MEDIA STUDIO:
IMAGING
ARTS-1020 sections 01, 02, 03, 04
Fall Semester 2009

c.
G. Blatt MS:I Fall 2008
Course Description:
Media Studio: Imaging is an introductory studio visual arts class
using raster and vector based digital imaging, basic animation, and some
web technologies for creative expression. Inquiry and experimentation are
encouraged as students develop basic skills through a series of short
studies which lead to a final project and web portfolio.
Projects
reflect equal attention to concept, expression, and technique. Screenings,
related readings, and discussions of influential themes help give
background to the history and theory of contemporary visual arts practice
in highly technological and scientific cultures. The themes and projects in
the class lead to the development of conceptual and critical thinking
skills.
Fall and Spring terms annually. 4 credit
hours
Course Structure:
The course includes plenary lectures and studio labs. Lectures provide an
overview of digital arts and related cultural issues which inform the
required projects. Studio labs consist of skills development workshops and
critiques.
Professor:
Kathleen Ruiz email: ruiz@rpi.edu
phone: 518-276-2539
office: West Hall 314c
office hours: by appointment Tuesdays 1:30 -3:30 PM
Studio Lab Instructors:
Sections 1& 2: Yehuda Duenyas
email: duenyy@rpi.edu
office: Studio 211
office hours: by appointment
Sections 3 & 4: Boryana Dragoeva
email: dragob@rpi.edu
office: Studio 214
office hours: by appointment
______________________________________________________________________
Student
Mentors:
Section 1: WH Studio 211, 10 to 11:50am
Kevin
Icatar email: icatak@rpi.edu
office: WH Studio 211
office hours: TBA
Section 2: WH Studio 211, 12 to 1:50pm
Laura Cox email: coxl2@rpi.edu
Tiffany Milano email: milant@rpi.edu
office: WH Studio 211
office hours: TBA
Section 3: WH Studio 214, 10 to 11:50am
Hannah
Dym email: dymh@rpi.edu
office: WH Studio 214
office hours: TBA
Section 4: WH Studio 214, 12 to 1:50pm
Elizabeth
Hambrick email: hambre@rpi.edu
office: WH Studio 214
office hours: TBA
Course
Overview
|
Assignments
|
Readings
|
Lectures
|
Screening/Artists
|
Studios
|
Week 1 & 2
Seeing the Other:
Pixel Art
Percent: 7%
Due: Sept 16
|
Lev Manovich
New Media from Borges to HTML
Due
Sept 9
|
Sept 2
Intro
History
of Digital Culture
Pixel Art
Team
Formation
Sept 8
The Temple of Art
|
Sept 2
The
Story of Computer Graphics
Sept 8
Leonardo
da Vinci: Renaissance Master
Interdisciplinary Artist
|
Sept 3
* See best works
* Review
Photoshop basics, image
setup,png/gif file formats, pencil tool, seeing and simplifying color,
resizing, bit depth
*animation
Sept 9
*Work
in Studio
|
Week 3
Environmental Collage
Percent: 7%
Due: Sept 23
|
Curt
Cloninger
A Process Primer
Global Warming
Due Sept 23
|
Sept 15
Collage
Appropriation
Fair Use Law
|
|
Sept 16
*
Critiques of Pixel Art studies
* Photoshop: file prep, sizing the
digital photograph, layers, masking: quick mask/layer
mask, collage
*
Work in Studio
|
Week 4
Digital Graffiti
Percent: 7%
Due: Sept 30
|
Neil
Postman Technopoly: The Surrender of Culture to Technology
Due Sept 30
|
Sept 22
Digital Graffiti
|
|
Sept 23
* Critiques of Environmental Collages
* expressive gestures, dynamic
places, seamless tiling in Photoshop, and seamless tile printing
*
Work in Studio
|
Week
5
Self Portrait: Beauty/Age
Percent: 7%
Due:
Oct 7
|
Marita
Sturken & Lisa Cartwright
Consumer
Culture & Desire
Due
Oct 7
|
Sept 29
Digital Portraiture/
Issues of Beauty & Age
|
Viral Marketing/
