Cyber Arts (Virtual Spaces, 3D WEB)

Kathleen Ruiz, Assistant Professor of Computer Art & Information Technology

email: ruiz@rpi.edu phone: 518-276-2539

Rich Czyzewski, Teaching Assistant

office: DCC 122 office hours: Thursday.11:00-1:00 PM and by appointment

Course Meetings: Tues. & Thurs 2 to 3:50 PM, Sage Intel Studio Lab 4711, Sage 2112

Cyber Arts is a hands on studio course which explores the integration of computer and network technologies into the art-making process and the implications of this integration. Students create interactive virtual environments and visualize 3 dimensional conceptual constructs on the World Wide Web and for interactive art installation. The course addresses newly emerging issues of VR as they apply to art theory and practice. Students investigate interactive 3d object creation, spatial & environment simulation, and invent "worlds" which contain textures, animations, sound & video clips. Short studies mastering these techniques and building skill sets lead to a student directed final project which may, if desired, be collaborative. Dialogue of timely issues is encouraged based on readings, videos, CD ROMs, and visits to galleries, museums, WWW sites, and alternative spaces.

Short Studies:

Please keep all your images, scans, and animations under 1 MB each and store in your RCS account along with the digital files of your worlds. Please plan, model, place, edit & polish your work, always remembering to optimize. Preview & test at each step, before publishing to the web.

#1: Create a 3D Object - navigate through it and explore it from all sides inside and out then create a series of objects within objects and set 4 different viewpoints - what, if any, context or narrative emerges? (turn off collision detection)

#2: Visualize a dream or fantasy or a datascape by creating a spatial environment

#3: Create & post your 3D Portrait or "Avatar"

#4: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action

#5: Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?

#6: Create a collaborative world with a fellow student

 

Midterm Project:

The Midterm Project is a small project which starts to resonate your individual ideas utilizing the techniques learned in class and in individual research.

Final Project:

Visualize an interactive 3D world of your choosing to post to the Internet. The Final Project may, if desired, be collaborative. A clearly articulated artist statement of 1 to 2 paragraphs which elaborates upon the theme, goals and purpose of the project must accompany this project indicating the responsibilities of each party if of a collaborative nature. Your Final Project is meant to be a compelling, purposeful work resonating in depth & substance. Please consider disk space and limited web conditions. A copy of your final project will be placed in a special account for future reference. If you have any questions at any time about your work please speak with me

A digital portfolio will be required consisting of one print of most your most favored short study world and one print of the final project world.

Grading:

Grading is based on the following:

30% Short studies (5% each x 6)

5% participation

15% Midterm Project

50% Final Project

 

Letter grade equivalents for the course are as follows:

90 - 100 A

80 - 89.99 B

70 - 79.99 C

60 - 69.99 D

0 - 59.99 F

If you are concerned about your grade at any point during the semester, please do not hesitate to contact me or schedule an appointment during office hours.

Required materials:

An active RCS account with extra storage space (approximately 20 MB of disk space on your RCS account) and three PC formatted 100MB ZIP disks.

Important Tips:

Always back-up your work frequently; that is, every time you make something you think is worth keeping. Systems crash when least expected and you could lose all your work. It is a good idea to make three backups (on different disks), as storage media are sometimes unstable.

General: Please keep in mind that manuals are for your use in class and lab. You will sign out & be responsible for them. They are very useful as reference guides. Try not to batter or deface the equipment in any way or lose files and folders belonging to our class or other classes. Please report lab problems to me in class or lab staff during lab times immediately. Please follow the guidelines for working in each studio very carefully, as you will be held personally responsible for problems you incur.

Always save onto your zip, Jazz or into your RCS account as files left on the hard drive will be removed.

Also, please keep in mind the highly addictive aspects of working with computers. Many people lose track of time and later wonder why they have severe back, neck and eye problems. It is a good idea to take a rest every 15 to 20 minutes. Look up or beyond your computer or, better still, at a long distance to relax your eyes. Take a walk or stretch. Fatigue can lead to frustration. Stay in touch with your body's needs. Working with computers can at times be frustrating. Before having a breakdown, take a break.

Required Readings:

Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman, Inc., 1999.

Kelly, Kevin & Adam Heilbrun. "Virtual Reality: An Interview with Jaron Lanier", The Whole Earth Catalog. Cali.: 1993. Reality Check with Jaron Lanier, 1995.

Hollands, Robin. The Virtual Reality Homebrewer's Handbook. West Suxxex, England:1996.

Postman, Neil. Technolopy: The Surrender of Culture to Technology. New York:

Vintage Books, 1993.

Baudrillard, Jean. Simulations, New York, Semiotext(e), Inc., Columbia University, 1983.

Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the

Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.

Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley,

1990.

Malraux, André. "Museum Without Walls". In The Voices of Silence.New Jersey: Princeton

University Press, 1978.

Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology,

Chapter 11 PLACEHOLDER: Landscape and Narrative in Virtual Environments, by Brenda Laurel, Rachel Strickland & RobTow, pgs. 181-208

Chapter 12 Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence, by Celia Pearce, pgs, 209-228

Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996.

Bender, Gretchen & Druckery, Timothy. Culture on the Brink. "Making Sense Out of Nonsense" by Gary Chapman

Virilio, Paul. The Lost Dimension. New York, Semiotext(e), Inc., New York: Columbia University, 1991.

Other Recommended Readings:

Casey, Steven. Set Phasers on Stun : And Other True Tales of Design,

Technology, and Human Error, 1998 Aegean Pub Co; ISBN: 0963617885

Benedict, Michael. Cyberspace: First Steps.Cambridge: The MIT Press, 1994.

Morse, Margret. Virtualities : Television, Media Art, and Cyberculture

(Theories of Contemporary Culture) Indiana Univ Pr; ISBN: 0253211778

Anders, Peter. Envisioning Cyberspace, New York:. McGraw Hill, 1998. ISBN

0-07-001632-1 Copyright 1998.

Damer, Bruce. Avatars!: Exploring and Building Virtual Worlds on the Internet.PeachpitPress, 1998.

Graham, IanS. HTML Sourcebook, A Complete Guide to HTML 3.0, end ed. John Wiley & Sons, 1996.

Ritchin, Fred. In Our Own Image. New York: Aperture, 1990.

Gombrich, E.H. Art & Illusion: A Study in the Psychology of Pictorial

Representation. New Jersey: Princeton University Press, 1960.

Boyer, Christine, Cybercities, Labrynths of the Mind and the City

Real and Virtual pgs 45-71

Gibson, William. Neuromancer. New York: Ace Book, 1984.

Stephenson, Neal. Snow Crash, New York, Bantam Spectra, 1996.

Pimentel, Ken & Teixeira, Kevin. Virtual Reality: through the new looking glass. New

York: Intel/Sindcrest/McGraw-Hill, Inc., 1993.

Kandinsky, Wassily. Concerning the Spiritual in Art. New York: Dover Publications, Inc.,

1977.

Penley, Constance, Ross, Andrew eds., Technoculture. Minneapolis: University of

Minnesota Press, 1991.

Lemay, Laura. Teach Yourself Web Publishing with HTML 3.2 in a Week, 3rd ed.

Dams.net Publishing, 1996.

Weiman,Lynda. Deconstructing Web Graphics, 2. New Riders, 1997.

Ames, Andrea L.; Nadeau, David R.; and Moreland, John L.. VRML 2.0 Sourcebook.

New York: John Wiley and Sons, 1997.

Hartman, Jed; Wernecke, Josie; and Carrie, Rikk. The VRML Handbook : Building

Moving Worlds on the Web. New York: Addison-Wesley Pub Co, 1996.

Roehl, Bernie; Couch, Justin; Reed-Ballreich, Cindy; Rohaly, Tim; and Brown, Geoff.

Late Night VRML with Java. New York: Ziff-Davis Press, 1997.

Lyotard, Jean-Francois. "Can thought exist without a body?". In The Inhuman. Stanford, California: Stanford University Press, 1991.

Jacobs, Karrie. "Robobabes: Why Girls Don't Play Video Games", in I.D. May/June, 1994.

Kantrowitz, Barbara. "Men, Women & Computers" in Newsweek, May 16, 1994, pp. 48-52. Tannen, Deborah. "Gender Gap in Cyberspace" in Newsweek, May 16, 1994, p. 52-53.

Heidegger, Martin. "The Age of the World Picture". In: M. Heidegger, The Question

Concerning Technology and Other Essays. New York: Harper & Row, 1977.

Kitchens, Susan A. The QuickTime VR Book : Creating Immersive Imaging on Your Desktop Peachpit Pr; ISBN: 0201696843

De Goes, John,& Lampton, Christopher F.. Cutting-Edge 3d Game Programming

With C++ (August 1996) The Coriolis Group; ISBN: 1883577705

URL's

CyberArts Class Website

http://www.rpi.edu/~ruiz

courses, Cyberarts

 

Ghostcatching

http://www.cooper.edu/art/ghostcatching

 

Victoria Vesna's Bodies Inc.

http://www.arts.ucsb.edu/bodiesinc

 

@Art Gallery

http://www.art/uiuc.edu/@art/gallery.html

 

