theories and designs, outstanding computer
animated reconstructions, the paintings and drawings, rare period imagery,
expert commentary and analyses by Dr. Alan Cartwight, School of Engineering
at the University of Warwick, Dr. Peter Borcherds, School of Physics and
Astronomy at the University of Birmingham and Dr. Martin Kemp, Trinity
College Oxford. 50 min.
The Story of Computer Graphics From its early development as an obscure topic of
research, to its widely accepted role as an important communication tool,
Computer Graphics has a rich history of human accomplishment. This movie
attempts to document some of the most compelling stories behind the striking
graphics and technology that we take for granted in today's imagery. This is
the "human" story of the pioneers that are revolutionizing visual
communication, through a community with its own unique culture. 93 min
The Merchants of Cool Examines the tactics, techniques, and cultural
ramifications of these marketing moguls in 'The Merchants of Cool.' Rushkoff
talks with top marketers, media executives and cultural/media critics, and
explores the symbiotic relationship between the media and today's teens, as
each looks to the other for their identity." The
Merchants of Cool Website at PBS.org features interview, information, and
STREAMING VIDEO of the entire documentary.
BioArt
dvd
Gamer Revolution Anticipation builds in Seoul, South Korea as
20,000 screaming fans await the arrival of their video game idols for the
ultimate game-off - Beatlemania 21st century style. In Romania, teens slave
away in a "virtual sweatshop" racking up points for Westerners who
are too busy to play their own games. And somewhere in a small town 100 miles
from the Arctic Circle, the largest gathering of online gamers in the world
is getting underway.
Computer games are a global phenomenon and a $25
billion dollar a year industry. Over 800 million people worldwide are regular
players. GAMER REVOLUTION, shot in HD, is the first full-length
documentary to look past the hype, paranoia, and hoopla to explore the real
stories behind the computer game revolution.
GAMER REVOLUTION explores how computer games are not only a new
medium for the 21st century, they are a massive form of change in our
world." says Rachel Low, President, Red Apple Entertainment. "The
idea of living inside a computer-generated universe is happening right now.
The line between the real world and the virtual world is disappearing.
Millions of people feel that they have a life inside these games."
William Kentridge Drawing the Passing documentary by Maria
Anna Tappeiner and Reinhard Wulf, Exploring a space between the personal and
the political, the work of South African artist William Kentridge has
since the 1970's investigated the diseased, amnesiac consciousness of the
late and post-apartheid South Africa. Kentridge has received international
acclaim for his animated films, drawings and theatre work. In his 'stone-age
filmmaking technique', Kentridge films his charcoal drawings as they mutate
through hundreds of successive erasures and alterations. Erasure is never
complete, and the drawings and films carry within them the history of their
making. N3830.K47W54
Waking Life
written & directed by Richard Linklater.
PN1997.5 .W353 2002 Dreams. What are
they? An escape from reality or reality itself? Waking Life follows the
dream(s) of one man and his attempt to find and discern the absolute
difference between waking life and the dreamworld. While trying to figure out
a way to wake up, he runs into many people on his way; some of which offer
one sentence asides on life, others delving deeply into existential questions
and life's mysteries. We become the main character. It becomes our dream and
our questions being asked and answered. Can we control our dreams? What are
they telling us about life? About death? About ourselves and where we come
from and where we are going? The film does not answer all these for us.
Instead, it inspires us to ask the questions and find the answers ourselves.
Suggested Additional Texts/Lessons:
Tips:
How to Succeed in Class
This class will require that you challenge your
preconceived notions of computer-based art by expanding and challenging your
vision, inventiveness, imagination and motivation. The successful student
in this class will be highly self-directed and disciplined in exploring new
techniques for using the tools. Although self mastery of the tools is
encouraged, the successful student will be willing to explore, experiment,
and invent new ways to achieve his/her creative goals.
• Be self-motivated and self-disciplined. You
will succeed by your own efforts. You are expected to do at least 4 hours
preparation for each class.
• Be on time for class
• Learn the technical material in a timely way via application tutorials and
astute following during studio lessons.
• Do your readings and contribute to the class discussions.
• Do your work – on time. There are no extensions.
• Be involved in discussions and critiques. Critique of each other’s work is
to be constructive. It is a gift to your fellow classmates to help them and
yourself improve in your technique and criticality.