More Viral Marketing/
The Merchants of Cool
|
Sept 30
* Critiques of Digital Graffiti Studies
* Digital
camera, lighting,
* High Rez Photographic Portraits taken of all students
*compositing, masking
* Layering, retouching
* Work in Studio
|
Week
6
Identity:
Personal Logo
Percent: 7%
Due: Oct 14
|
Naomi
Klein
New Branded World
Due
Oct 14
|
Oct 6
Identity: Logos, Pathos, Ethos
|
The
Yes Men
|
Oct
7
* Illustrator
overview, vector imaging, layers, printing
|
Week
7 & 8
Stop
Action Animation
Percent: 7%
Due: Oct 28
|
|
Oct 13
OFF
Tuesday
is a Monday, no lecture
Oct 20
Motion: “to give life to”
|
Screening:
Wm Kentridge
|
Oct 14
*
critiques of personal Logo studies
*
catch up & start to storyboard animation ideas
Oct 21
Photographing motion, animation,
storytelling with objects, framing, tripod or hand held, lighting
|
Week
9 & 10
BioArt/
NanoArt
Net Project
Percent: 7%
Due: Nov 11
|
Bioart
in Question
&
NanoTech:
Issues
&
Nanomeme Syndrome
Due
Nov 4
|
Oct 27
BioArt: issues and ideas
Nov 3
Nano
Net Art
|
Visiting
Artist:
Boryana Rossa
|
Oct 28
*
Critique of Stop Action Animation Projects
* Bio/Nano reaction papers
* BioArt
* Web design, Dreamweaver, html
* review of file formats for the web.
Nov 4
*
work in studio
* Critique of bio/nao Art Net
|
Week 11 & 12
Character & The Military
Entertainment Complex
Percent: 7%
Due: Nov 24 in Plenary
|
Ed
Halter
From
Sun Tzu to XBox (Introduction)
Due Nov 18
|
Nov 10
Character & The
Military Entertainment Complex
Nov 17
*
Characters
*
Short Quiz on basic terms Digital Imaging Basics to learn and know study guide
|
Screening:
Gamer Revolution
Visiting
Artist:
Yehuda
Duenyas
|
Nov 11
* Critique Bio/Nano Net Projects
* work in studio on
sketches & expression for your
character
Nov 18
Work
on digital drawing & painting techniques
|
Week 13 & 14
Final Project
Percent: 10%
Due: Dec 2
|
Research
readings
|
Nov 24
*
Critique Character Studies
* Amplification
Work
in Plenary on Final Project Pre-concept Reviews
Dec 1
Work
in Plenary
|
Waking Life
|
Nov 25
Off:
NO STUDIO
enjoy Thanksgiving
(Please work on final projects & web
portfolios over the break)
Dec 2
Critiques
of Final Projects
|
Week
15
Web Portfolio
Percent: 5% (Design)
Due: Dec 9
(no exceptions)
|
|
Dec 8
Work
in Plenary
|
|
Dec 9
Full Web portfolio
presentations
LAST DAY TO HAND IN ALL PERFECTED short
studies and final project in Web Portfolio. NO EXCEPTIONS
|
|
|
|
|
|
Class
Participation in Plenary & Studio
Percent: 10%
|
|
|
|
|
Reading
Reaction Papers
Percent: 8%
|
|
|
|
|
Event
Reaction Papers
Percent: 8%
|
|
|
|
|
Samples of previous
student work:
Fall 2006
Fall 2007
Arts Sites and Resources
Digital Imaging Basics to learn and know study guide
Class
Times:
(attendance is mandatory and is taken at each lecture
and each studio lab)
Lecture:
Tuesday,
6:00pm to 7:50pm, Sage 5101
Studio Lab Sections:
Section 01 Wednesday, crn 42945, 10 -11:50AM, West Hall 211
Section
02 Wednesday, crn 42946, 12 - 1:50PM, West Hall 211
Section 03 Wednesday, crn 42950, 10 - 11:50AM, West Hall 214
Section
04 Wednesday, crn 43351, 12 -
1:50PM, West Hall 214
Learning
Outcomes:
Upon successful completion of the course
students develop introductory ability for creative expression using raster
and vector based digital imaging, and basic animation as demonstrated in a
web portfolio of short studies and final project. Students expand the development
of their conceptual and critical thinking, increasing their ability to
think non-linearly and solve abstract and concrete problems creatively.