Perry Hoberman's BarCode Hotel:

http://www.portola.com.people/perry/Barcodehotel

Blaxxun

http://www.blaxxun.com/

 

ColonyCity

http://www.colonycity.com/index.html

 

Cosmo

http://www.cosmosoftware.sgi.com/

Blaxxun specifications

http://www.blaxxun.com/developer/content/avatars/avatar.html

VRML Humanoid Animation Working Group

http://ece.uwaterloo.ca:80/~h-anim/

3Name3D

http://www.ywd.com/

Spazz3D

http://www.spazz3d.com/index_ns4.html

VRML97 Specification

http://www.vrml.org/Specifications/VRML97/

VRML Consortium

http://www.vrml.org

VRML Repository

http://www.sdsc.edu/vrml/

VRMLSite

http://www.vrmlsite.com/

Proteinman's Top Ten VRML Worlds

http://www.virtpark.com/theme/proteinman/

Mesh Mart VRML

http://www.meshmart.org/vrml.htm

MetaStream

http://www.metastream.com/

Newsgroup

comp.lang.vrml

 

Peter Anders

http://www.mindspace.net/

 

WEEK 1.

Tues Jan12

• Introduction to the class

* Explore web sites of CyberArts, & ColonyCity , Vesna, etc.

* The Process of creating a virtual enviroment

* What makes a compelling virtual environment?

What is Cyberspace?

William Gibson first used this term in his 1984 Sci fi novel Neuromancer describing it as a virtual realm of 3D visualizations of information structures contained in the world's interconnected computers.

Discussion about the possibilities of Cyberart.

Today & the Future: What is VRML?

The Virtual Reality Modeling Language (VRML) is a file format for describing interactive 3D objects and worlds. VRML is designed to be used on the Internet, intranets, and local client systems. VRML is also intended to be a universal interchange format for integrated 3D graphics and multimedia. VRML is used in a variety of application areas such as engineering and scientific visualization, multimedia presentations, entertainment and education, web pages, and shared virtual worlds. As always, there are new formats emerging such as MetaStream, MSChrome & others. We will try to stay abreast of these changes.

Create a 3D Object

Assignment:

Start Cosmo tutorial and user guides

Bring in one of your best works to class Thursday, Jan 14 - not a critique, but an entry way

Thurs Jan 14

Students show one of their best works as an entry way to further work in the class

Overview: User Interface, Modeling & Basic Shape Editing, Setting ViewPoints

Assignment: Study #1 Create an object within an object and set 4 different viewpoints what, if any, context or narrative emerges? (turn off collision detection)

Read: Spalter, Ann Morgan. The Computer in the Visual Arts. Addison Wesley Longman,

Inc., 1999.

Kelly, Kevin & Adam Heilbrun. "Virtual Reality: An Interview with Jaron Lanier", The Whole Earth

Catalog. Cali. 1993. & Reality Check with Jaron Lanier

 

WEEK 2.

Tues Jan 19

Present Study #1: Create an object within an object and set 4 different viewpoints - what, if any, context or narrative emerges? (turn off collision detection)

Thurs Jan 21

Discuss: Spalter & Lanier

Troubleshooting Studio

Assignment: Study #2: Visualize a dream or fantasy or a datascape by creating a spatial environment

Read: Hollands, Robin. The Virtual Reality Homebrewer's Handbook. West Suxxex, England:1996.

 

 

WEEK 3.

Tues Jan 26

Present Study #2 Visualize a dream or fantasy or a datascape by creating a spatial environment

Overview: Manipulating Objects and Specific Properties

Thurs Jan 28

Discuss: Hollands, Robin. The Virtual Reality Homebrewer's Handbook. West Suxxex, England:1996.

Troubleshooting Studio

View & Discuss portraits & avatars

Assignment: prep for Study #3 Create & post your 3D Portrait or "Avatar"

Read: Postman, Neil. Technolopy: The Surrender of Culture to Technology. New York: Vintage Books, 1993.& Baudrillard, Jean. Simulations,New York, Semiotext(e), Inc., Columbia University, 1983

 

WEEK 4.

Tues Feb 2

• Present Study #3 Create & post your 3D Portrait or "Avatar".

Overview: Advanced PEP Modeling & Material & Texture Appearance of Objects

Thurs Feb 4

Discuss: Postman & Baudrillard

Troubleshooting Studio

Assignment: prep for Study #4: Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action

Read: Stone, Allucquere, Rosanne. The War of Desire and Technology at the Close of the Mechanical Age. Cambridge, Mass.: The MIT Press, 1995.

 

WEEK 5.