• Do not do your email, instant messenger, text messaging, or other class
work in class. Just don’t be tempted and do not open these applications
during class. Turn off your cell phone. Infraction of this rule will result
in final grade penalization.
• Do not alter any material or file that you did not create.
• Ask questions! This is a beginning class and no question is too elementary
or advanced. Demonstrating the willingness to experiment, ask, and fail while
discovering is a guaranteed path to success in this class.
• MS: I is a taste of the field that will give you the opportunity to explore
the possibilities of digital creativity using computers. You are encouraged
to continue taking electronic media classes to continue gaining more in-depth
knowledge, skills and creativity.
Time Management:
DO NOT PROCRASTINATE! Waiting until the last
minute to complete the assignments will guarantee long nights and incomplete
work. Take advantage of the opportunity to ask questions about your
assignments in class by starting your work early and managing your time.
Backups
Always back-up your work frequently. Systems crash when least expected and
you could lose your work. It is a good idea to make more than one backup --
that means making a copy onto your flash drive, a CDR and/or the server. Software
or media failure is not an adequate excuse for missed deadlines or assignment
extensions. Remember to also save often while you are working. Save each
file as a new file by giving it a new name. You can discard your earlier
versions later.
Laptops:
It is required that you bring your laptop to
every lecture and studio lab.
Focused Attention: Important:
Writing emails, instant messages and other unfocused forms of communications,
unless specifically desired by the instructor, are not tolerated and count
directly against your grade at a loss of 10% for each offense and will be
grounds for dismissal from class.
Card Access:
As a student enrolled in Arts, you have card access
to West Hall 211 and 214, which are undergraduate imaging labs.
Any problems with card access or studio
facilities, please contact Greg Palmer palmeg2@rpi.edu
Technical manager ext. 8015 or Seanna Biondolillo bionds@rpi.edu Studio Engineer ext. 4779.
General:
Please take great care of all gear in the studio labs and all facilities.
Please do not lose files and folders belonging to our class or other
classes. The facilities are all of ours and Arts does not have funding
to replace any broken or lost gear. Please report studio lab problems to lab
staff immediately via email at: engine-l@lists.rpi.edu
Please follow the guidelines for working in each
studio very carefully, as you will be held personally responsible for
problems you incur.
• Always
save onto your own media or into your account as files left on hard drives
will be removed.
• Also,
please keep in mind the highly addictive aspects of working with computers.
Many people lose track of time and later wonder why they have severe back,
neck and eye problems. It is a good idea to take a rest every 15 to 20
minutes. Look up or beyond your computer or, better still, at a long
distance to relax your eyes. Take a walk or stretch. Fatigue can
lead to frustration. Stay in touch with your body's needs. Working with
computers can at times be frustrating. Before having a breakdown, take
a break.
Electronic Communication:
Email: All students are expected to have an active Rensselaer electronic
mail account, and should check mail at least four times a week for class
information. Some essential class information is communicated by email only.
Statement On Academic Integrity:
Class Specific: Collaboration and discussion about class projects is
actively encouraged, and is in no way considered cheating. This is a studio
course, and personal ownership of information is not deemed to be
appropriate. Original images are required except where indicated
otherwise. Projects are expected to reflect personal endeavor, but may
also be collaborative in nature when indicated. In this class, all
assignments that are turned in for a grade must represent the student’s own
work. In cases where help was received, or teamwork was allowed, a notation
on the assignment should indicate your collaboration. Submission of any
assignment that is in violation of this policy will result in a penalty of an
F. If you have any question concerning this policy before submitting an
assignment, please ask for clarification.
Academic Honesty:
Student relationships are built on trust. Students must be able to trust that
their teachers have made responsible decisions about the structure and
content of the course and that they are conscientiously
making their best effort to help students learn. Teachers must be able to
trust that students do their work conscientiously
and honestly making their best effort to learn. Acts that violate this mutual
respect and trust undermine the educational process. They counteract our very
reason for being here at Rensselaer and will
not be tolerated. Any student who engages in any form of academic dishonesty
will receive an F in this course and will be reported to the Dean of Students
for further disciplinary action. The Rensselaer Handbook defines various
forms of Academic Dishonesty and procedures for responding to them. All of
these forms are violations of trust between students and teachers. Please
familiarize yourself with this part of the handbook.
Gender-fair language:
Because the way we speak and write affects the way we think, everyone in
this course is expected to use gender-fair language in all discussions and
writing. A guide to gender-fair language is available from the Writing Center and from the Library.