Students
develop introductory background in the history and theory of contemporary
visual arts practice in the context of highly technological and scientific
cultures. Students increase their ability to discuss and analyze the work
of others and oneself critically as demonstrated in critiques and in
written events and reading reactions.
Media
Studio / Imaging is a pre-requisite to a significant number of other courses.
The following are the topics and skills that successful students coming out
of Media Studio Imaging aim to have:
*
Introduction to the history and theory of digital imaging in the context of
contemporary technological and scientific cultures
* Ability to discuss and analyze
the work of others and oneself critically
* Ability to express oneself
artistically
* Increased ability to think
non-linearly and solve abstract and concrete problems creatively
* Some ability to communicate and
work effectively in group teams
* Basic proficiency in raster
imaging
* Basic proficiency in vector
imaging
*
Basic animation: stop action
* Introduction to basic 2-D
design principles
* Basic use of
a digital camera & basic photo skills
* Familiarity with resolution
* Basic scanning techniques
* Familiarity with image formats
and compression
* Basic printing skills
* Familiarly with drawing using
a digital stylus
* Color manipulation skills
* Understanding of the technical
work flows of digital imaging for print and for the web
How to upload
your projects
Assignments & Evaluation: (please see course overview chart for
amplification)
*
Short Studies:
Students must complete all 8 short studies and final projects by the
deadlines given.
* Final
Project: The final project is an exploration that expands
on a more in-depth approach to one of the short studies. For the
pre-review process you are required to articulate your final project in an
artist statement of from one to two paragraphs whereby your concept,
methodology and at least 5 bibliographic references/influences are stated.
* Readings: you
will be provided excerpted readings from which you write a brief one-page
reaction paper to them. Please put the name of the article, author, your
name and double space when typing. Upload to your drop box and also put
into your final web portfolio.
* Events Requirements: There are 3 events requirements from our posted
list with a follow up written reaction/critique paper.
* Final Web Portfolio: Please work on this throughout the semester as
you update and improve your work. All of your perfected assignments
will be put together in a web portfolio submitted by upload to your drop
box and also via a CD. Hand
this in on the last day of class with your name, course name and section
number written on the physical cd. We will use this to help do the final
grading.
*
Class participation in plenary, studio and in critiques of your
work and that of others.
Grade Scale
A=4.0, A-=3.67, Outstanding; pushing limits of student’s conceptual,
technical, artistic ability
B+=3.33
B=3.0, B-= 2.67, Good; thoughtful, thorough, and creative completion of
project
C+= 2.33,
C=2.0 C-= 1.67, Average; Project completed according to minimum requirement
D+=1.33,
D=1.0, Poor; does not meet minimum assignment
F=0.0, Fail; failure to complete the assignment
Readings:
During the semester there will
be required readings related to the short studies and lectures. You will
write a short reaction paper for each - a one page double spaced summary of
the essay’s major points and your personal
reactions to the content.
