Schedule
Week 1:
Aug 26/27
Discuss-
* the creative process, the importance studio practice
definitions.html
Look at best works (not a critique)
Everything But the Words: A Dramatic Writing Primer for Gamers, Hal Barwood http://www.gdconf.com/archives/proceedings/2000/game_papers.html
Storytelling in Action, Bob Bates http://www.gdconf.com/archives/proceedings/2000/game_papers.html
Week 3:
Sept
9/10
Discuss:
Topics: Transdisciplinary Team building/Scenario Planning/
Visionaries of the Future:
The 1939 New York World's Fair:
http://xroads.virginia.edu/~1930s/DISPLAY/39wf/front.htm
The
Futurists
Sept 12/13
Studio work with transdisciplinary teams
overview:
Gaming Paradigms/Types of Games & Delivery Systems
Week 4:
Sept 16/17
Games Grow Up,
A Game Boy in the Cross Hairs,
Beyond Shoot your Friends
http://www.cpandfriends.com/writing/digital-illusion.html
Addictive
Technologies http://www.cpandfriends.com/writing/addictiv.html
The Addictiveness of Games, Steve Meretsky
Download
Document
Sept 19/20
Assignment # 2
Discuss readings: Topics: Games Reflecting Culture, Behavior and Ethics (violence issues, gender issues, addiction, etc.)
Research
Play: Lone Wolf, a John Paul Bichard game
Alpha demo http://www.liquid-idea.com/wolf/
ABOUT WAR:
REALITY: GAMES & GUTS
Week 5:
Sept 23/24
Sublimation
See
Video: interview with Lt Col. Grossman
ABOUT WAR:
REALITY: GAMES & GUTS
Issues:osma games nytJanuary 10.htm
most
current: www.americasarmy.com (absence
of blood and gore)
tried and true: www.counter-strike.net
(lots of blood)
Tom Clancy based games: http://www.redstorm.com/
(minimal blood)
Sept 26/27
Assignments # 3 due:Game Prototype Phase
I – Storyboard
The Construction of Experience:
Interface as Content
David Rokeby
The Art and Science of Level Design Cliff Bleszinski http://www.gdconf.com/archives/proceedings/2000/bleszinski.doc
Motion Motion Editing: Principles and Practice, Susan Van Baerle http://www.gdconf.com/archives/proceedings/2000/vanbaerle.doc
On the Future of Real-time Characters, Joby Otero
http://www.gdconf.com/archives/proceedings/2000/otero.doc
“Do Androids Long for Mom?”
Week 6:
Sept 30/Oct1
Discuss:
Motion Capture:
Synthespian Design: what is a synthespian?
lesson4motion/Motion.htm
http://www.realsimone.com/
Oct 3/4
Week 7:
Oct 7/8 Guest Artist
Oct 10/ 11
Week 8:
Oct 14/15 (Mon:NO CLASS/ MON CLASS
MEETS ON TUES Oct 15
(Tues Class does not meet))
Oct 17/18
Week 9:
Oct 21/22 Studio work & research
Games as Art/ Art as Games
art_game.html
Oct 28/29
Oct 31/Nov1
Week 11
Nov 4/5 Studio work & research
Nov 7/8
Week 12
Nov 11/12 Studio work & research
Nov 14/15 Studio work & research
Week 13
Nov 18/19
Phase IV-
Nov
21/22 Phase IV-
Week 14
Nov 25 Mon meets /NO TUES CLASS- Phase V- Final Completed Game Project due
Nov 28/29 OFF for Thanksgiving
Week 15
Dec 2/3 - Phase V- Final Completed Game Project due
Dec 5/6
End of
Semester Review
AI
http://www.kurzweilai.net/news/frame.html?main=/news/news_single.html?id%3D965
Simulation and synthespians
(synthetic actors) and future issues)
Antoher Five Years from Now http://www.gdconf.com/archives/proceedings/2002/david_braben.ppt