by Pete Walsh

PLAY THE GAME
Click the gray box and press enter to begin.

 

PLAYER CONTROLS

Player 1
Q - Attack
A - Turn Left
D - Turn Right
W - Move Forward
S - Move Backward
Player 2
Always Attacking
K - Turn Left
: - Turn Right
O - Move Forward
L - Move Backward
Player 3
Enter - Attack
Left - Turn Left
Right - Turn Right
Up - Move Forward
Down - Move Backward
Player 4
Always Attack
4 - Turn Left
6 - Turn Right
8 - Move Forward
5 - Move Backward

 

The Game

VRML Battlebots is a four player robot fighting game.  Each player controls one of the most well known battlebots from Comedy Central's Battlebots competition.  The object of the game is simple, to survive longer than the other bots.  This can be accomplished by attacking other bots or avoiding confrontation.  Attacking is accomplished by  ramming the sides and back of other battle bots with the front of your battle bot.  The arena has all the traps, like killsaws and rotating platforms.

The damage system is based on where you hit the other battlebot.  For instance, hitting another battlebot head-on will cause both bots to lose a certain amount of damage.  A hit to the back or side of a battlebot will damage the other bot without damaging your own bot.

 

System Recommendations

- Cosmo Player VRML Plugin

- Pentium 2 333mhz or faster

- 3D Accelerated graphics card

- 640x480 resolution.

 

Credits

Selected graphics provided without permission  by www.battlebots.com and www.comedycentral.com .  Music by propellerheads without permission. 3D graphics, textures and programming by Pete Walsh.  Java code available upon request.

 

Technology Used

- EAI Java interface to VRML

- VRML (using CosmoWorlds)

 

Artist's Statement

VRML Battlebots is an attempt to create a multiplayer game using VRML.   By having four people on the same computer, this game is a game that brings people together physically instead of only in the virtual world.   

 

Behind the Scenes World

Here's a link to a behind the scene's look at the arena and other things. behind.wrl