Suggested readings:
The New Media Reader edited by Noah Wardrip-Fruin and Nick Montfort
http://www.newmediareader.com/
The Language of New Media by Lev
Manovich
http://www.manovich.net/LNM/
Hot Wiring Your Creative Process by Curt
Kloninger
No Logo by
Naomi Klein
Practices of Looking an Introduction to Visual
Culture by Marita
Sturken & Lisa Cartwright
Technopoly: The Surrender of Culture to
Technology by Neil Postman
Other Suggested Readings:
New Media Art
by Mark Tribe
https://wiki.brown.edu/confluence/display/MarkTribe/New+Media+Art
Art of the Digital Age by Bruce Wands
http://www.thamesandhudsonusa.com/new/spring06/523817.htm
New Media: A Critical Introduction by Martin Lister, Jon
Dovey, Seth Giddings, Iain Grant, Kieran Kelly
http://www.routledge.com/textbooks/9780415431613/glossary.asp
New Media in Art (World of Art) by Michael Rush
http://www.amazon.com/New-Media-Art-World/dp/0500203784/ref=pd_sim_b_1
DIGITAL ART Second Edition by Christiane Paul
http://www.thamesandhudsonusa.com/woa/520398.htm
Design
Research: Methods and Perspectives by Brenda Laurel
ed.& Peter Lunenfeld
http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10029
Information
Arts: Intersections of Art, Science, and Technology
by Stephen Wilson
http://userwww.sfsu.edu/~swilson/book/infoartsbook.html
Tracing New Media in Everyday Life and
Technology ed by Marianne van den Boomen, Sybille
Lammes,Ann-Sophie Lehmann, Joost Raessens,and Mirko Tobias Schäfer
New Media, Old Media: A History and
Theory Reader by Wendy Hui Kyong Chun (Editor), Thomas W. Keenan
(Editor)
On Photography Susan
Sontag
Snap to Grid: A User's Guide to
Digital Arts, Media, and Cultures" (2000) by Peter Lunenfeld
https://mitpress.mit.edu/catalog/item/default.asp?tid=3737&ttype=2
Exhibitions/Performances:
REQUIRED
to attend 3 events from the following list and to write a reaction paper
review.
Guideline
for the paper and a guide to writing a critique
UNFICTION SERIES —The Sounds of Science
http://www.empac.rpi.edu/events/2009/fall/unfiction/science/
September 17, 7:30 PM Theater a series of documentary
films that turn truth into something other than fact, using poetry and
imagination
Slow
Wave: Seeing Sleep
http://www.empac.rpi.edu/events/2009/fall/slowwave/
September 25 through 27 multiple venues
Over three days, visitors will have a chance to view exhibitions by Pierre
Huyghe, Jennifer Hall, Rodney Graham, Fernando Orellana and Brendan Burns,
Ana Rewakowicz, and Andy Warhol; attend a performance by Alvin Lucier, and
revisit milestones in sleep science.
Mads
Lynnerup "Take A Day Off!"
http://empac.rpi.edu/events/2009/fall/lynnerup/
Installation (Opens Thursday Oct 1 EMPAC Mezzanine 5 - 7 pm reception with
artist) closes November 20
performative-installation, lo-fi, one toe in relational esthetics and
certainly an unconventional approach to documentary and/or the archive.
DANCE MOViES Commission 2007-2008
http://www.empac.rpi.edu/events/2009/fall/dmc_screening/
Saturday October 3, 7:00 PM | Theater

Unfiction: White Skyhttp://www.empac.rpi.edu/events/2009/fall/unfiction/whitesky/
Thursday October 8, 7:30 PM | Theater
Marc
Bamuthi Joseph: The Break/s: a mixtape for the stage
http://empac.rpi.edu/events/2009/fall/breaks/
October 23 or 24 8:00 PM | Theater
traces hip-hop’s evolution from a local and highly political art movement
to a worldwide cultural force.

Workspace
Unlimited: They Watch
October 30 - November 20 | Studio 1 – Goodman
http://empac.rpi.edu/events/2009/fall/workspace/
Opens Friday October 30, 5 -7 pm - closes Nov 20
game engines
"interactive art" that takes into account that interactivity
is/can be more that a one to one correlation, but a more complex and
psychological and dramaturgical sense of interactivity as well. Artificial
intelligence. infrared tracking systems

Marc Downie:
FIELD Talk
Friday November 6, 7:00 PM | Studio 2
http://www.empac.rpi.edu/events/2009/fall/downie/

DANCE
MOViES Commission 2008-2009 Premiere
Saturday November 7, 7:30 PM | Theater

Experts
in panoramic art talk
Wednesday November 18, 7:00 PM | Studio 1 – Goodman
Bernd Lintermann from ZKM coming to talk about a slew of projects that they
have cooked up for the panoramic screen they have there
a panel and/or show and tell with experts from the field.