Class Attendance and Participation Policy:
As an enrolled student, you have made a commitment to this class and your
attendance is a significant part of that commitment. Attendance is mandatory
at each and every lecture and studio class. Two (2) unexcused absences will
result in a reduction of one entire letter grade. Two lates = one absence. A
good amount of your participation evaluation is in your contribution to class
critiques. Critiques are peer review discussions on a project’s artistic and
technical approach. Your studio lab instructors will help facilitate
critiques during lab.
(An absence is considered excused if the student has informed his/her
Teaching Assistant by phone, email or in person before the beginning
of the class (lecture or studio) and the excuse is considered reasonable.)
Helpful sites:
Rensselaer Computer HelpDesk: http://helpdesk.rpi.edu/
Rensselaer Library RenSearch: http://library.rpi.edu/setup.do
Other References:
How to make Very cool things:
http://makezine.com/
HTML:
Bare Bones Guide to HTML: http://werbach.com/barebones/download.html
Web Style Guide : http://www.webstyleguide.com/index.html?/contents.html
WWW Help Pages: http://werbach.com/web/wwwhelp.html
W3C HyperText Markup
Language (HTML) Home Page http://www.w3.org/MarkUp/
ARTS Sites:
1. Google the artist’s
name on the Web
2. On-Line Journals
and Listserves to Subscribe to:
Rhizome http://www.rhizome.org/
Telepolis http://www.heise.de/tp/
Ctheory http://www.ctheory.net/
Nettime http://www.nettime.org/
RunMe (Code Art) http://runme.org/
3. Archives
Bitstreams
http://www.whitney.org/bitstreams/#
Women’s New Media
Gallery http://trace.ntu.ac.uk/traced/guertin/assemblage.htm
Netartistas Latinoamericanos http://www.internet.com.uy/vibri/netart_latino.htm
Digital Performance
Archive http://ahds.ac.uk/ahdscollections/docroot/dpa/authorssearch.jsp
4. Electronic Arts Institutions and Festivals
Ars Electronica http://www.aec.at/en/index.asp
Banff Centre for the
Arts http://www.banffcentre.ca/bnmi/programs/
Daniel Langlois Foundation
http://www.fondation-langlois.org/
ISEA (International
Society of Electronic Arts)
http://www.isea-web.org/
DEAF (Dutch Electronic
Arts Festival) http://www.deaf04.nl/
Transmediale (Germany)
http://www.transmediale.de/page/whatis/home.0.1.html
VIPER Festival (Switzerland)
http://www.viper.ch/
5. Some other
Recommended Art Sites:
Tiffany Holmes
http://www.tiffanyholmes.com/Projects/index.html
Miguel Chavalier http://www.miguel-chevalier.com
Emergent Systems http://accad.osu.edu/~rinaldo/
HorizonZero http://www.horizonzero.ca/
ZoneZero http://www.zonezero.com/
The Remedi Project http://www.theremediproject.com/
Turbulence (Net Art) http://turbulence.org/
ArtPort (Whitney
Museum) http://artport.whitney.org/
6. Online Exhibition
Archives
Techno Seduction http://www.cooper.edu/art/techno/
Beyond Interface (net
art and hypertext) http://www.archimuse.com/mw98/beyondinterface/
ShockofTheView http://www.walkerart.org/salons/shockoftheview/sv_front.html
Art Entertainment
Network (Walker
Art Center)
http://aen.walkerart.org/
010101 (SFMOMA) http://010101.sfmoma.org/
Digibodies http://www.digibodies.org/
Art Museums in the general area which may be of interest to
you:
Mass MOCA www.massmoca.org
North Adams Mass (40 minutes west of Troy)
The Tang
Museum http://tang.skidmore.edu/
Saratoga Springs (30 minutes north of Troy)
The Center for Curatorial
Studies Bard
College
http://www.bard.edu/ccs/exhibitions/
Annandale on the Hudson
(1 hour south of Troy)
The Center for Photography Woodstock
http://www.cpw.org/index.html
(1 hour south of Troy)
EYEBEAM http://www.eyebeam.org
New York, New York (2 1/2 hours south of Troy)
Whitney
Museum of American Art
http://www.whitney.org/
New York City (2 1/2 hours south of Troy)
The Museum of Modern Art
http://www.moma.org/
New York City (2 1/2 hours south of Troy)
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