Tues Feb 9

Present Study #4 : Create an interactive 3D Map of a real place, embed a trigger to activate a viewer action

Overview: Editing Nodes, Animation & Interaction

 

Thurs Feb 11

Discuss: Stone

Troubleshooting Studio Visiting Artist

Assignment: prep for Study #5: Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?

Read: Laurel, Brenda. The Art of Human Computer Interface Design. New York: Addison Wesley, 1990.

& Malraux, André. "Museum Without Walls". In The Voices of Silence.New Jersey: Princeton University Press, 1978.

 

 

WEEK 6.

Tues Feb 16 OFF

Thurs Feb 18

Present Study #5: Create a collection of objects and embed sound into 2 of them - do any new meanings emerge?

Discuss: Laurel & Malraux

 

WEEK 7.

Tues Feb 23 STUDIO prep for midterm

Thurs Feb 25 STUDIO prep for midterm

 

WEEK 8. Shift in Crits now stressing user interaction

Tues March 2 MidTerm Project Review SAGE 2112

 

 

Thurs March 4 MidTerm Project Review SAGE 2112

Overview: Techniques of Creating an Environment & User Guided Navigation

Assignment: prep for Study #6: Create a collection of objects and embed sound into 2 of them - does any new meanings emerge?

Read: Dodsworth, Clark Jr., Digital Illusion: Entertaining the Future with High Technology, Chapter 11 PLACEHOLDER: Landscape and Narrative in Virtual Environments, by Brenda Laurel, Rachel Strickland & RobTow, pgs 181-208

& Chapter 12 Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence, by Celia Pearce, pgs, 209-228

 

WEEK 9. Tues March 9 OFF Spring Break

Thurs March 11 OFF Spring Break

WEEK 10.

Tues March 16

*Students present study #6: Create a collaborative world with a fellow student

Overview: Optimizing, Publishing & Testing your work

Thurs March 18

Discuss: PLACEHOLDER & Beyond Shoot your Friends: A Call to Arms in the Battle Against Violence

Assignment: prep for Study #6: Create a collaborative world with a fellow student

Read: Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996.

Check out Perry Hoberman's BarCode Hotel work at:

http://www.portola.com.people/perry/Barcodehotel\

& Bender, Gretchen & Druckery, Timothy. Culture on the Brink. "Making Sense Out of Nonsense"by Gary Chapman

 

WEEK 11. Tues March 23 & Thurs March 25 no class

 

FIELD TRIP Friday March 26

Discuss: Moser, Mary Anne and MacLeod, Douglas. Immersed in Technology: Art and Virtual Environments. Cambridge: The MIT Press, 1996. Perry Hoberman's Bar Code Hotel

& "Making Sense Out of Nonsense" by Gary Chapman

Assignment: prep for study #6: Create a collaborative world with a fellow student

Read: Virilio, Paul. The Lost Dimension.New York, Semiotext(e), Inc., New York: Columbia University, 1991.

 

WEEK 12.

Tues March 30

Overview: Advanced VRML Editing and Scripting and the Future of Web 3D

Thurs April 1

Discuss: Virilio, Paul. The Lost Dimension

Studio Work individually with students

Assignment: prep for Final Project and prepare artist statement

 

WEEK 13.

Tues April 6

Overview: Printing, MPeg Movies into Cosmo, Walkthroughs to video

Thurs April 8

Readings of Artist Statements & Studio

Assignment: prep for Final Project:

 

 

WEEK 14.

Tues April 13 Final Project Reviews

Thurs April 15 Final Project Reviews

Assignment: prep for Final Project:

 

WEEK 15. Tues April 20 *FINAL PROJECT CRITIQUE SAGE 2112

Thurs April 22 *FINAL PROJECT CRITIQUE SAGE 2112

 

WEEK 16. Tues April 27 Semester Review & Ideas for the Future

 

Electronic Communication:

Email: All students are expected to have an active electronic mail account, and should check mail at

least twice a week for class information. Some essential class information is communicated by email only.

Statement On Academic Integrity:

Collaboration and discussion about class projects is actively encouraged, and is in no way considered cheating. This is a studio course, and personal ownership of information is not deemed to be appropriate. Projects are expected to reflect personal endeavor, but may also be collaborative in nature.

Class Attendance Policy:

Class attendance is mandatory. As an enrolled student, you have made a commitment to this class, and your attendance is a significant part of that commitment. Attendance will be taken at every class. Two (2) unexcused absences will result in a reduction of one entire letter grade. An absence is considered excused if the student has informed the course instructor by phone, email or in person before the beginning of the class and the excuse is considered reasonable by the instructor.

Generally we will meet Tuesdays in Sage 4711 for studies review and demos of techniques and Thursdays in Sage 2112 for readings reviews and troubleshooting.