Required materials:
* Software: We will be using Photoshop, Illustrator,
Dreamweaver. (These applications are available on the computers in the
studio labs in WH 214 & 211, Sage 4510, and VCC NW Lobby, and elsewhere
on campus.) It is highly recommended that you purchase these programs with
an educational discount at the RPI computer store. The Adobe CS4 Design Edition has these
applications. (Please note: if you are taking other media related courses
you may wish to check with your professors and purchase larger suites of
applications.)
* A digital camera a dslr (digital single lens reflex
camera) is preferred if you are considering further advanced work in the
field or a digital point and shoot which enables you to set
aperture/shutter priority. The Arts Department equipment room (ER) has some
digital cameras available to sign out. The equipment room is located on the
ground floor of West Hall (please follow the signs.) Please reserve ahead
of time. (Film cameras or 4 disposable
cameras can be used, but are not preferred and will require extra time in
scanning.)
Possible laces to
check for digital cameras: B&H
Photo Video , New Egg , Tiger Direct or directly to the
manufacturer such as Cannon, Sony, Nikon, Kodak, etc.
* An ink jet printer capable of photo quality is highly suggested.
* Wacom or cordless graphics tablet
and stylus. If digital art is your area of study, a graphics tablet is
highly recommended as you will use it for future work.
* Digital Storage: please back up all your good files 3 times each, even while in
process. Suggested backup forms are: Flash drive (aka jump drives, memory sticks, cds (approximately
15), or dvds (approximately 10).
* Other materials
on a per project basis.
* A journal for
your thoughts and ideas concerning your projects is highly recommended.
Possible Screenings:
a selection of some
of the following:
The Story of Computer Graphics From
its early development as an obscure topic of research, to its widely
accepted role as an important communication tool, Computer Graphics has a
rich history of human accomplishment. This movie attempts to document some
of the most compelling stories behind the striking graphics and technology
that we take for granted in today's imagery. This is the "human"
story of the pioneers that are revolutionizing visual communication,
through a community with its own unique culture. 93 min
Genius - Leonardo da Vinci The
story of the brilliant Italian artist, sculptor, architect and engineer is
told in this informative program. Leonardo’s legacy to the world came in so
many forms; in the breathtaking beauty of The Last Supper and The Mona
Lisa; his rich collection of drawing; the mirror-written notebooks
containing original thoughts on astronomy, biology and physiology. This DVD
features: State of the art 3D graphics to explain and test Leonardo’s
theories and designs, outstanding computer animated reconstructions, the
paintings and drawings, rare period imagery, expert commentary and analyses
by Dr. Alan Cartwight, School of Engineering at the University of Warwick,
Dr. Peter Borcherds, School of Physics and Astronomy at the University of
Birmingham and Dr. Martin Kemp, Trinity College Oxford. 50 min.
The Merchants of Cool Examines
the tactics, techniques, and cultural ramifications of these marketing
moguls in 'The Merchants of Cool.' Rushkoff talks with top marketers, media
executives and cultural/media critics, and explores the symbiotic
relationship between the media and today's teens, as each looks to the
other for their identity." The
Merchants of Cool Website at PBS.org features interview, information,
and STREAMING VIDEO of the entire documentary.
BioArt
dvd
Gamer Revolution Anticipation builds
in Seoul, South Korea as 20,000 screaming fans await the arrival of their
video game idols for the ultimate game-off - Beatlemania 21st century
style. In Romania, teens slave away in a "virtual sweatshop"
racking up points for Westerners who are too busy to play their own games.
And somewhere in a small town 100 miles from the Arctic Circle, the largest
gathering of online gamers in the world is getting underway.
