main plot concept city real world demo music scoring trailer team poster letter references |
Tie to the Real World
Activating Play will use GPS technology in cell phones in order to link players to the game world when they are away from it. GPS units in Players cell phones will alert them when they are walking by or in certain "hot spots". These hot spots will: Player Rewards for Solving "Real World" Puzzles include: Communicating to Players through: The Game will have corporate tie ins to businesses. Leading to, for example . 1. The player walks past Electronics Boutique, when their phone receives
a text message "a new puzzle has been unlocked!" The game will have lots of different locations to place mini-games, every block of the city could have a handful of games. We will talk to different gaming companies, (EA Games, Bioware) about hosting demos or shortened versions of popular games *inside of* Activating Play. We can rent out virtual real estate to the highest bidder and the best games allowing for ever changing elements of Activating Play. Ernest Adams Design Philosophy Applied to Activating PlayPhysical - Activating Play expands the physical space into the real world, giving the game a real depth and complexity that is not routinely encountered in video games Economic - The economic space of Activating Play is in part an optional one. Mini games do not have to be completed in order to "beat" the game, but real world mini games do often reward the player in a "real" economic sense. |