Lecture topic:

Character & the Military Entertainment Complex

 

Character Designing:

 Character Specs

 

Matt Musante emac ‘07

http://mm.twoagainst.com/char

 

 

 

Screenings:

Gamer Revolution

 

Drone-Controllers

 

HudsonSafeEmergencyLanding

 

 

 

http://characterdesignlinks.blogspot.com/

 

http://www.nytimes.com/2009/09/01/business/media/01disney.html?hp

 

 

Genderplay: Successes and Failures in Character Designs for Video games April 16, 2003 posting by Jane

 

http://www.tomshardware.com/picturestory/382-the-50-greatest-female-characters-in-the-history-of-video-games.html

 

Making of La espera by Jorge Suarez

http://www.3dm3.com/forum/articles.php?action=viewarticle&artid=176

 

http://www.3dtotal.com/galleries/

 

Character Design: paint10.jpg

 

  1. Briefing
    Covers the inception phase, the phase of gathering requirements and analyzing the profile of the work.
  2. Looking for references
    The phase where we’re getting more familiar with the design requirements.
  3. Drawing the character
    We take a look at some basic principles in the corporate design of mascots and draw first sketches of the character.
  4. Coloring the character
    We make the character more vivid and pretty colorful using plain colors, shadows, lighting medium values, lights, reflection and lines coloring.
  5. Designing the logo
    The stage when we design a rather amusing logo which fits to the character.
  6. Final presentation
    We introduce final changes and finish the design combining everything we’ve created so far.

 

http://characterdesignlinks.blogspot.com/

http://www.nytimes.com/2009/09/01/business/media/01disney.html?hp

 

Techniques:

Vector character design:
http://vector.tutsplus.com/tutorials/web-design/learn-a-professional-workflow-for-illustrating-a-comic-style-header-image/

http://www.blog.spoongraphics.co.uk/tutorials/illustrator-tutorial-create-a-gang-of-vector-ninjas

http://pinkzap.com/tutorial/drawing-a-characters-face-in-illustrator/

Digital painting:

http://www.studioqube.com/tutorials/painting/index.html

http://www.smashingmagazine.com/2008/02/13/drunken-monkey-photoshop-tutorial/#1

 

Comic strip approach: Traditional Drawing, then digital painting Tutorial

Environment painting http://airage.deviantart.com/art/Inside-Environment-Painting-2-29149738

 Speed Painting

 http://concept-on-mac.deviantart.com/art/Speedpaint-step-by-step-34278775

 Digital Painting Tutorial by Vitaly Alexius

Clouds http://tutorials.epilogue.net/tutorials/perfect-clouds-in-5-easy-steps

Wet Canvas Digital Painting Overview

 Digital Paint Portrait Techniques

 Concept Art   

A Concept Artist Daniel Dociu

 

Combining photo and digital painting
http://fantasyartdesign.com/free-wallpapers/digital-art.php?best=1&i_i=241&u_i=68&srt=3&count=1

Feng Zhu Design http://www.fengzhudesign.com/tutorials.html

 

Digital Games and the Military:

Amusing ourselves to death: “killer entertainments”

the military industrial complex and gaming:

 

Games are:

* interactive & participatory (not passive)

* Immersive: physically, spatially

* playful

 

 

Play:

v. played, play•ing, plays

v. intr.

1. To occupy oneself in amusement, sport, or other recreation: children playing with toys.

2. To take part in a game: No minors are eligible to play.

b.To participate in betting; gamble.

3. To act in jest or sport: They're not arguing in earnest, they're just playing.

4. To deal or behave carelessly or indifferently; toy.

5. To behave or converse sportively or playfully.

6. To act or conduct oneself in a specified way: play fair; an investor who plays cautiously.

7. To act, especially in a dramatic production.

8.Music. To perform on an instrument: play on an accordion.

 

ludic space

French ludique, from Latin ludus: of, relating to, or characterized by play, playful  

Pretend

Suspension of disbelief

 

Two contrasting ideas about Play:

 

Play creating culture

Homo Ludens "Man the Player," the play element of culture, written in 1938 by Dutch historian, cultural theorist and professor Johan Huizinga. It discusses the importance of the play element of culture and society. Huizinga uses the term "Play Theory" within the book to define the conceptual space in which play occurs. Huizinga suggests that play is primary to and necessary (though not sufficient) condition of the generation of culture.

 He believes that "play-instinct" emerged very early in human prehistory - in fact, he sees it as one of humanity's primary instincts, one which provides the fundament for other elements of society, such as religious ritual, war, and poetry. He has an esthetic approach to history, where art and spectacle play an important role. He was held in detention by the Nazis where he died in 1945.

  

The Ambiguity of Play

by Brian Sutton Smith, a New Zealand play theorist who studies the cultural significance of play in human life. He demonstrates that children are not innocent in their play and that adults are indeed guilty in theirs. In both cases play pretends to assist them in surmounting their Darwinian struggles for survival.

Play shows us the dark underbelly of the world

Catharsis and inoculation against the dangers of reality 

Symbolic side of human culture

A child gets the chance to make mistakes

Adaptation, teaching skills

Introducing us into certain communities

Fate, power, communal identity, frivolity, the imaginary, the self


The Oxymoron of “Virtual Violence”(J. Baudrillard)


Jenny Terry: Killer Entertainments: Conditions and Consequences of Remote Intimacy. The project theorizes remote intimacy by tracing the relationship between entertainment technologies and militarism in the US, during the 20th century to the present. Chapters focus on case studies of military uniform design, fashion, and wearable computing; surveillance technologies and remote tracking devices; weaponry design; psychological operations; USO shows; and computer gaming. The technologies analyzed, share capacities for entertainment and aggression and are tied to new forms of commodification and governmentality. 

 

The technology brings its military weight to creators

Rendition: Guantanamo

http://en.wikipedia.org/wiki/Rendition:_Guantanamo

http://www.cbsnews.com/stories/2009/06/01/tech/main5054176.shtml

http://www.youtube.com/watch?v=lLf0saVg4fs

http://www.youtube.com/watch?v=mR_8fkAmuEc&feature=fvw

 

we take our virtual characters seriously:

SPORTS   | July 04, 2009
College Stars Sue Over Likenesses in Video Games
By KATIE THOMAS
Two quarterbacks contend the N.C.A.A. and a video game manufacturer should pay college athletes for using their likenesses in popular electronic games

 

Are we constructing our game characters or are they constructing us?

Reading:

From Sun Tzu to XBox  (Introduction)
by Ed Halter

 

Extra readings if you are super interested:

Theaters of War: the Military-Entertainment Complex

By Tim Lenoir and Henry Lowood

Saving the World, One Video Game at a Time by Clive Thompson New York Times article

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Studio skills: using the tutorials create an original game character in either Photoshop, Illustrator or ….

Project: 

Using the lecture material about:

Briefing
Covers the inception phase, the phase of gathering requirements and analyzing the profile of the work.

Looking for references
The phase where we’re getting more familiar with the design requirements.

Create your own, original new character with a one paragraph description and spec sheet which includes:

Name

Age:

Height:

Weight:

Eyes:

Hair:

Facial Features:

Color Scheme:

Characteristics:

 

Task:

Create an original character with a short bio and description. 

 

 

Deliverables:

An original drawn and colored character including a one paragraph description and comprehensive spec sheet.

 

Grading Criteria:

1. Assignment completed on-time

2. Adherence to the parameter specifications

3. Appropriate use of techniques

4. Exploration and application of creative tools

5. Quality and clarity of class presentation

6. Quality of Inventiveness, expression, and imagination in your character