Computer games are a global phenomenon and a $25
billion dollar a year industry. Over 800 million people worldwide are
regular players. GAMER REVOLUTION, shot in HD, is the first
full-length documentary to look past the hype, paranoia, and hoopla to
explore the real stories behind the computer game revolution.
GAMER REVOLUTION explores how
computer games are not only a new medium for the 21st century, they are a
massive form of change in our world." says Rachel Low, President, Red
Apple Entertainment. "The idea of living inside a computer-generated
universe is happening right now. The line between the real world and the
virtual world is disappearing. Millions of people feel that they have a
life inside these games."
William Kentridge Drawing the Passing documentary
by Maria Anna Tappeiner and Reinhard Wulf, Exploring a space between the
personal and the political, the work of South African artist William
Kentridge has since the 1970's investigated the diseased, amnesiac
consciousness of the late and post-apartheid South Africa. Kentridge has
received international acclaim for his animated films, drawings and theatre
work. In his 'stone-age filmmaking technique', Kentridge films his charcoal
drawings as they mutate through hundreds of successive erasures and
alterations. Erasure is never complete, and the drawings and films carry
within them the history of their making. N3830.K47W54
Waking Life written
& directed by Richard Linklater. PN1997.5 .W353 2002 Dreams.
What are they? An escape from reality or reality itself? Waking Life
follows the dream(s) of one man and his attempt to find and discern the
absolute difference between waking life and the dreamworld. While trying to
figure out a way to wake up, he runs into many people on his way; some of
which offer one sentence asides on life, others delving deeply into
existential questions and life's mysteries. We become the main character.
It becomes our dream and our questions being asked and answered. Can we
control our dreams? What are they telling us about life? About death? About
ourselves and where we come from and where we are going? The film does not
answer all these for us. Instead, it inspires us to ask the questions and
find the answers ourselves.
Suggested Tutorials:
The tutorials in the
applications themselves are very helpful.
Additionally: http://www.lynda.com/products/Default.aspx
(these tutorial dvds are in the
library under our class reserve)
Tips:
How to Succeed in Class
This class will expand your preconceived
notions of computer-based art by challenging your vision, inventiveness,
imagination and motivation. The successful student in this class will be
highly self-directed and disciplined in exploring new techniques for using
the tools. Although self mastery of the tools is encouraged, the
successful student will be willing to explore, experiment, and invent new
ways to achieve his/her creative goals.
• Be self-motivated and self-disciplined. You
will succeed by your own efforts. You are expected to do at least 4 hours
preparation for each class.
• Be on time for class
• Learn the technical material in a timely way via application tutorials
and following studio lessons.
• Do your readings and contribute to the class discussions and critiques.
• Be involved in discussions and critiques. Critique of each other’s work
is constructive. It is a gift to your fellow classmates to help them and
yourself improve in your technique and criticality.
• Do your work – on time. There are no extensions.
• Do not do your email, instant messenger, text messaging, or other class
work in class. Just don’t be tempted and do not open these applications
during class. Turn off your cell phone. Infraction of this rule will result
in final grade penalization.
• Do not alter any material or file that you did not create.
• Ask questions! This is a beginning class and no question is too
elementary or advanced. Demonstrating the willingness to experiment, ask,
and fail while discovering is a guaranteed path to success in this class.
• MS: I is a taste of the field that will give you the opportunity to
explore the possibilities of digital creativity using computers. You are
encouraged to continue taking other levels of electronic media classes to
continue gaining more in-depth knowledge, skills and creativity.
Time Management:
DO NOT PROCRASTINATE! Waiting until the last
minute to complete the assignments will guarantee long nights and
incomplete work. Take advantage of the opportunity to ask questions about
your assignments in class by starting your work early and managing your
time.
Backups
Always back-up your work frequently. Systems crash when least expected and
you could lose your work. It is a good idea to make more than one backup --
that means making a copy onto your flash drive, a CDR and/or the server. Software
or media failure is not an adequate excuse for missed deadlines or
assignment extensions. Remember to also save often while you are
working. Save each file as a new file by giving it a new name. You can
discard your earlier versions later.
Laptops:
It is required that you bring your laptop to
every lecture and studio lab.
Focused Attention:
Important: Writing emails, instant messages and other
unfocused forms of communications, unless specifically desired by the
instructor, are not tolerated and count directly against your grade at a
loss of 10% for each offense and will be grounds for dismissal from class.
Card Access:
As a student enrolled in Arts, you have card
access to West Hall 211 and 214, which are undergraduate imaging labs.
Any problems with card access or studio
facilities, please contact Greg Palmer palmeg2@rpi.edu
Technical manager ext. 8015
General:
Please
take great care of all gear in the studio labs and all facilities. Please do
not lose files and folders belonging to our class or other classes.
The facilities are all of ours and Arts does not have funding to replace
any broken or lost gear. Please report studio lab problems to lab staff
immediately via email at: engine-l@lists.rpi.edu
Please follow the guidelines for working in
each studio very carefully, as you will be held personally responsible for
problems you incur.
• Always
save onto your own media or into your account as files left on hard drives
are removed.
• Also, please keep in mind the highly addictive
aspects of working with computers. Many people lose track of time and later
wonder why they have severe back, neck and eye problems. It is a good
idea to take a rest every 15 to 20 minutes. Look up or beyond your
computer or, better still, at a long distance to relax your eyes.
Take a walk or stretch. Fatigue can lead to frustration. Stay in
touch with your body's needs. Working with computers can at times be
frustrating. Before having a breakdown, take a break.
Electronic Communication:
Email: All students are expected to have an active Rensselaer
electronic mail account, and should check mail at least five times a week for
class information. Some essential class information is communicated by
email only.
Statement On Academic Integrity:
Class Specific: Collaboration and discussion about class
projects is actively encouraged, and is in no way considered cheating. This
is a studio course, and personal ownership of information is not deemed to
be appropriate. Original images are required except where indicated
otherwise. Projects are expected to reflect personal endeavor, but may
also be collaborative in nature when indicated. In this class, all
assignments that are turned in for a grade must represent the student’s own
work. In cases where help was received, or teamwork was allowed, a notation
on the assignment should indicate your collaboration. Submission of any
assignment that is in violation of this policy will result in a penalty of
an F. If you have any question concerning this policy before submitting an
assignment, please ask for clarification.
Academic Honesty:
Student relationships are built on trust. Students must be able to trust
that their teachers have made responsible decisions about the structure and
content of the course and that they are conscientiously
making their best effort to help students learn. Teachers must be able to
trust that students do their work conscientiously
and honestly making their best effort to learn. Acts that violate this
mutual respect and trust undermine the educational process. They counteract
our very reason for being here at Rensselaer
and will not be tolerated. Any student who engages in any form of academic
dishonesty will receive an F in this course and will be reported to the
Dean of Students for further disciplinary action. The Rensselaer Handbook
defines various forms of Academic Dishonesty and procedures for responding
to them. All of these forms are violations of trust between students and
teachers. Please familiarize yourself with this part of the handbook.
Gender-fair language:
Because the way we speak and write affects the way we think, everyone
in this course is expected to use gender-fair language in all discussions
and writing. A guide to gender-fair language is available from the Writing Center and from the Library.
Class Attendance and Participation Policy:
As an enrolled student, you have made a commitment to this class and
your attendance is a significant part of that commitment. Attendance is
mandatory at each and every lecture and studio class. Two (2) unexcused
absences will result in a reduction of one entire letter grade. Two
occasions of unexcused lateness = one absence. (An absence is considered
excused if the student has informed his/her Teaching Assistant by phone,
email or in person before the beginning of the class (lecture or
studio) and the excuse is considered reasonable.)
A good amount of your participation evaluation
is in your contribution to class critiques. Critiques are peer review
discussions on a project’s artistic and technical approach. Your studio lab
instructors will help facilitate critiques during lab.
Helpful sites:
Rensselaer Computer HelpDesk: http://helpdesk.rpi.edu/
Rensselaer Library RenSearch: http://library.rpi.edu/setup.do
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